Quick Links
When Alan and Saga meet for the first time in 168澳洲幸运5开奖网:Alan Wake 2, you're free to pursue their storylines in any order from that point forward. Continuing Saga's investigation will take you to the nearby town of Watery, where the mystery around Bright Falls and its inhabitants grows deeper and darker.

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Local Girl is a fairly long chapter, and it will take you to all the key locations in Watery. Between solving puzzles, exploring the map, and fighting the Taken, you'll have your hands full with this one. If you find yourself stuck, this guide will take you all the way through the confrontation in the Overlap.
How To Reach Coffee World
Once Saga is finished questioning Alan at the lodge in Bright Falls, you can travel to Watery at any time by interacting with your car in the parking lot outside. You can also exploreඣ Bright Falls or return to Cauldron Lake to see if anyt💫hing has changed since the previous night.
Watery is an even smaller town than Bright Falls; when you first arrive, the only building of any real note is Suomi Hall. The door to the left of the stage leads to a Break Room where you can save, organize your inventory, or switch to Alan's storyline.
Explore the town to your content, then walk west to find the Koskela brothers inspecting a washed-out bridge. Talk to them, then take the forest trail behind them. Cross the bridge at the end of the trail to reach Coffee World, the area's biggest tourist attraction.
There's a lot to explore in the woods, but you'll also find enemies there. If you want to just pass straight through, keep the river on your left until you come to the bridge.
It's worth stopping by the hunting lodge along the trail; solving a quick puzzle there will earn you the crossbow, a powerful single-shot weapon.
Where To Find The Screwdriver
The first building you see upon entering Coffee World is the gift shop, where Ilmo said the Trailer Key is kept. However, the door is padlocked. Read the maintenance notes to the right of the door and add them to your Case Board to begin seaಌrching for a way in.
According to the notes, you can find the Screwdriver at a ride in the southeast corner of the park, called the Percolator.
When you enter the Percolator, you’ll be attacked by two Taken; one on the ground and one hiding on the pillar at the center of the ride. If you’re fast, you can eliminate the one on the pillar with a crossbow bolt to the head befo♈re he has a chance t🃏o throw anything at you.
You won’t be able to recover your bolt if you use this strategy, but there are several ဣmore to collect at🐽 the archery attraction in the nearby Free Trade Fun Zone.
Once the Taken are beaten, the ride will stop. Go to the left side and collect the Screwdriver from on top of the control panel. You can use it to open any padlocks you encounter♎, so b♎e sure to revisit areas you’ve already explored once you get back to town!
Be careful on your way b⛎ack, as there will ♐now be several Taken patrolling the park!
How To Open The Gift Shop Safe
The Screwdriver will allow you to open the front door to the Gift Shop. Inside, check under the cash register for the safe. A note on the desk indicates that the combination is Tracker, Lookout, Cleaner - you'll need to figure out what that means in order to proceed.
From the safe, look on the wall to your left for a photo board with pictures of the park's employees. Each picture has stickers shaped like coffee beans on it. Count the number of stickers on the photos related to the clues; the Tracker is Lost and Found, the Lookout is Security, and the Cleaner is the Janitor. Putting the clues together, the combination for the Gift Shop safe is 146.
From here, you can keep looking around the park, but you'll be back soon enough. Leave through the main entrance on the south side; the bridge is repaired, so you can return to town by turning left. Your objective, Lighthouse Trailer Park, is to the right.

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How To Open The Locked Door In The Kalevala Knights Motorcycle Workshop
When Saga finds the newspaper in Logan’s room at the trailer park, she’ll walk outside automatically during the cutscene that follows. There, she’ll see a cultist at the park entrance.
Follow him to the Kalevala Knights workshop ac🌳ross the street; the entrance to the building will now be open, but there is no sign of the cultists.
Collect everything you can from around the room, then enter the office on the right side of the building. Check the emails on the computer, as they have some evidence that you can use and a hint for the combination lock leading to the next room.
The email says to look inside the smiling coffee cup. Head back out into the workshop; on the opposite side of the building is part of a ride from Coffee World undergoing maintenance, in the shape of a coffee cup with a smile p𒁏ainted 😼on it.
Stand on the side of the cup opposite the smile. You’ll be able to see three symbols; one inside the cup, and two painted on the boxes ahead and to the right. Note the order from highest to lowest - this is the combination for the lock.
Past the door, you’ll be able to save and resupply in a Break Room. There’s a lot of evidence on the table in the middle of the room, and on the bulletin b⛎oard at the back - be sure to collect it all!
The bulletin board also has maps showing the locations of all the Cult Stashes.
