Alien has been a franchise for the last 30+ years spanning multiple mediums including (but not limited to) movies, comic books, novels, and even video games. Although the success of this franchise’s related games has been pretty lackluster for the most part, there is one that stands out amongst the crowd: 168澳洲幸运5开奖网:Alien Isolation.🥃 Isolation is a survival horror game that perfectly captures both the intense horror atmosphere an꧋d aesthetic introduced in the first Alien film.
Canonically speaking, not only does Isolation fill in the gap between the events of Alien and Aliens, but it helps aid the franchise along its overall 168澳洲幸运5开奖网:jam-packed timeline. In Alien: Isolation, you play as Amanda Ripley, daughter of Ellen Ripley, who is investigating the abandoned Nostromo in s🎶earch of her mother. Along the way, players provides are pitted against the threat of the ever-encroaching Xenomorph, human enemy survivors, as well as menacing synthetic androids𒉰.
Being the game it is, there are a very limited number of resources a person can find, which in turn only allows players to craft the most useful of well, craftables, during their stay on the Sevastopol Space Station (which houses many fine-tuned details and easteಞr eggs fo❀r fans of the series). However, given that players don’t really get firearms until the second half of the game, the aforementioned craftable items can make all the difference in the world, even moreso in the harder difficulty settings like 168澳洲幸运5开奖网:Nightmare mode.
7 Flashbang
The flashbang is a grenade of sorts which is meant to be especially utilized in the beginning of the game when both items and weapons are not so readily available. Although it is about as useful as you may suspect in a survival horror game, it can still be used as a brief last resort to stun any of the enemies found in the game (especially since it isn't very resource-heavy to craft). But when compared to other craftable items such as the pipe bomb or molotov, it obviously doesn’t have as much utility.
6 🌃 Smoke Bomb
Smoke bombs are considered to be commonplace within many video games. In Alien Isolation, they are another item that loses utility later on in the game. They are cheap to make, and they can be used to affect all three enemy types in order to make getting 🧜aro⛦und easier, especially as it pertains to blocking line of sight. Players can avoid detection alone with enough effort, but when one finds themselves suddenly cornered by a vent-traversing Xenomorph, a smoke bomb does come in handy.
5 🐲 Noisema﷽ker
Noisemakers are exactly what they sound like: home-made devices that make noise to distract ꦅenemies upon impact. They specifically make a high-pitched noise that attracts any enemy in the🃏 game. These are very useful in the beginning of the game when players don’t have any weapons to defend themselves with.
Later on, players can also use noisemakers in one room in order to clear out another, as well as utilizing them to lure the Xenomorph into attacking human enemy survivors. But buyer beware! Given the alien's very adaptable and 168澳洲幸运5开奖网:widely acclaimed AI, if players overuse the noisemaker, then t𝔍he alien will begin investigating the original source of where it was thrown from and not just wh꧑ere it landed.
4 EMP Mine
When players first encounter a “Working Joe,” they appear to be just androids with a prime directive to act as indentured servants to passengers aboard the Nostromo. But after a certain point, their friendly demeanor quickly shifts to one that is basically the nightmare of any science fiction writer. From there they begin to accuse players of breaching security and start relentlessly hunting players until they either get out of the androids’ lines of sight or kill them. And it takes a lot of noisy, Xenomorph-attracti🍸ng bullets toﷺ kill an android.
Luckily though, the EMP mine sets off an electromagnetic pulse that temporarily decommissions all Working Joes in its range. It's one of the most resource-heavy items to craft, but it's well worth it if you can take out a Working Joe with a few quick wrench swings while they're stunned.
3 Medkit
One of the biggest aspects of any survival horror game is maintaining and regaining health as the game goes on anไd the threats become more widespread. This is even more of an issue when being cornered by either a Xenomorph or a group of androids is almost certain death. The medkit can be the difference between life and death. Given that save/respawn points are not always readily available, this is one incredibly important craftable that players should always have multiples of at any given time.
2 Pipe Bomb
Although the pipe bomb is not the only method of fending off enemies, it can be very useful when players feel that they are completely outnumbered (even by the tenacious Xenomorph). It is one of the more expensive craftable items, so additional met💙hods may be more practical for fending them off, but they are still worthwhile for dealing damage to groups of enemies.
The utility of the pipe bomb is only elevated by the fact that the pipe bomb is a proximity-based throwable, which then allows 𒁏it to be used as a trap of so🅰rts. Later versions of it are even more powerful. Providing that a player can get many enemies to bunch together, the pipe bomb can potentially take out a small cluster of enemies in one fell swoop versus wasting countless other resources/craftables.
1 Molotov
One of the reasons that Alien: Isolation is so intimidating is due to the resilient nature of the Xenomorph. It is unkillable for most (i.e all) of the game, so players need to rely on other methods. As it stands, the Molotov is a player's second best method of fending off the Xenomorph (next to the Flamethrower) as the alien doesn't like fire and will immediately run away.
The Molotov is also quite useful against the groups of humans you encounter in the game. They can also be used for dispatching Working Joes, but as this is again one of the more resource-intensive items, it is best to try to save these for the actual alien. Finally, a bit of a warning for anyone utilizing the Molotov in close quarters: it is incredibly easy to light yourself on fire if you don't have the room. So yeah, try not to do that.