Oftentimes, horror fans find themselves drawn to the gaming industry. As a huge aficionado of all things creepy, macabre, visceral myself, I can probably tell you why this is. While watching horror movies can sure as hell be a🅘 harrowing experience in its own right🧜, there’s something about the immersion video games provide that movies can’t quite match. In my eyes, anyway.

You’re a viewer, after all, which is a passive role by definition. It doesn’t matter how many randy skinny-dipping teen♎s are being torn into spam by the chainsaw-wielding killer, you aren’t phased. You’re watching the torsos roll across the for🤪est floor as an outsider, completely detached from the situation.

This isn’t to say that horror movies can’t be immersive, because that’d be patently u💃ntrue. It’s just that games give you the opportunity to control a character outright, throw you into the situation and put your own freaking life in danger (if vicariously). This is what gives the medium an edge when it comes to scaring us out of our undercrackers.

Over the years, video game horror has built up a lot of steam and mainstream popularity. Developers have become quite adept at using new tech —and a whole range of sophisticated and creative mechanics— to make their horror feel real♒, feel genuinely frightening🗹. Genre fans like myself can’t get enough.

But how about you? Do you have the cojones for some true horror? Check out our 15 Chilling Photos T✨hat Will Make You Terrified Of Horror Games.

15 Nice Doggy…

1- Resident Evil Cerberus
Via: mcmbuzz.com

Well, naturally. We’re kicking this party off the right way, with what many would consider gaming’s most iconic terrifying moment. Picture yourself cruising through that hallway in the original Resident Evil, way back in the mid-nineties. There was no widespread internet back in those days, no GameFAQs to discuss and/or spoil what was about to happen. You take one more step forward, and a couple of these s🐼tarved, emaciated dogs come barrelling t🔯hrough the window at you.

If tho♐se tighty-whities your mama brought you were still their 'unsoiled' best, but after this surprise encounter, what can I say? You’re a braver woman/man than me, friend. I’m not always a fan of jump scares, they seem a little cheap to me at times, but this moment ꦯwas just beautiful.

14 Aye Aye, Captain

5- Dead Space Eye Play
Via: i.ytimg.com

When you’re a seasoned horror buff like myself, you can find yourself somewhat desensitized to a lot of scares. You’re able to predict a lot of twists, creepy moments, and grisly kills in movies, and that can tend to dilute the experience a little. This isn’t to say I’m some kind of invincible, fearless badass (hell, you don’t know me in real life, I *am* an invincible seasoned badass)♛, this is just a natural effect.

My horror Achilles heel, if you will, is anything eye-related. I was completely and utterly traumatized by my one and only experience trying out contact lenses at the opticians, so I was by no damn means able to handle this notorious moment from Dead Space 2. It makes the h🌼airs on my you-kno𒀰w-wheres stand on end just thinking about it.

13 The On Again, Off Again Mystery Of Allison Road

9- Oh, Allison Road...
Via: cdn.gamerant.com

If you’re a horror buff like myself, I’m sure you’ll be familiar with Silent Hills. This was to be the ninth entry in the Silent Hill series, and a collaboration between Metal Gear maestro Hideo Kojima and Guillermo D✱el Toro. Early signs were that something great was on the way, as would be expected from these two creative nutbags.

The mysterious fallout between Kojima and Konami led to the cancellation of the project, a sad day indeed. A team of fan developers took up the mantle, working on an homage they called Allison Road. In another bizarre twist, this project too was supposedly canceled last June, before the announcement two months later that development work was resuming. Nobody’s quite sure of the status of Allison Road these days, but it sure does look like a doozy.

12 Heeeeere’s Jason!

2- Friday The 13th Jason Kill
Via: images.moviepilot.com

You know what they say about licensed games, don’t you? They say, “Licensed games are usually garbage, aren’t they?” That’s what they say, and they’re right for the most part. It’s a sad fact that acquiring a license means that your game will sell damn well regardless of its quality, just on the strength of the name on the box. You could hire a couple of elderly arthritic chimps for a couple of hours to code the game (I think that’s actually what happened with Superman 64), it wouldn’t matter.

While a lot of fans were wary of Friday the 13th: The Game, for this reason, it’s a whole lot of fun. It has its performance issues, certainly, but there’🔜s a solid foundat💖ion here, and it’s clear that the devs of this asymmetrical multiplayer title care about the source material. Long may the grisly Jason kills continue.

11 Heeeeeere’s Freddy! (Wait, I Just Did That One)

3- Five Nights At Freddy's
Via: houseofgeekery.com

Now, granted, I’ve already griped about jump scares, and how I find them a little cheap in the grand scheme of things. I know that the whole concept of horror re𝔍quires a sudden scare every now and then, a dumb-blonde-creeping-along-the-hall-in-the-dark sort of moment, but I like them to be kept to a minimum. Psychological horror, something a bit deeper, is more my kind of bag.

