Released a decade ago, 168澳洲幸运5开奖网:Alan Wake still holds tremendous promise in the video game industry, with fans still pleading for a sequel ever since that last line danced across the screen: "It's not a lake. It's an ocean."
The culmination of the character's seminal work in Departure now remains left in a void of its own as its in-game followup, Return, has yet to be opened wide. Yet, with the newly announced expansion to 168澳洲幸运5开奖网:Control, aptly coined AWE, or "Altered Wo♉rl☂d Event," many now are left in this very same bind from ten years prior.
Where is Alan Wake 2? And m✅ore importantly, with that disheveled mug flashing across the screen for only but a mere split second, many are left to wonder if this could be a stepping stone toward the sequel that never was.
The Fated Return Of Alan Wake
It may not be the Alan Wake 2 fans have been longing for, but it is certainly a welcome surprise - not to mention extraordinarily mindboggling, to say the least. This is, after all, Remedy Entertainment's avenue of success: breathing strangeness into narratives, bridging the unnatural and oftentimes confusing. As is the case with 2010's Alan Wake, a story that has long seen a variety of different theories and conundrums of its own. But where does the mystery writer, Alan Wake himself, fit into the broader narrative put forth in Control?
The 168澳洲幸运5开奖网:Alan Wake Control crossover concept isn't new, as many were anticipating this type of expansion for quite a while, given the lettering and font detailing of this second DLC. But, there's also one rather striking in-game connection between the two universes made in Control. Found on the mid-level of the Central Research Center,𒈔 a suspicious whiteboard with a number of hints and clues as to the nature of the ongoing paradigm prove that Bright Falls is one of many various places of interest in accordance with these so-called Altered World Events. Another is the home town of Jesse Faden, a place called Oℱrdinary, which may sound oddly familiar to big-time Remedy buffs.
The Unraveling Stringboard of Story Beats
This whiteboard in Control not merely paints an ever-broadening picture of a Remedy multiverse, but likewise injects this overarching narrative into the real world by way of referencing a 2012 ARG (alternate reality game). Coined , this ARG blog authored by a woman named Samantha came resplendent with photographs of a mysterious shoebox, mention of a "dark presence" and a diver-suit wearing stranger (à la Alan Wake's Thomas Zane), in addition to Samantha's newfound𒊎 home, Ordinary. The climax of this ARG sees the shoebox go inextricably missing.
Although the ARG is only but cementing these ever-confounding worlds together, bridging them even into our own, it does offer extra insight into how these worlds coalesce. Peculiar as their connections may seem on the surface, in the grand scheme of Remedy's making, Jesse's colleagues at the Federal Bureau of Control were seemingly investigating the Altered World Event that took place in Alan Wake. The connections💙 don't stop there, as even the father of Sheriff Beaker is a retired FBC agent, not to mention the fact that Alan Wake's wife, Alice, was questioned by the FBC.
Then, there's Quantum Break, a game that largely came and went upon release in 2016. It, too, carries within it references to both Alan Wake and even Control, despite the latter not coming out until three years later. Of main interest, coalescing the plots of Quantum Break with Control🅷 is a conversation had between Jesse and her brother, wherein the latter divulged upon meeting an entity called Mr. Door:
"He said that there are many worlds, side by side, on top of each other, some inside of others. In one world, there’s a writer who wrote a story about a cop. In another world, the cop was real. Door said he h🦄imself was 🐼in all of them at the same time, endlessly shifting between them."
This so-called Mr. Door is, undoubtedly, a reference to the being from Quantum Break that can live beyond time and space. It could even potentially be this so-called overarching Dark Presence, making Alan Wake's tumble into unreali♌ty seem all-the-more fitting a♌nd natural. But, what about that sequel?
The Remedy Interactive Multiverse
What if Alan Wake 2 isn't just a sequel? Think bigger, big picture, like an ever-expanding interconnected multiverse on par with the likes of Marvel's film franchise. Adapting something of this nature through interconnected interactive tales, from Alan Wake to Quantum Break to Control and onward, would not only be mindblowing but literally revolutionary. Remedy is, after all, 168澳洲幸运5开奖网:working on three new games at the moment, so who is to say they all aren't, in some way, an Alan Wake sequel?
It's not like Sam Lake, writer of all the Remedy games, doesn't want to make a sequel. It's more so a question on Microsoft's aptitude of such an endeavor, as a proves as such. Still, the makings of greatness are there, and with Alan Wake now (hopefully) returning from the grasp of the Dark Presence via help from Control's Jesse, a sequel's precedence now stands at an all-time high. There wouldꦜ be no better way to please fans than to finally pay off a video game narrative left dorman🍷t for a decade.
Let's just hope they don't release Quantum Break 2 first.