It was inevitable really.

You don't become🎉 a juggernaut of the video game industry without a few mistakes here and there. After a🅺ll, since it's establishment in 2002, Microsoft Studios have owned or collaborated with numerous developers and publishing houses. It also doesn't hurt when you've developed some of the most iconic franchises i🐻n 🌜recent video game history, such as Halo or 168澳洲幸运5开奖网:Gears of War. And the recent acquisition of indie behemoth, 168澳洲幸运5开奖网:Minecraft for $2.5 billion speaks of Microsoဣft's commanding power.

But that's not to say that Microsoft Studios is without fault. After all, no company is without controversy and Microsoft is right up there with the likes of Sony and Nintendo in producing some of the most offensive characters a play🍒er has haღd the unfortunately luck to control or run across during game play. Some are subjective, gratuitous fan servicing for some, and at times, genuinely troubling – displaying forms of racism, sexism or cringe-inducing annoyance making the game beyond salvౠageable. Others dare to insult the intelligence🃏 of gamers with the lackluster game play and corporate greed.

Whether or not the offense is intentional or a mere slip on the part of the developer, most of these have made even the most seasoned gamer blush – so here are the 1༒5 biggest culprits in Microsoft's library that doesn't deserve any extra lives.

15 Makarov, Call of Duty: Modern Warfare 2

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There really was no need for the inclusion of the "No Russian" mission to onꦰe of the most critically acclaimed shꦅooters in 168澳洲幸运5开奖网:Call of Duty's library. Its interactive atrocities have spark🐷ed numerous controversies and conversation, and though its intention was to further the plot, it doesn't contribute to the substantive and coherent part of Modern Warfare 2's bigger universe. After all, "No Russian" is one of the few mis🎶sions in the Call of Duty franchise in which you can actively skip the m𒁏ission entirely♋.

Rather, it serves as emotional masochism, embedding your character in a Russian terrorist cell led by Makarov as you progress through Moscow International Airport mowing down innocent bystanders. Of course there's no recourꦡse if you don't pull the trigge🌊r or if you just stand idly by. It's a brazen, nihilistic sequence that only serves to emphasize the needlessness of virtual massacre.

14 Native Americans, Age of Empires III: The WarChiefs

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One of the most definitive real-time strategy games, Age of Empires has always offered players the 🔯freedom to redefine moments in history, intricately blending the New World with the Old World in brilliant detail and immersive game play. But meddling with history is fraught with 🧜pitfalls, especially when dealing with timelines charged with conflict and tragedy. An interpretation of history for entertainment value always begs the question, who's the man behind the curtain controlling the narrative?

Ages of Empires III: The WarChiefs plays on tired stereotypes of the Old West. After all, "Native American" is a broad term, representing numerous cultures and tribes, and the stereotypical "Cowboys and Indians" the💧me mean𓆉s a definitive bad guy – often the bloodthirsty savages. The WarChiefs treads on a fine line of how a civilization should be portrayed, begging the question, if history is written by the victors, who defines your gaming ex꧋perience?

13 Gangs of Pacific City, Crackdown

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Crackdown wasn't the first free-for🦩m action game of its time. GTA had already established the ope🙈n-world adventure genre when Crackdown was released in 2007. But what Crackdown did that made it such🤡 a standout free-roaming action RPG was itꦏs immense scale and gravity-defying vertical game play. While Crackdown was a trend setter and near-perfe𓃲ct game, it still fell for the same vices that mℱany video games have – racial stereotypes.

It's hard to imagine that even in a futuristic, fictional metropolis such as Pacific City, minorities are still misrepresented. Los Muertos? The Volk? Shai-Gen Corporation? Where's the Soccer Mom Militia or the Wolves of Wall Street? Somehow, in a futuristic world where your protagonist can leap tall buildings in a single bound or scale impossibly vertical walls, its comical how certain stereotypes of minorities still persists. Futurist🐎ic or not, they're outdated, embarrassing stereotypes that need to stay in the past.

12 Sgt. Avery Johnson, Halo

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Halo explores a lot of complex themes in depth – identi☂ty, redemption, and the use of child soldiers – and yet, somehow a♛midst all this, Halo still clings on to an outdated stereotype, the ang💮ry black m𓂃an.

Don't get me wrong, Sgt. Av🦂ery Johnson was integral to the expansive world of Halo, humanizing the human race and adding a layer of depth beyond Master Chief and Cortana. But that doesn't escape the fact that Bungie developed him asꦑ a gruff, cigar-chomping, straight-cussing, grizzled-voiced angry black man. A reincarnation of the Mr. T persona, Johnson is an embarrassing caricature – a clumsy depiction of an otherwise great black character. But as one of the few black heroes in the Halo ♚series, the potential to depict Sgt Avery Johnson other than the exasperated "tough b🍒lack guy" trope was there for the taking.

11 Psychos, Dead Rising 3

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An open-world action-horror game, Dead Rising 3 gives you control of protagonist Nick Ramos, who surprisingly is a we♌ll written character, a departure from the traditional Hispanic stereotypes faced by his predecessors.

