By no means is Aliens: Fireteam Elite an easy game. Even on s💞tandard difficulty with other players in your party, a full team wipe is never far away, but there are things you can do to give your particular Colonial Marine that extra punch to help blast through those alien hordes.
One particular way you can get stronger is to dive headfirst into its rather unique Perk system. Not only does it allow for a surprising amount of versatility for builds in each class, but applying certain modifiers with other perks in the right combination can make your character borderline broken. So if you're tired of being torn to shreds by Xenomorphs and gun-toting Synthetics, then here's everything you need to know about Perks in Aliens: Fireteam Elite.
10 💖 Welcome To Th🐻e Attache Case
What makes the Perk system in Aliens: Fireteam Elite interesting is that instead of unlocking skills in a procedural tree with points, you're given what can only be described as the 168澳洲幸运5开奖网:Resident Evil 4 Attache Case approach to upgrades.
Perks come in different shapes and sizes and you need to slot them into any free space you have in order to be able to use them. Although you don't have a ton of room when you first start off, the amount of space you can use expands as your marine levels up allowing you to become stronger and diversify your soldier more.
9 𝓰 More Perks Unlock 🌌As You Progress
Starting out for the first time in Aliens: Fireteam Elite can feel like a brutal uphill battle as each firefight is an unending tide of bullets and biting teeth. But, powering through mission after mission lets you gain XP, become stronger, and unlock more 🦩weapons and stronger Perks.
Although it can be a bit of a grind at the start, once you hit start to gain some traction and better gear, battles become easier and you start to genuinely feel stronger and that you stand a chance against the oncoming Xeno horde. There are some pretty overpowered enhancements you can unlock, so i🍬f you want to get stronger fast, just ke𝔉ep powering through the game.
8 💙 Certain Perks Are Class Exclusive
The Perk system in Aliens: Fireteam Elite is pretty interesting in that you can purchase perks and unlocks for classes you're not even using.
This is great as it encourages grinding through harder missions with your strongest character for larger credit rewards that can be spent on gear for other under-leveled classes you might want to try out. It also lets you get a peek at what sort of upgrades might be worth checking out for a particular class. Such as extending the duration of a Gunner's Overclocker, or which healing buffs are good for a Medic.
7 🍌 Other Perks Are Universal ꦚ
Whilst there is a category for class-specific upgrades, if you don't have a particular role that you like to always play as, there are also Universal Perks that can be unlocked and used regardless of the class. Although before you go loading yourself up with these it's worth knowing that they tend to be a general improvement to your overall character.
For example, you could have improvements to your close-quarter weapons or one reducing the cool-down timer on abilities so you can pop your special move more frequently. It's always worth having one or two as they're a handy way to shore up any weaknesses in your character or round out your build a bit more.
6 Experimentation Is Encouraged 🌼
A great piece of advice for those that are deep diving the Perk system in Aliens: Fireteam Elite is to not get too settled in a particular build. Experimentation is encouraged since there's a surprising amount of variety in the types of Fireteams you can put together.
As an example, Technicians have three separate types of turrets you can spec into for different enemy types or you can opt for traps and landmines. Another you could have is a Gunner that buffs their own damage or the entire team with massive Overclock boons. There's a lot to try out and play around with, so if you don't initially find something that works then try to experiment around to find a build that suits your playstyle.
5 Certain Perks Buff Others ﷺ
A great feature of the Perk system in Aliens: 🀅Fireteam Elite is that certain perks can drastically improve others in the chain. Placing theꦉm in a way that links them to the other perks in the line can drastically enhance those around them as they synergize.
Most p🤪erks have a degree of synergy with others and you can press &q🍌uot;R" in the loadout menu for the game to highlight which ones work together. As a general rule of thumb, similar Perk types will work together, such as turret upgrades and coils for Technicians or Healing range and effectiveness for Medics.
4 Perk 🐻Placement Is Crucial 📖
Whilst you can place your Perk bars wherever you like, taking some time to plan out your placement can actually be incredibly beneficial to your build and your team. They come in a range of shapes, and you may need to play a bit of "Upgrade Tetris" to get enough of them in and ensure they're all synergizing.
For example, linking ability timer cool-downs together so that they connect to your Coils stat if you're a technician can supercharge how long your skills can last. Or linking together DPS blocks can enhance how hard your weapons hit. It may take some experimenting, but there are some pretty strong builds you can make with the right block placement.
3 Pick A Pe𒁃rk Set That’s Beneficial To The Mission
A great tip for building your character's Perk loadout is to try and cater to the mission you're going into. Because of how versatile some of the builds can be and different in scope some of the areas you'll be visiting are, you could end up with a setup that's either perfect for your current run or absolutely useless.
Something like a close-quarters DPS Demon is perfect for the small and cramped areas like the Weyland Yutani Space Station or the Xenomorph Hive. But, bring this into the third campaign where it's all open spaces and wide vistas and you'll start to feel a little useless. So try to plan ahead before each trip in the dropship.
2 Certain Challenge C𒐪ards Can Completel🦹y Break Some Perks
Challenge cards in Aliens: Fireteam Elite are a bit of a mixed bag. On the one hand, they can gain you extra credits and XP or introduce a new challenging element to the game such as buffing enemy weapons or rewarding extra cash for getting 200 headshots in one mission. However, on the other hand, they can also make running through what should have been an easy💟 mission an absolute nightmare and in some cases can completely break your build and render any Perks you have useless.
For example, using a Challenge Card that lowers fire rate but ups damage drastically nerfs Technicians shotguns and Demolition already slow firing heavy weapons as it cuts their fire rate right down to the point where you're already getting overwhelmed by Xenos before you can get a shot off. Or removing the ability to heal means medics are rendered useless and missions will be much more brutal since you can't use their Group Heal anymore. So if you plan on using Challenge Cards, check with your team first as it could make the experience completely miserable for others.
1 Perk Upgrades Are Not Mandatory 𒉰
Even though it may feel that if you're not min-maxing your marine's Perks then you're playing the game wrong, in reality, they're not really a mandatory part of the game
It's easy enough to blow through the game on standard difficulty solo and there are plenty of powerful weapon upgrades you can use to max out your build. So if you've barely touched the Perks, then don't worry too much as generally, they tend to be more helpful if you're looking to make yourself stronger as you go or for playing on higher difficulties with other human players where every little extra bit of an advantage can count.