Five Nights At Freddy’s, though, isn’t assed about my horror preferences. This is, by all accounts, the house that jump 🍰scares built. Scott Cawthon’s indie horror hit is the story of a fast food joint haunted by terrifying animatronics, and the poor beleaguered night watch-person who works there. That’s you, by the way. If that wasn’t clear.

10 Where Are They Now: The Girl From ‘The Ring’

6- Where Are They Now
Via: gamerassaultweekly.com

You know, you look kind of familiar. I’m sure I know you from somewhere… Wait, didn’t you crawl out of my TV like a crazy, crazy be-atch and kill me a while ago?

Now, when it comes to horror tropes, the girl with the super long 💃dark hair and claw-ish fingernails is one of the big ones. The sight of Sadako (or, her vengeful spirit, if you really want to be pernickety) emerging from that well is that sort of thing that sticks with you. As such, it’s the sort of thing that has been repeatedly referenced over the years.

2014 survival horror The Evil Within had its own Sadako moment, a long and protracted boss battle ꦜagainst an almost indestructible force. Tens𒅌e is not the word.

9 What The Hell’s The Deal With Pyramid Head?

4- Silent Hill Pyramid Head
Via: images4.fanpop.com

Speaking of a more psychological, insidious form of horror, here comes our old buddy Pyramid Head. This guy calls Konami’s Silent Hill franchise home, and his appearance stems from the titular town’s origins as a place of🦹 execution. Sure, Mr. Head 🌜has no qualms about splitting people right in damn freaking half through the middle, but he’s no simple slasher villain.

He appears most prominently in Silent Hill 2, constantly stalking protagonist James Sunderland. Sunderland came to the town in the fไirst place after receiving a letter from his late wife, Mary, and his monstrous nemesis is intended to symbolize the player character’s fragile psyche. ‘Haunted’ by🌳 the past, and driven by his twisted desire to be punished for his wife’s death, he is his own worst enemy. So is Pyramid Head, the manifestation of our hero’s troubles.

8 Old Slack-Jawed Joel

7- Old Slack-Jawed Joel
Via: loadscreen.com.au

As we’ve probably established by now, we’re talking about the most horror-rific horror games here. Horror with a capital H, O, R, R, O, and R (except not, because all caps is never acceptable unless we’re talking Pokémon, in which case it’s the default for reasons I’🃏ve never understood). What does that mean? It means we can expect some pretty darn grisly deaths, that’s what. The player character in a lot of these titles is subject to some awful game overs if you screw up. That’s just how things work around here.

One of the worst I’ve ever seen comes courtesy of Naughty Dog’s survival horror masterpiece The Last Of Us. One⛦ particular breed of enemy, the burly Bloater, will grab you at close range, wrench your jaw in opposite directions and… well, you can imagine what happens next.

7 You’ll Never Outlast The Groom

8- You'll Never Outlast The Groom
Via: pushsquare.com

When it co🌱mes to a foreboding, oppressive atmosphere, restricted vision is key. Darkness has always been the key to most horror, and the simple act of flicking off a light switch seems to activate something primal in our brains. Primal, confused and darn cowardly.

Outlast’s DLC, Whistleblower, boasts a sequence I’d rate among the most disturbing in recent gaming history. Our hero encounters an asylum worker nicknamed ‘The Groom,’ who the player witnesses mutilating his male captives in order to create a being he calls ‘the perfect bride.’ It🃏’s awful, it’s graphic, and it’s witnessed through a gap in a door, which heightens our sense of being trapped and rendered powerless in the presence of The Groom. This is one wedding night which won’t be much fun.

6 Having A Dismemberin’ Good Time

10- Having A Dismemberin' Good Time
Via: images.techhive.com

Well, um… this is nice to see. Without any context at all for this screen, it’s pretty clear that there’s something all kinds of shonky going o♏n here.

Back in the realm of Visceral Games’ survival horror classic Dead Space, combat mechanics were in play which elevated this one way beyond a Resident Evil 4 clone in space. It’s a similar gun-happy affair, but blindly empty clip after clip into the enemies like Arnold Schwarzenegger wo𓄧n’t get you far. The Necromorphs can only be dispatched by removing parts of their bodies. Player character Isaac Clarke is an engineer, and so uses mining tools in place of conventional weaponry for this most part. This allows him to use the likes of the Plasma Cutter, a precision laser device for cutting through rock, to slice away limbs with brilliant, gruesome efficiency.