A role that often goes unappreciated, Healers are what keep the team alive and kicking in tough fights by delivering aid to anyone that's incapacitated and badly injured. In 168澳洲幸运5开奖网:Aliens: Fireteam Elite the Healing role is given to the Doc Class and they're quite the potent First Responder.

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In the right hands, the Doc can make your Fireteam nigh-invincible and massively reduce the constant need to hoard the limited supply of First Aid Kits you get each mission. Also, don't go thinking that this is just another Group Heal dropping role as the Doc has some pretty interesting gimmicks that make helping out the team more interesting and rewarding. So if you want to play as this class and really 168澳洲幸运5开奖网:maximize your Marine's potential, th🐓en try out some of these tips to make an overpowered Doc in Aliens: Fireteam Elite.

10 💎 Get To Grips With The Trauma Station

Aliens: Fireteam Elite Trauma Station Ability Description

As mentioned already, this isn't an ordinary Healer. The group heal you can drop comes with an interesting gimmick that you need to get to grips with fast if you want to be a useful Doc. Instead of dropping a big AOE heal zone with unlimited use, instead, your Marine places down a healing canister called a Trauma Station that comes with a finite energy pool.

When someone is damaged, the amount of points needed to fill their health bar to full is deducted slowly from the total amount and when it reaches zero it then deactivates. It can't be used again until it's recharged, which is done by picking up First Aid Kits. The more you grab, the more it refills. It's a unique gimmick that makes you think a little more about how and who you heal as you play the role.

9 Save Energy Points Andᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ Heal With Medkitsဣ

Aliens: Fireteam Elite Doc Healing With First Aid Kit To Save Trauma Centre Energy

After recharging your Trauma Station, your initial reaction would be to immediately use it on anyone that needs healing, whilst this is still helpful, it's a massive waste of healing energy. Using a First Aid Kit is much more effective and here's why.

By default, Kits will restore your health bar to the max in one go, whilst the healing canister slowly drains out whatever energy it has left which, unless full, won't restore a marine to the max. So instead of wasting energy, use a First Aid Kit on someone instead to get that max heal then, once it's consumed, grab another as each kit you pick up fills up the energy pool more.

8 Don't Play With Bots

Aliens: Fireteam Elite Bot Pinned By Monica The Mini Boss

If you're going to play as a Doc or have one in your team, then make sure there are no bots. Whilst these grey-skinned robotic Rambos are incredibly helpful in firefights, they have a bad habit of sprinting into your AOE heal if they take even the smallest amount of damage, or worse, standing there amongst all the 168澳洲幸运5开奖网:screeching, clawing Xenomorphs, using the 🎀hea♏ling supply to tank hits like an idiot.

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Their selfish and baffling behavior can tank your energy pool fast in a firefight or slowly bleed you dry over the course of a mission. So if you're going to be a Healer, or there's one in the squad, just make sure that there are also enough human bodies playing to keep out any bots.

7 ﷽ Stay With T𓆏he Group

Aliens: Fireteam Elite The Charging Difference For The Doc Trauma Station Ability

Usually, the Healer is con✨sideꦍred the squishiest of Classes that needs to be protected at all costs, not so much here. The Doc in Aliens: Fireteam Elite can handle themselves quite well and survive on their own against the Xenomorph hordes for a surprisingly long time.

But that doesn't mean they're invincible. Other Classes can soak up an𝐆d put out dam🍌age better than they can, so try to stay with the group and don't wander off. Plus the Doc gets a buff on their ability cooldown timers of 15 or 30 percent depending on how many other Marines are nearby. So it pays to always be close by.

6 Don't Hoard Heals

Aliens: Fireteam Elite Trauma Station Group Heal Area Being Setup

Normally as a healer in a squad shooter, you end up with this bad habit of hanging on to heals until they're absolutely necessary. But you should try to avoid falling into this pit trap of withholding your healing item from the team as it will only backfire at the worst moment.

