Since its inception, video gaming has continuously reached heights and technically achieved far more than what most people would've expected. The industry has developed at a ridiculously fast pace, and has taken over most of the ܫworld. Gaming has quickly become one of the most common hobbies for most people, and slowly but surely companies have either established departments to take advantage of this particular niche, or have formed from the ground up in order to contribute in their own ways to develop this massive industry.

However, with the unmitigated rise of this industry, it's pretty much inevitable that corporates will try their hardest to make as much profit as possible by releasing games that prey on consumer naivety and ignorance in or♛der to rake in as much money as they possibly can. There are various examples of such games that have faltered due to an obvious influence of corporate greed, and this list has compiled 15 such infamous games that are so greedy that gamers should stay away altogether.

15 ꦫ Hearthstone ♍

via emertainmentmonthly.com

Hearthstone is a free-to-play game developed by Blizzard Entertainment that utilized the established lore of Warcraft in order to present a well-made card game with addictive mechanics that has proven quite successful, with 70 million registered players as of 🗹2017. However, the game is an absolute chore iܫf you decide to not spend a single penny on it.

After a few games, you'll realize that your deck doesn't match up to the other plไayers who have a number of legendaries that can easily wipe you out. While you can buy a card pack with 100 gold, the process of farming this amount is extremely tedious, and the qui🎉ckest way to get these card packs is by — no surprise here — buying them with actual money. Add to this the number of paid expansions released for the game, and it becomes fairly obvious that without spending money, the game will seem rather empty.

14 Every Call Of Duty Game Ever ﷺ

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Perhaps the worst thing about these games is the microtransactions. Since 2012's Black Ops II, microtransactions have become a staple of the franchise. While these purchases were only cosmetic in nature, it's Infinite Warfare that decided to give players who participated in microtransactions an unfair advantage. Weapons can now be obtained through Supply Drops that are unlocked through 'keys,' but the fastest way to get Supply Drops is by♑ flat out buying them. The worst part is that some people can spend up to $50 and still not get a singꦺle rare weapon due to the skewed in-game odds.

Activision has completely bottled the single-player experience in favor of improving the multiplayer with each successive title (althougཧh Infinite Warfare had a pretty decent single-player campaign).

13 𝓀 Final Fantasy XIII-2

via finalfantasy.wikia.com

While the Final Fantasy XIII trilogy isn't exactly one of the greatest games in the𒈔 series, the second game, imparticular, left a bad taste in player's mouth due to its invasive measures regarding DLC.

Everything from weapons, outfits, accessories, Colosseum battles, and even story scenarios can be bought as DLC. The worst offender out of all of these is 'Lightning's Story: Requiem For A Goddess,' which contains scenes vital to understanding the ending of Final Fantasy XIII-2. Square Enix has recently come under fire fo✨r ruining games through their corporate practices, and thܫis is a perfect example of this.

12 Evolve

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Before release, everything was going well for Evolve. The game had received four critic's awards at E3 2014, and the hype machine was working wonders. However, pretty much everything soured quickly when 💝the game was released. The game modes were quite lacking, match-making wasn't optimized, and there was an alarming lack of content🎶 in the game.

It seems there was a reason for the lack of additional content, since Evolve had a ton of players, monsters, and guns locked behind DLC. In fact, there was so much of it after releasing the first Hunting Season Pass (which one would expect to cover all or most of the game's DLC), Evolve confused and angered players by 🌱releasing another Season Pass in order to earn more m♔oney. No wonder the player base dwindled sharply mere days after launch.

11 🐻 Asura's Wrath 🌳

via trdaz.deviantart.com

Asura's Wrath was a novel concept — a beat-em-up that incorporated interactive elements in order to tell an episodic anime story. The way it implemented these concepts was met with a fairly mixed response, but Asura's Wrath was still an admirable attempt at making a game with an immersive story. Unfortunately, the game was made by Capcom, which should already give you a hint as to what ruined the experience✱.