When you’re ready, climb down through the trapdoor on the right side of the room to enter the basement. There, try to take the Clicker from the altar - it will vanish into the Overlap.
Pick up the Manuscript Page that appears on the floor behind you, then go to the Mind Place. Use your evidence to create a profile on Mulligan and Thornton; you’ll need to go to the parade float outside the building.
If you haven’t already done so, collect the fuse from the center table in the Break Room. You’ll need it shortly!
How To Fix The Parade Float
When you emerge from the Break Room, be ready for a fight; a hammer-wielding Taken will attack in the main area of the workshop. He’s very slow, so headshots and crossbow bolts are excellent against him, especially if you have the Hammer Charm equipped.
Once the Taken is defeated, burn the Darkness Barrier with your flashlight to leave the build𒉰ing. Take the Manuscript Page on the steps ℱto the parade float to start the Overlap ritual.
Inspect the signs and cutouts on the float; you’ll need to finish each component to open the path. The workbench to the right has a list of all the necessary parts and their locations. Put ❀the list on your Case Bo🌱ard to unlock a Profile of the Koskela Brothers; use it, then Profile the Deputies to find the location of the mask. Once you’ve done so, the Moose Skull will appear on the edge of the crumbling well in Coffee World.
Saga can’t fight while carrying the Moose Skill, so take it straight back to the float and install it on the right-hand character cutout.
To the right of the float is a shortcut back to Coffee World; unlock it and return to the theme park to find the parts you need. After passing through the gate, take a sharp right to reach the Espresso Express.
Install the fuse in the circuit box on the right side of the ride, at ground level. The lights on the machinery will turn on; climb onto the boarding deck and walk to the far side, where you’ll find the panel to turn activat💦e the Espresso Express.
One of the cars for the ride is missing. Press the button again to turn the ride off when the empty slot is over the gap in front of you; when the machinery stops, it should land in a position that allows you to climb down under the ride without being blocked by a car.
Hop down into the gap, then turn around to find a crawlspace that leads to the main circuit board. Take the components, then look for another crawlspace to your left that will allow you to exit even while the mach🐻iner𒉰y is going haywire.
A Taken will emerge from the Huotari Well as you leave the Espr🧸esso Express; be ready to figh♚t or flee to the safety of the light nearby!
To get the knife for the float, return to the Gift Shop. A display against the rear wall has one toy knife left; take it, then move on.
In the Fair Trade Fun Zone, you’ll hear an audio recording of a creepy laugh. Look behind the kissing booth to the left of the Percolator Entrance; you’ll find a cardboard✅ mascoꦫt with a cassette tape recorder attached to its back. Recover the tape for the float.
Once you have all the parts, return to the float. There will be several Taken gathered near the well to bar yoဣur way.
Th⛦e circuit board goes in the mechanism on the right side of the float; the Moose Skull and Toy Knife should be attached to the figure on the right, and the Cassette Tape goes in the cardboard cutout of the well on the left.
How To Defeat Deputies Thornton And Mulligan
When all the components are in place, the portal to the Overlap will open at the Huotari Well. Saga will automatically be transported there, so all you have to do is climb down the ladder.
Follow the path before you; the building on the left is optional, but contains a Manuscript Page if you’re looking to collect them all.
When you hear Logan’s voice, you’ll find another well; climb down to ♐continue into the Overlap. You’ll start looping through the same environment.
The next well blocks you when you try to enter it; instead, take the newly-opened path behind it. Follow the music, fighting any Taken that block your path, until you come to a small cave.
Past the cave, the music will be replaced by the creepy laughter from the audio cassette. Keep following the sound, and you’ll reach a climbable well. There’s another loop, but this time there’s a Shoebox and some supplies just past the sauna building. Stock up, and make sure your health is full and that your weapons are all 🎀fully l♑oaded.
When you reach the well, the Deputies will attack one at a time. Thornton uses a hunting rifle, and will teleport to the outskirts of the area. Listen for him to cock his weapon, then dodge just as he fires. Return fire with the crossbow or pistol to defeat him.
Mulligan attacks with a shotgun and can deal heavy damage at close range. Stagger him with headshots from the pistol or counter with💯 your own shotgun, but keep your distancꦛe!
The Deputies will endlessly respawn from the well. Between attacks, look for Darkness nodes around the area and burn them away with the flashlight.
The Deputies will drop ammo and batteries each time you defeat them.
Once all the Darkness is destroyed, both Deputies will emerge at once. Take down Mulligan first, as he presents a more immediat🌃e threat. Once Thornton is isolated, it will be much easier to dodge his shots🎉 and finish him off.