No, the problem isn't Nick. It's the cartoonish cast 🌼of "psychos" Nick faces as the narrative moves forward. Some may call it satirical humour, but it's far from it. It's a mean-spirited parade of dumb caricatures, that has no room in the current and future state of video games. There's Zhi, a monk garb wearing Asian hiding away in his zen garden, Darlene, the tragically obese psycho who seemingly can't stop eating in her buffet sanctuary, and Jherii, the heavily-muscled, gruff bodybuilder who Nick gleefully misgenders over and over again. It all feels rather mean-spirited and the joke never hits its mark, rather it f🀅🍬eels like a mockery of these subcultures. It's downright lazy writing and humiliatingly juvenile.

10 Thunder, Killer Instinct

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If there's t𒅌wo things Native Americans are known for in video games, i𒁏ts being tomahawk-wielding, scalp-collecting ไvillains in western games like 168澳洲幸运5开奖网:Red Dead Redemption or Age of Empires and the tired fighting stereotype – the red-skinned, warpainted, b🌄are chested variety, sporting cliched tomahawks.

Thunder sadly, fits in the latter category, because apparently, the Native American trope doesn't generate upstanding citizens like doctors or law✤yers🐎. Up until 2013 reboot of the  franchise, Thunder was the generic, token "Native American," with no distinct tribe or region t𝓰o call home. The cultural insensitivity was prevalent. Despite the modernization of the character, Thunder stills calls upon a gallery of skills that are culturally insensitive. Wh🉐ile other fighters have normal punches and moves like "Fireball," Thunder has Horn Breaker, Sky Fall, and Call of the Earth, 🍸🎃alluding to bygone era that should no longer persist.

9 Marius Titus, Ryse: Son Of Rome

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If y🌟our main criteria for a𒆙 great video game is strong visuals, then Ryse: Son of Rome will keep you entertained. But if your preference is for a more in-depth game with terrif🍨ic game play and a whole꧋ package that immerses you into its story, then look elsewhere, because Ryse is none of those things.

What's Marius' crime to subject him to such a list? Marius is straight up boring. The dialogue is full of clichés and embarrassingly elementary. Brainless game play features the traditional hack-and-slash method, which quickly becomes mind-numbing and tedious. Sure, Marius' brutality is an impressive feat of strength, but after a few gallons of barbarian blood🍸 it's banal and repetitive, only keeping you awake long enough to await the next sequences of buttons to press. Its an insult to the intelligence of the gamer – a maddening experiment on just how far visuals can carry a game.

8 Everything About Powerstar Golf

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While the game c🔯an be lauded for its eccentric cast of charac🎉ters, its colourful settings, and unique locales, Powerstar Golf always just manages to land short of the green every time. The graphics felt comparatively outdated considering it was a next gen Xbox One exclusive release. It feels like a game that should have been released on the Xbox 360, rather than its more impressive successor. It al🌠so does the bare-minimum to try and replicate the succes🌜s of Wii Sports, but falls ridiculously short. A lack of online multiplayer diminishes it longevity after you've cleared through all the single player gameℱs and events. It targets the lowest common denominator and insults ✅gamers' intelligence.

But what really makes this an offensive game is its use of micro transactions. A definitive way to ruining a gamer's experience, when 168澳洲幸运5开奖网:corporate greed locks away the ꦛfull experience behind a pay wall, nobody wins. Most certainꦛly not the gamer.

7 Humba Wumba, Banjo-Tooie

via banjokazooie.wikia.com

Originally a replacement for Mumbo Jumbo, Humba Wumba makes this list in part because of the sexualization of her character and the rather pedestrian depiction of Nativℱe American women. Muc🌜h like Killer Instinct's Thunder, Humba Wum🐟ba is as ambiguous of a character as you can get. She lives in a "wigwam" and is portrayed in the traditional "Native American" garb – f𒉰eathered headband and moccasins. She's serves as the game's shaman who appropriately speaks broken English, who serves no other function than to cast spells on the titular protagonist.

He💎r linear portrayal objectifies women, namely those of Native American descent, as Hum꧃ba Wumba becomes further sexualized in daisy duke shorts, cowboy boots and a flanneled top that exposes her mid-riff. Somehow, even with this updated wardrobe, she's still sporting a feathered hair band to add a sense of "exoticness" to the game play. She's a background decoration that serves no other purpose in the Banjo-Tooie games but as 𝓡a derivative, and rather shameful eye candy to players.

6 Dragons, Crimson Dragon

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This is considered by many as the spiritual successor to theಞ highly-regarded Panzer Dragoon serie♓s, thanks in part to the similar game play style, but also𒁃 the return Panzer Dragoon staff. But i🦂n reality, that's where the similarities stopped.

Crimson Dragon is a third-person rail shooter, giving you the opportunity to choose the dragon that suits your game play style. You traverse through linear levels engulfing your enemies i🌳n flames, which is everything you want in a dragon game, right?

Character selection is probably as fun as the game gets. The levels are repetitive, forcing y🌼ou to spend hours playing a handful of locations, that in the end, all blend into one boring playing field. Missions are a downright chore and the fact that you have to complete similar objectives repeatedly becomes mindlessly tedious. But the biggest offense of all? The use of micro-transactions means this game was always meant to crash and burn.