The game ends on a cliffhanger🐭 of sorts, and players who wanted to finish the story and witness the real ending would'veಌ had to pay $6.99 to see the game's true ending. Capcom has pulled off some questionable things with its games, and this move is at the top of the list of their moral transgressions.

10 Dungeon Keeper ✅

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No, we're not talking about the brilliant dungeon-keeping strategy games in the late 90s. The particular version of Dungeon Keeper we're talking about is a reboot made for iOS and Android that utilizes the much-dread🀅ed freemium model of gaming. If that wasn'💯t bad enough, the publisher of this game is Electronic Arts.

The complex strategy mechanics of the previous installments were scrapped in order to make Dungeon Keeper more of a tower-defense game. Microtransactions were forced down player's throats, to the point that playing the game without them seemed virtually impossible. To top it off, in order to get as many downloads🌸 for the game as possible, EA tried its best to mislead its customers through some shady marketing practices — namely, hiding the inclusion of in-app purchases in the fine print and filtering any user reviews that gave the game less than five stars.

9 FIFA 13 (Wii And PlayStation Vita Versions) ✃

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FIFA is one of EA's biggest cash cows in gaming, being arguably the most popular sports game series ever. The yearly releases barely have any differences from the others save for roster updates and minor graphical improvements, but FIFA 13 for 🌳the Wii and PlayStation ꦐVita perfectly shows how greedy EA actually is.

Instead of substantial๊ly developing the game from the ground up for these consoles, EA decided to recycle entire assets from the previous titles, only making changes by updating the roster. Perhaps the worst thing about this is the fact that EA had the gall to release these recycled games at full price for both consoles without any shame whatsoever. It was pretty obvious that they didn't deem these platforms to be profitable enough to warrant a game developed from scratch, which is a slap in the face for players who have bought these two co♊nsoles.

8 🧸 The Simpsons: ꦚTapped Out

via simpsonstappedout.wikia.com

Electronic Arts makes another entry on this list with their game The Simpsons: Tapped Out. At a glance, the game seems like a boon for long time fans of The Simpsons. Making your own Springfield with the various iconic characters of the franchise seems like a dream come true, and for the first few minutes, the game certainly does that... until you realize jꦛust how reliant it is on its in-app purchases.

Most of the conﷺtent in the game can only be unlockedꦚ by spending a form of currency called donuts. While this can be obtained in game, the opportunities to do so are few and far between. The fastest way to get these donuts is by — you guessed it — purchasing them with actual money.

7 ൲ Prince Of Persia

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The Prince Of Persia trilogy is hands down one of the greatest series in gaming. Tight controls, fun combat, smooth parkour and an immersive overarching story made this series a mainstay in the hearts of gamers around the world. So when a reboot was announced gamers were waiting with bated breath in order to play the next Prince Of Persia game.

While the game was substanti൲ally easier and lacked most of the challenge when compared to the previous entries, the game decent... and would've been even better had it not been for Ubisoft's mind-boggling decision of locking the epilogue behind a paywall. Seeing as how money-hung🌳ry Ubisoft has become in recent times, perhaps this was a sign of the things to come.

6 RollerCoaster Tycoon 4 Mobile ꧒

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The RollerCoaster Tycoon series is arguably the most popular Tycoon series ever. The original RollerCoaster Tycoon and its sequel were lauded as some of the most addictive and immersive tycoon simulators ever made. While RollerCoaster Tycoon 3 didn't achieve the level of success of these two games, it was still a great game in its own right. The release of RollerCoaster Tycoon 4 for mobile, however, was a whole another story.

Adopting the vilified freemium model that we've seen multiple times on this list, this addition to the RollerCoaster Tycoon series ended up completely soiling the reputation of one of the greatest game series ever. An over-reliance on microtransactions, lack of features and excessively long load timers were some of the major criticism the game faced after launch. The lack of Chri💧s Sawyer (the brainchild behind the series) was painfully evident, as the game lacked the charm of any of the previous titles.