You pass through a door into the next–and possibly final–area of the game. All is quiet and then the figure of your darkest dreams reveals itself. This supposedly fierce character stares you down as small, insignificant, and utterly stoppable. They laugh at the face of your plight to best them in combat. Finally, they charge you, but you are quicker. ‘Boss’ battles sure are a satisfying way to end a game, level, or sequence in spectacular style. They are meant to provide the 168澳洲幸运5开奖网:height of challenge 🦹to t🍃he player after encountering the boss’s minions of varying capabilities throughout the game thus far.

Unfortunately, for all the best efforts of game developers to challenge players with intimidating and toℱugh boss fights, it is e🍌asier said than done. A boss fight is meant to be the culmination of all of your progress thus far in the game and is typically placed to serve as a climactic moment for the player. Of course, some bosses are far more devious than others. It is the others that are the primary focus of this list.

For all of their might, many bosses may seem intimidating but are, in fact, 168澳洲幸运5开奖网:completely useless in every sense of the word. They can look tough, agile, and brutal. They can be intelligent, cunning, and subversive. No matter how they look or act, when it finally comes ℱto beating them, they go down quickly and easily–utterly useless in every sense of the word.

20 🃏 Halo 4 – The Didact

via: haruspis.wordpress.com

Halo 4’s primary antagonist was barely in the main game, often utilizing his voice as opposed to showing his face. However, less is more. He was built up from his introductory scene as a major villain, showing both te🎐lekinetic and telepathic powers against the Master Chief. In addition, he is also sighted as being a maniac who converted humans into digital soldiers for his army. When the Chief finally faces the Didact as the Earth is under attack, much of the exchange is in a cutscene. They speak briefly before Cortana, the Chief’s ally, puts a hold on the villain. This allows Chief, in a quicktime event (QTE), to place a grenade on the Didact, who staggers from the blast and falls into the destructive pit below. The whole exchange requires two player actions in total. The Didact is a joke.

19 Prince Of Persia: The Two Thrones – The Da🌱rk Prince 🃏

Via: Artsfon

One of the most useless bosses in recent memory is also one of the most internal encounters in recent gaming history. In Prince of Persia: The Two Thrones, the Prince must deal with the inner workings of his mind in his dark psyche’s alter ego, The Dark Prince. In order to be☂at the Dark Prince when he plunges deep into his subconscious, the Prince simply needs to leave the darkness behind by stepping into the light. Of course, this is after a fairly long sequence in which has the prince running through the inner workings of his subconscious being pursued by the Dark Prince. While the metaphor of a physical darkness to underlie the psychological one in the mind’s eye is apt for the conflict, it lacks a climactic sense of challenge typically relegated to important final encounters.

18 🌃 Assassin’s Creed – Al Mualim ✅

via: bitcultures.com

In 2007’s Assassin’s Creed, players are tasked with assassinating 9 targets. The surprise tenth target is protagonist Al🔴tair’s mentor, Al Mualim, and final boss of the game. When you fight him, he is in possession of the MacGuffin, the fabled Apple of Eden, which will supposedly grant the wielder unimaginable power. This interaction with the Apple is built up over the course of the whole game, but when it is finally revealed in this fight, it feels under-utilized. In this sequence, Al Mualim uses the Apple to duplicate himself many times over. All Altair has to do is defeat all of the copies in a single fight to beat the game. Players who have put a lot of time into the game and been in similar circumstances with large crowds of enemies will find nothing new in this fight. It ultimately adds to the overall repetition of the first game.

17 Yoshi’s Sto🐬ry - Cloud N. Candy ꩲ

via: youtube.com

In the Nintendo 64 game Yoshi’s Story, Cloud N. Candy is exactly what his𝔉 name describes: a giant cloud of cotton candy with a big smile. He bounces into the scene with his orange sneakers, to cheerful music the entire time. Once he is entirely in the scene, he annunciates proudly, “Slurpity-slurp I’m so sweet, you can’t lick me! Burrrp!” Hilariously, that’s exactly what you do and it takes all of eight seconds to lick Cloud N. Candy into oblivion. Yoshi can lose health if Cloud N. Candy jumps on him, but that health can easil♔y be restored thanks to our friendly neighbourhood dinosaur licking his foe. There are, however, some lingering questions: did the developers put in Cloud N. Candy’s dialogue as a way to misdirect players or did they want to get players to challenge Yoshi’s taste buds on this sweet antagonist?

