Call of Duty sits in a strange middle ground of first-person shooters. Not wildly inaccurate enough to be truly arcade, and not anywhere near serious enough to be a hit among the MilSim crowd. Yet, it’s always been a hit, and with good reason. It stands its ground, and prioritizes fun over realism, like an 80s action movie. But the team behind them have also always done their best to try and make their games accurate. In the course of developing Call of Duty: World War II, the developers have scouted locations including Normandy and Germany, consulted scholars, 🗹driven r✨eal military vehicles, and basically done all they can to be respectful and true to life while maintaining fun.

However, they do make some weird, and some understandable mistakes. I know, if I want realism, I should go play Arma 3 or be a real hoary old rocker and play Operation Flashpoint like it’s 1999 and I still have a desperate desire to live out the Cold War. For a series that wants to represent war and how it really works though, some of them have to be pointed out. From muscles of steel that absorb even the harshest recoil, to oddly limited grenade detonations, and full-auto fire that doesn’t end up just shooting into the sky like a western villain, these are some of the things that Call of Duty doesn’t know about war, and you don’t either.

15 🌼 Anti-Tank Weapons Can Fry Your Skin Off

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An RPG 7: fun and handy, unless you're too close. Via iWallyTV/Youtube.

In Call of Duty, it’s fairly common to use bazookas or panzerfausts with the kind of abandon you’d use pepper spray. Fire it around in front of you and hope it hits something soft. In reality, the back blast from such a weapon would fry your skin like bacon. If that didn’t get you, the huge amounts of a🎉ir pressure would. That’s not to say they aren’t hugely useful: most US platoons are for any dangerous encounters out in the field (they aren’t typically just lying around for any soldier/marine to✅ grab).

Firing them is highly regulated: the minimum ra💞nge at which it should be used (no NOSCOPE coolness allowed) is 10m, with troops told to check the back blast area not once, but twice, even in combat.

14 ꦏ Recoil Basically Doesn't Exist 𓃲

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There's a reason that bipod is there, man. Via wallpaperscraft.com

I know, I know, CoD’s heroes are the digital version of action heroes. Stro𒁏ng, brave, and everything you want from a game like this. They really must have spent quite some time hitting the gym as well as the firing range though — firing a rifle in real life is no easy business, with recoil pulling the gun into the air or back 𒊎into your shoulder. For our bemuscled protagonists, however, this is no matter, with streams of rifle shots easily absorbed by (presumably) rock hard delts.

As a writer at the New York Daily News fou𒈔nd out, firing an AR-15 (an extremely close relative of the M4 weཧapons family), will bruise your shoulders something terrible at the best of times, if you’re a novice shooter. Soldiers are trained to shoot single shots to control the recoil, else you’d be displaying a desperate desire to murder the sky within seconds.

13 ✨ Grenades Aren't Party Po✱ppers

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Though this one might have a party mode, I dunno. Via callofduty.wikia.com

You know how, in any Call of Duty game, the flash of a grenade indicator inspires that little rush of panic (unless it’s because of martyrdom, then it just inspires rage)? Scurrying away a meter or two tends to solve that, in-game. If you ever got one thrown at you in real life, you may as well kiss your ass goodbye. Grenades are almost ostentatiously deadly. They’re tightly-packed balls/sticks/choose-your-favorite-shape of death, with a potentially-fatal (‘oh sh*t’) radius of about 5 meters, or 25 feet. On top of this, the euphemistically named ‘casualty-producing radius’ is defined by the DoD as 15 meters, but fragments can travel as far as 230m, just over 750 feet. Since catching metal in your body is a rare and exotic hobby that most people would rather not get involved with, soldiers are trained to duck down once they’ve thrown theꦿ grenade.

12 How Are They All Not Deaf? ꦦ

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Hearing, it was nice knowing you. Via callofduty.wikia.com

Think of any mission in any Call of Duty game where tanks/field ar💝tillery/hell, even regular rifles are used without ear protection. All we hear is the crack of the rifle, the boom of the cannon and think to ourselves ‘hell yes, this is awesome!’ You know those videos of people at shooting ranges? Notice they’re all wearing ear protection? Yeah. Yeaaaah. I’m a little surprised our protagonists aren’t equipped with hearing aids.

Troops in the field are  which cuts out danger꧋ously loud sounds, while maintaining situational awareness, and with good reason. A small caliber .22 rifle i💟s still 140 decibels, which is enough to damage hearing. A tank cannon? Oh, just a little louder, 190db. For reference to civilian life, a loud rock concert is 120db.

11 P𓃲retty Much Everything About Call Of Duty: Black Ops

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"So you're sure this rocket can't just be shot down by a surface-to-air missle or anything?" "Yeah sure." via mobygames.com

Call of Duty: Black Ops is joyfully insane, and that’s nothing to be ashamed of. Not everything needs to be grounded, and Black Ops makes no apologies for that. From the Nazi base in the Arctic Circle which somehow survived the frigid North despite getting no supplies for over six months, to shooting down a weirdly slow-movin🅷g Soviet rocket with a rocket launcher, it is giggling-in-the-corner crazy.

