Before its release, I was expecting Metal Gear Solid V: The Phantom Pain to be my favorite game of all time. After all, the Metal Gear Solid series was my favorite video game franchise ever. On top of that, Metal Gear Solid 3: Snake Eater was my all time favorite video game. So, it's easy to see why I was so hyped for wಞhat was supposed to be the final chapter inꦗ the franchise.
On top of my own personal hype, many critics were giving MGSV a 10/10 rating — which is extremely rare to see. This added to my already high expectations, raising them e൲ven higher. Then I played it, and to say that I was disappointed with the game after spending more than 100 hours in its open world would be a massive understatement.
You might ask why I would spend so many hours in a game that I didn't like. Well, the answer is simple: as I said previously, prior its release, Metal Gear Solid was my favorite gaming franchise ever, so I had faith that, ꦗat some point, it would get good. But it didn't.
Here are 15 reasons why Metal Gear Solid V: The Phantom Pain was a massive disappointment.
15 💯 Terrible Open 🦂World
One of MGSV's biggest selling points was that it was going to have a sizable open world, which was cool at first. But, after a while, I realized that the open world wasn't a🅠ll that it was cracked up to be, as I was constantly being sent to the same outposts, to do the same things♛ over and over again.
This has to be the worst open world in any game ever. Sure, it looks g⭕reat, but, like I said before, you literally go to 🐈the same places, and do the same stuff time and time again. Since it's an open world game, you can explore freely, but there's nothing to explore. It's just a bunch of land in between enemy outposts with absolutely nothing to see.
14 🍸Reflex Mode
Before I start, I'd like to say that I'm aware that you can turn reflex mode off. But, my i🌳ssue is that it never should've been there to begin with. Why? Because it's supposed to be a stealth-based game, and reflex mode makes it, so you don't have to deal with the consequences of being spotted by an enemy. Most people probably leave it on, which in my opinion, defeats the purpose of the game.
One of the great things about previous Metal Gear Solid games was that, if you got spotted, you'd pay the price. There was even a difficulty on MGS 3 called European Extreme, where if you got caught, you'd fail the mission. So, there was actually a reason to be stealthy. However, if reflex mode were available in that game, it would have si🎃gnificantly reduce the consequences of being caught. So, yeah, reflex mode wasn't a necessary addition to the series, and the fact that it was there took away most of what made the franchise so great to begin with.
13 💛 Chicken Hat
One of my biggest issues with The Phantom Pain was that there were no di꧋fficulty settings. In order to accommodate players that might not have a high skill level, they added the Chicken Hat, which you can equip by going to the game's settings. Basically, the chicken hat removes any consequences to being spotted by an enemy. When you are spotted with the hat equipped, enemies laugh at how ridiculous you look⭕, instead of alerting the entire outpost of your presence.
Instead of🌟 inserting the Chicken Hat, Konami/Kojima should have included a difficulty setting like they did in every other game in the franchise. Of course, the amount of players that actually used the C🧔hicken Hat was probably minuscule, but the fact that it was an option was absolutely ridiculous.
12 Kazuhira Miller ꦕ
We were first introduced to Kaz in the first Metal Gear Solid, as he was a supporting character in the game who went by the name of Master Miller, but we didn't really get to know him until Peace Walker, where he became one of my favorite characters. But, that all changed in MGSV.
At first, Kaz's lust for revenge was cool, and understandable. After all, the attack on the original Mother Base caused him to lose an arm and a leg, and it put his longtime partner, Big Boss, into a coma for nine years. But, after a wh🦄ile it just got old, and instead of me wanting revenge on Cipher, I just wanted to take out Kaz, so that I didn't have to deal with his nonsense anymore. Him being the way he was really disappointed me.
11 Lackꦡ Of A Fast Travel System 🍌
If you're going to develop an open world game, please make sure to include a fast travel system. Without one, everything is more tedious than it needs to be. Sure, there are some fast travel options in MGSV, like putting yourself in a cardboard box in order to be loaded in the back of a truck, which will take you wherever you want to go in the game's open world. However, mechanics like thꦡis are tiresome after a few hours of play.
While there's somewhat of a fast travel system in the game's open word, they don't ꦓhave one for when you need to get back to Mother Base. So, when you want to 📖head back home, you'll have to call in your chopper, which takes several minutes to get to your exact location. It seemed like half of every mission was me waiting to either be picked up by the chopper or waiting for it to drop me off.
10 ☂ Mother Base Cꦆustomization
One of the things that excited me the most about MGSV was the prospect of designing and customizing my very own Mother Base. I was hoping that it would be a situation where my base would look a lot different from everyone else's. What I wanted was a situ🔜ation where no two bases looked the same, and while you can customize your base, the options are very limited. In fact, they'♛re so limited that everyone's base pretty much looks the same, which is the complete opposite of what I was hoping for.
Also, I was hoping that there would be a ton of things to do at your base, but there just weren'tꦗ. Most times you'd hav𒀰e little to no reason to even be there, which made me far less interested in using a few customization options that were available.
9 📖 Base/Gear Development Time ♏
At the beginning of the game, developing weapons and gear doesn't take that long, maybe five minutes at most. But, as time goes on, and you start to unlock higher level weapons, the d𒐪evelopment time is unreasonably long. There are multiple times where you'll need to develop a weapon/item for a particular mission, and the development time ends up being more than an hour. So, you kinda just have to sit around for an hour or do some side missions, which are repetitive and dull.
However, if you'd like to skip the development process, and have your item developed immediately, you can spend some Mother Base [MB] Coins, and you won't have to wait for your item to be developed. More often༺ than not though, players won't have the ability to do so unless they are willing to spend real money. Yay𒊎 for micro-transactions!
8 ෴ Repeat Missions ꦐ
As you enter the game's final chapter, you'll see missions that you've alre💝ady c♑ompleted pop up again, but this time, they'll have a pre-determined difficulty level. This probably explains why there was no difficulty setting in the game.
These missions make up a big chunk of MGSV's final hours. In fact, the last mission of the game is a repeat mission. Not only that, but it's also the very first mission in the game. So, essentially, the entire story could've been told at the beginning, but certain details were hidden fr♑om us so that we'd have to play through the whole game, just to get back to where we started.
Ea꧟ch repeat mission does provide a unique challenge, which is a good thi🍬ng, but the missions themselves are so unnecessary.
7 🔯 No Epic Boss Fights✱
One of the things that's made the Metal Gear Solid series so great over the years has been its epic boss fights. I mean, Metal Gear Solid 3 had several of them. However, MGSV didn't even have one. You could make an argument that the sniper battle with Quiet in MGSV was just as epic as the battle with The End in MGS3. But🦄, in my personal opinion, the fight with The End was far more epic.
There wasn't even an unique final boss fight, which had been present in every MGS game prior to this one. Sahelanthropus was good, but that fight wasn't even close to being as epic as the battle with The Boss in MGS3, or even the sword fight with Solidus from MGS2.
6 ♋🧜 Cut Content
If you watched all of the trailers for The Phantom Pain prior to playing the game, you'll know that what we saw is pretty much what we got. Actually, we saw more in the trailers than we ended up seeing the game because a ton of the game's content was cut. Many are hoping that Konami will eventually release the cut content for the game, but they're not gonna do that because they're worried about more important things (like developing Metal Gear Survive).
In fairness, every game probably cuts content, but most games don't feel unfinished like MGSV did. So, while every developer cuts content from their games, they don't cut essential content like Konami did with The Phantom Pain.