Drop your Trauma Station as often as you can as the gaps between resupply points is relatively short, so a recharge of your energy supply is never too far away. Plus there are buffs for team d🌼efense and damage that can be unlocked in the Medics Perk list and will trigger when the AOE Heal is used. So throw the health canister as often as you can.

5 The Pulse Rifle Will Keep Y♛ou Safe

Aliens: Fireteam Elite Doc Defending Themselves From Xenomorphs With Pulse Rifle

The list of weapons that the Doc can use in Aliens: Fireteam Elite is surprisingly varied. They can use Rifle and Handgun type weapon🏅s, which is a decent setup that has a good long to medium-range effectiveness.

RELATED: 168澳洲幸运5开奖网:Aliens: Fireteam Elite - Best Weapons

There's a wide selection of Rifle type weapons to use, but by far the most reliable damage dealer in the bunch is the Pulse Rifle. Not only is it an iconic weapon in the Aliens franchise, but it's also got a really good damage output, with a healthy clip size to boot. Buffing the stability and range with a scope also turns it into a long-range meat grinder that can strip the health bars of Elites in seconds. So if you need a loadout that will keep your Doc alive, try picking up a Pulse Rifle.

Aliens: Fireteam Elite Peace Of Mind And Suppression Station Perks For Doc

The Doc has some 168澳洲幸运5开奖网:pretty strong Perks to use, especially at the later levels. With the right combination, you can not only heal but also buff damage resistance and provide other unique benefits suꦦch as weakening enemies with debuff🎃s or slowing their movement.

If you're looking for a particularly strong set of Perks to use then it's highly recommended that you use the following buffs in your loadout. Peace of Mind and Suppression Station. The first increases the Trauma Stations' radius by 20 percent, whilst the latter extends it further but also turns the healing zone into a debuff area for any hostiles wandering in making it much more useful than just a basic heal. They're available at level three, so they don’t take too long to unlock.

3 Save Your Scrip For Weapon Upgrade🍌s

Aliens: Fireteam Elite Pulse Rifle Modified With Attachments.

Usually, as a Healer in a videogame, you don't really have to worry too much about your damage output as you can rely on stronger teammates to protect you. Not here though, you need to pull your weight in Aliens: Fireteam Elite.

There are only three members in each squad and each gun counts. So instead of buying consumables and new weapons, pick a firearm that works for you and focus on upgrading it with powerful attachments. There are some interesting and pretty 168澳洲幸运5开奖网:odd weapon modifications you can attach to the guns in this game with♉ some completely overhauling certain guns, so experiment with upgrades and make a strong Xeno slaying b🅷oomstick.

2 Always♋ Recඣover The Trauma Station

Aliens: Fireteam Elite Doc About To Recover Trauma Station

Just like how the 168ℱ澳洲幸运5开奖网:Technician class in Aliens: Fireteam Elite should always recover their turret, so should the Doc routinely retrieve the Trauma Centre. This deployable aid station doesn't have a timer so it can be jammed in a corner as a safe zone with regen or moved around mid-firefight to heal those that need it most.

Whilst it can be resummoned after being dropped by pressing the same button or key to drop it, doing so activates a cooldown before it can be used again. However, picking the Trauma Centre back up doesn't trigger this, thereby allowing you to instantly redeploy it for another group heal.

1 Pair Up Withꦰ A Gunner ꦛ

Aliens: Fireteam Elite Docs Combat Stim Ability Activating And Showing Onscreen

Rather surprisingly, the Doc can be an incredibly powerful asset to the team when paired up with the Gunner class and you have the two of them use the Oꦍverclock and Combat Stims ability at the same time.

The Gunners Overclock increases reload time and fire speed, whilst the Docs stims increase weapon accuracy and stability by 50 percent, stamina regen by 30 percent, and movement speed for the entire team by 15 percent. When triggered at the same time this turns your squad's weapons into super-fast, incredibly damaging, and highly accurate monster mulching machines. Perfect for hordes in higher difficulties or shredding Elites that might be charging in.

NEXT: Tips To Make An📖 OP Gunner In Aliens: Fireteam Elite