16 Gears Of War – Corpser൩

via: youtube.com

When first introduced to the Corpser in the first chapter of the original Gears of War, it brings forth a childlike sense of d꧒read. The entire ground trembles and a large emergence hole opens up for this spider-like hulk to roar in fury. The fight with this beast is reserved for the middle of the game, when Delta Squad goes underground to plant the resonator. Unfortunately, the promise of any real challenge for this anticipated fight is quickly dashed. All it entails is blasting the Corpser in the face with several shotgun blasts after easily dodging its legged attacks. Each time you shoot its face, the creature backs up closer into a pit of Imulsion. The fight ends when it falls in all the way. Adding insult to injury, the Corpser briefly re-surfaces to look at its attackers once more before being engulfed completely.

15 The Lege🌊nd Of Zelda:🦂 Ocarina Of Time – Gohma

via: zelda.wikia.com

Gohma is found on the ceiling in one of the sublevels of the Deku Tree Dungeon in The Legend of Zelda: Ocarina of Time. For a boss in a Zelda game, Gohma is quite simple to beat: stun her in the e🀅ye when red, then move in for a few attacks from your sword. Of course, she may drop eggs for you to fight smaller versions while on the ceiling, but the challenge is negligible. In this cas൩e, Gohma serves as a good early boss in the game for players to get acclimated to the system, but let’s stop for a second: Gohma is a large and fiercely intimidating foe. After this boss fight, it may leave you wondering what exactly was intimidating about her at all.

14 🧔 Dying Light – Kadir “Rais” Suleiman

via: youtube.com

Dying Light’s final boss, Rais, is anticipated throughout the game to be the toughest boss. As the game’s biggest antagonist, there is a certain definitive finality to a Rais’ treatment that is expected from most games. Unfortunately, like Halo 4, this final boss is relegated to a mediocre quick-time event. At least this time Rais’ QTE serves the greater good of the plot. That being said, this recent trend of giving the final bosses–the supposed toughest ch꧒allenge in the game–a free pass simply to serve the story is a conflicting decision. On one level, it marks a well-written game, but on the other, it saps out the climactic feel that would otherwise leave the game to end on a higher note than i🌊t does here.

13 Fallout 3 – Colonel Autuꦗmn

via: youtube.com

Remember your first time using V.A.T.S. in Bethesda’s 2008 hit, Fallout 3? Of course you do. Do you remember that time you used it to take out the primary antagonist in the game? That’s right. In fact, Colonel Autumn can be dealt with quickly either through using the Vault-Tec Assisted Targeting System or by persuading him to abandon his military campaign altogether. The diversity of choice is a strong staple in any Bethesda game, but the way in which it is implemented here falls flat in a major way. Being able to take out the final boss of any game with automated targeting seems very cheap in relation to the wonderfully staggered pace of this game. Fallout 3 took a lot of bold risks when it released and it is a shame to see that this is o𒊎ne element that failed to deliver on its full potential.

12 🔯 Gears of War 2 – Lambent Brumak 💧

Via: Gears of War Wikia

As a way to throw everyone off at the end of Gears of War 2, Marcus and Dom hitch a ride on a Brumak to clear the locust from protecting the pillars underneath their city of Jacinto. However, their Brumak quickly gets infected with the Lambent parasite. They escape and decide to explode the Brumak, using its combustible Lambent body to act as a bomb to finish their objective. All you have to do for this game-ending boss is to simply hold the right trigger. It takes thirty seconds and is impossible to fail, despite being in a precariousl𒉰y hovering helicopter. This boss’s death triggers the ending cutscene of the game. The Lambent Brumak is utterly terrifying, but the ease of which it is killed leaves a lot to be desired.

11 Assassin’s Creed II – Rodrigo Borgia 🐼

via: assassinscreed.wikia.com

At the end of Assassin’s Creed II, Ezio Auditore da Firenze catches up with the man who has orchestrated much of his and Italy’s misery: Templar Grandmaster Rodrigo Borgia. In the final battle, Ezio and Rodrigo have one of the most underwhelming fistfights in gaming at the entrance to the Vault of the First Civilization (which is under Vatican City, by the way). This is not to say that fi꧒stfights are generally boring, but the scene has so little depth to it. Yes, you want to beat the newly appointed Pope🐠, but the whole scene lacks the emotional resonance of taking on a final boss in an epic game. Part of this reason is because Borgia’s fate is chained to history. Even though he may appear to have special powers, Borgia cannot outlast the boredom players will experience while engaging him in combat.