This week saw . Though I have semi-mixed f𝕴eelings 🅠about A24 branching out into IP filmmaking, 168澳洲幸运5开奖网:Death Stranding has alwa𓂃ys been a good fit for the studio's identity. And Sarnoski is an equally good fit as director.
Looking For Death Stranding In Pig
Both of Sarnoski's feature films have been stories about quiet but determined protagonists setting out in search of an objective that might seem silly at first. In Sarnoski's debut feature, Pig, it was Nicolas Cage's Robin Feld, a former chef who now lives in the woods outsi꧋de Portland, hunting for truffles with his pig. When that pig is kidnapped, Rob sets out to find the men who took her and bring her home.

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With upcoming releases Warfare and The ꦚMaterialists, A2ꦡ4 is going for broader appeal.
As many noted at the time, that premise sounds like it's setting up a 168澳洲幸运5开奖网:John Wick-style revenge movie, but Pig isn't that. It's quieter and sadder and more interested in the reality of grief than the bloody payback it often in💝spires in movies.
Pizza At The End Of The World
When Sarnoski got a bigger budget, the result was similarly subdued. In A Quiet Place: Day One, Lupita Nyong'o plays a terminally ill woman living at a hospice center near New York City. She's in the city with other patients when the alien inv൲asion begins. Knowing that the world is ending, she sets ou💙t to get one last slice of pizza at a favorite spot that she shared with her father.
As with Pig, Sarnoski chooses a protagonist living a sad, recessive life and makes them the hero of a movie that would seem to demand a go-getter. You would expect someone with a strong will to survive to be at the heart of a film like this, not someone who has already come to𒈔 terms with their inevitable death. He built the movie around a small, seemingly unimportant goal — the kind that would be a side quest in a video game. Can you imagine building a game ar🙈ound something as simple as getting a pizza slice?
Silent, Small Moments
That smallness makes Sarnoski the perfect choice to adapt Death Stranding, a game 🎐about accomplishing small tasks in service of an overarching goal. That overarching goal is reconnecting an isolated United Sta𝓰tes, where most people live alone in underground bunkers. But on a mission-by-mission level, it's a game about making and taking deliveries. That's a good fit for the toolset Sarnoski has developed across his first two films.
The quietness of Sarnoski's films also makes him a good fit for Death Stranding, a game where much of your time is spent silently hiking through isolated locales. Death Stranding is set in an apocalyptic version of the United States that looks ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚnothing like most of the United States. It looks much closer to Iceland, but if I had to pick an area in the U.S. that comes closest to Death Stranding's green and gray version, it would be the Pacific Northwest, where Pig is set. So, from a purely visual standpoint, I see the vision.
It's hard to know what an A24 video game movie will look like, especially one developed in collaboration with Hideo Kojima. But Sarnoski is the kind of offbeat filmmaker thജat has already proven he knows how to weave the spectacular and the small, and that fusion will suit Kojima’s iconoclastic open-world game well.

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The credits let you know 🍬where the filmmakers stand, and I want to see more of tha🔴t.