168澳洲幸运5开奖网:Aliens: Dark Descent does not miss out on featuring amazing weaponry in-game. Loaded up with a strong arsenal, the Colonial Marines are reminiscent of the real ones, so it makes sense they would be swinging around realistic guns as well. This choice appears a bit counterintuitive since they're fighting in space, but the familiar is always good.

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If you've just started playing Aliens: Dark Descent, you might want a load of these. You'll have the option to pick three guns to use, so which will they be? We prefer the big lads with the lethal ammo type. What's yours?

6 🌳 M5 RPG Launcher ꦛ

M5 RPG LAUNCHER from Aliens Dark Descent

Ready to take the big guns out? If you're looking for a great weapon in Aliens: Dark Descent, let's start with the M5 RPG Launcher. This bad boy will inflict a lot of damage on your foe, even if they have a feistier health bar. It's great for taking down groups as well. So, how is it in action? It launches explosive ammo at a long distance and can bring pain to your enemies.

The catch is you'll have to have level six Marine to unlock it, so you won't be able to use it until then. And when we said long-range, we meant it. It blasts its deadly ammo up to 45 meters afar. The consequent blast from the ammo exploding at the site encircles and expands up to two meters.

So, don't forget to pack this weapon when expecting more enemies than usual, and you'll need to get accustomed to firing it long-rage, but if you're already better at long-range shooting than close-range shooting, then you won't have much of a problem. Oh, and there's one more catch when playing with fire in Aliens: Dark Descent: your teammates can get hurt by your bullets and the blast too, so don't be too trigger-happy without caution.

5 ♔ ♏ M240 Incinerator Unit

M240 Incinerator Unit Weapon From Aliens Dark Descent

Are you more of a fire starter? Surely a fire-blasting gun probably feels safer when confronting the vicious aliens in the game. Here's your pick. The M240 is a hefty flamethrower that can viciously shoot out fire up to 15 meters forward. It's a great weapon, but it's ranked lower because it's too deadly.

As good as it is at burning the Xenomorphs to a crisp, you can easily do the same to your team members if you're being too reckless and trigger-happy. As dangerous as it is, if you're skilled enough to use it properly, you have a deadly weapon in your hands. Its range is up to 15 meters, it burns your enemies for four seconds, and you can continuously shoot out the fire for three seconds.

All in all, if you do have the M240 at your disposal in close-quarter combat, you're in luck. It's great for ending enemies once and for all in tight and wide areas. Just make sure not to burn your teammates, and make sure you have enough fuel for it. It runs out pretty quickly.

4 🐎 M56 Smart Gun

M56 Smart Gun From  Aliens Dark Descent

As you can tell by the looks of it, the Smart Gun isn't called a Smart Gun without a reason. It has a sleek design and is a very practical and dynamic weapon. It's flexible and powerful, making it a great jack-of-all-trades automatic weapon.

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As with all the powerful weapons, there's a catch: it's class-specific to Level Three Gunner class folks. You can load this gun with 150 bullets, but even with that much firepower, it only takes five seconds to reload. And mainly because of those stats, it remains one of the most dynamic weapons in the game.

You can use the M56 for various scenarios for lengthy firepower support. For example, while some players use weapons like the plasma gun to inflict high damage there and then, you can provide secondary support and shower the Xenomorphs with additional damage simultaneously. This can lessen the time it takes to defeat them. It's also great for dealing damage to mobs of enemies.

3 ꦫ XM99A1 Phased Plasma Pulse Rifle

Phased Plasma Pulse Rifle from Aliens Dark Descent

This genre of game wouldn't be complete without its very own plasma gun derivative. The XM99A1 is a great primary weapon that uses hi-tech and futuristic plasma ammo. Along with its great plasma firepower, comes a catch: it can only be unlocked at Level Ten Marine.

The XM99A1 is a dynamic gun that you can use for both close-range and long-range combat. You can continuously shoot out the plasma for one second, and reloading it only takes three seconds. It inflicts a great amount of damage from just one shot, and you can remain at a safe distance from al🎶ien territory.

However, the plasma gun does come at a high price of 300 credits. If you do manage to get your hands on it though, don't sidestep it and use it generously on the battlefield.

2 M41 P🏅ulse Rifle

M41 Pulse Rifle From Aliens Dark Descent

The M41 Pulse Rifle at second place, is also the main infantry weapon of the Marines. It's favored because of its versatility and reliability that can save you in a pinch in many scenarios. It's useful in close-range, mid-range, and even at long-range. This is why it's been standardized.

Reloading time is only three seconds, and you can load up to 100 bullets — do you know what that means? Rapid and continuous firepower. And it has a wildcard up its sleeve that makes it an even better gun choice. It has an emergency grenade launcher that you can use if you ever feel like you're in a very dangerous situation.

So, at the end of the day, you've got a gun you can use for short, mid, and long-range combat. It shoots at a rapid pace and is equipped with a grenade launcher that deals with explosive hits when needed. Master the M41 quickly and bring your best shot on the battlefield, because while it only deals moderate damage it compensates with everything else it has.

1 M41E3 Heavy Pulse Riཧf๊le

Heavy Pulse Rifle From Aliens Dark Descent

At number one sits the evolved version of the M41 Pulse Rifle. The M41E3 can be unlocked at Level Six Marine and inflicts high damage and an even bigger ammo clip size compared to its baby version. If you want to bring the🉐 pain, then you should get your hands on this.

The M41E3 is even faster and deadlier than the M41, with its stats clearly showing its superiority. You can load 123 bullets with this gun, but reloading it is going to take four seconds to the M41's three seconds. It has all the other features that the M41 has, but it inflicts higher damage, and you can shower more ammo.

You'll be able to take down multiple aliens at close-range, mid-range, and long-range without even reloading, and you can stand your ground much for much longer. It's playable by all classes, but it's a little costly, starting at 200 credits.

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