As well as the missions that stretch credibility in ways that even Tom Clancy would have found difficult, it also seems like Alex Mason got a hold of a time machine: several guns such as the M16 and AK74u appear years before they were first made. Maybe he got in touch with Red Alert’s Eins💮tein at some po🤡int in his storied car-crash career of lunatic adventures.

10 ဣ Full-Auto Fire Is A Crazy-Fast Way To Get Yourself Killed

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FIRE LITERALLY EVERYTHING AT ONCE! via community.callofduty.com

As well as being a great way to make bullets rain from the sky like confetti, full-auto fire has a couple of other disadvantages. While burst fire is often encouraged, going 100 percent Rambo and simply holding the trigger down until your knuckles are white is still common, in single-player and multiplayer. If you do this in combat, you’re going to get yourself killed. Take a look at this guy doing a . The mag is empty in thr🌼ee seconds. Reloading is done in seconds, typically (at least on an assault rifle, LMGs and other larger guns take considerably longer), but those are seconds that leave you totally vulnerable. Full-auto fire is rarely, if ever, used, except for in certain dramatic situations. It’s fun, but semi-auto is what you need 99 percent of the time.

9 S🐬oviet Soldiers Weren’t Sent Into Battle Expecting To Have To Peel A Rifle Fro𓃲m A Dead Comrade’s Hands

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"So anyway, Amazon didn't deliver our 10,000 rifles, so you're going to learn about sharing." Via callofduty.wikia.com

Call of Duty loves nothing more than to ape epic war movies, and the original is no exception. In the ‘Stalingrad’ mission, the protagonist, Alexei Ivanovich Voronin isn’t issued with a rifle, just ammunition, and is told to follow another soldier, the lucky winner of a Mosin-Nagant. The Soviets, in reality, were largely well-equipped thanks to domestic production and Allied aid, with the myth coming from a mixed bag of sources. There are some very, very rare occasions where it did happen, however, as pointed out on . To summarize, the occasions where there was🐻n’t enough equipment to go around largely comes from the very beginning of the Nazi invasion, when large numbers of troops would be encircled with staggering losses. It’s also worth pointing out that Soviet attacks weren’t simply massive human wave attacks of no tactical value. They were actually based on a doctrine known as ‘deep b🦋attle’ which focused on overwhelming and enveloping the enemy’s rear echelon troops.

8 ꦺ Flashbangs Don’t Just Leave A Ringi🅠ng In Your Ears

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Pictured: fun for no one involved. Via callofduty.wikia.com

There are not many worse gaming experiences than when you’re playing CoD multiplayer, get flashbanged, and turned into an attractive Swiss cheese, especially when you’re on a killstreak. Those few seconds of blindness and deafness pale dramatically in comparison to a stun grenade’s real abilities, though. As well as the blindness (lasting a few seconds) and deafness, which lasts about 15 seconds, it also severely disorientates you. The massive bang disrupts your inner ear, causing dizziness and a loss of balance. For some unlucky victims, the after, with one man even reporting a months later. If you’re really unlucky and have one land right next to you, the effects can be even worse. You’ll nev😼er feel 💫quite so cheated by the comparatively microscopic disorientation in CoD now.

7 ꦏ The Strange Lack Of Women In Soviet 💖Missions

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Dudes, as far as the eye can see. Via bit-tech.net

There were many female soldiers in certain theaters of World War II. In the Soviet military, around 800,000 women served in a wide variety of roles, from pilots to machine gunners, and medics to snipers. While in reality, they made up around 3 percent of the total Soviet military, far from rare, they are noticeably absent in the previous Call of Duty games. Imagine how cool it would be to play as a badass female sniper such as Lyudmila Pavilchenko, a sniper with 309 kills,♑ or a member of the 588th Night Bomꦰber Regiment, known as the Night Witches! It’s a missed opportunity for video games to explore an underrepresented part of history.

6 Ammo Is Made Of Lead And C﷽opper, Not Fea꧅thers

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See this? It's HEAVY. via callofduty.wikia.com

So you’ve killed some enemies, and in true video game fashion you’ve sprinted over their bodies and absorbed their ammo into your (apparently highly-magnetic) character. How many rounds are you carrying now? About 300? While soldiers do sometimes carry around this amount while on duty, it takes a noticeable toll while on patrol in difficult terrain. The average 5.56mm cartridge . Times that by 300, and you’re looking at more than three kilos of weight on top of the already heavy battlefield kit. That’s a lot of weight to carry while sprinting, leaping, and fighting! Let’s add some pistol ammo to that too! A .45 calibre cartridge comes i꧒n at 20.9 grams. With 50 rounds, we’re talking another kilo, or just over two pounds of ammunition. Thank god for these guys’ conditioning.