Ever🍎y athlete sets out to dominate their opponents, but the truth is, not everyone is on the same playing field. Whether it's due to superior arm strength, route running ability, or football IQ, some players elevate themselves above the r⛦est, making anyone who lines up against them look like amateurs.

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College Football 26 models this skill discrepancy through the use of player ratings. These stats help determine how each person reacts to different situations, and how effective they are when using certain techniques. In total, there are 55 player stats in the game; here's what each⭕ one of them does.
What Are General Stats?
There are a variety of stats that apply to all players on your team, regardless of position group. These will give you a good idea of what level of athlete you are working with, and you can gameplan to play to your squad's strengths.
All stats have values assigned from 1 to 99.
Abbreviation |
Name |
Description |
---|---|---|
OVR |
Overall Rating |
This is mostly a quick shorthand to tell you whether a player is good (the closer to 99 the better). It's important t🐈o note that an overall rating is weighted to take into 🦹consideration what position each athlete plays, so a linebacker won't be hurt by having poor throwing accuracy, but will massively benefit from good hit power values. |
SPD |
Speed |
Determines how fast a player can move. |
STR |
Strength |
Determines whether a player is able to make/shed blocks, and how effective power moves are. |
AGI |
Agility |
Governs how effectively a player can avoid/make contact. |
ACC |
Acceleration |
Governs how fast a player can reach their top speed while sprinting. |
AWR |
Awareness |
Determines how fast a player will react to the play developing around them. |
STA |
Stamina |
Governs how long a player can play before becoming fatigued. |
INJ |
Injury |
Determines how likely a player is to be injured. The higher the ratin🐼g, the✃ better a player's health. |
TGH |
Toughness |
Governs how quickly a player can return after being sidelined by injury. |
What Are Passing Stats?
The quarterbacks have a suite of stats attached to their throwing arm. They control aspects of their gameplay such as accuracy and off-schedule playmaking prowess.
Abbreviation |
Name |
Description |
---|---|---|
THP |
Throw Power |
Governs how far a quarterback can throw the football. |
SAC |
Short Throw Accuracy |
Determines how accurate a quarterback is when making short throws. |
MAC |
Medium Throw Accuracy |
Determines how accurate a quarterback is when making intermediate throws. |
DAC |
Deep Throw Accuracy |
Determines how accurate a quarterback is when making deep throws. |
RUN |
Throw On The Run |
Determines how accurate a quarterback is when making throws on the run. |
TUP |
Throw Under Pressure |
Determines how accurate a quarterback is when making throws in a collapsing pocket. |
BSK |
Break Sack |
Governs a quarterback's likelihood of breaking out of a sack attempt. |
PAC |
Play Action |
Governs how likely defenders will be tricked by play action. |
What Are Ballcarrier Stats?
Once the ball is in a receiver's hands, it's up to them to make defenders miss with some juke moves. Every ballcarrier action has a stat associated with it, as well as the ability to get open on a pass play.
Abbreviation |
Name |
Description |
---|---|---|
BTK |
Break Tackle |
Governs how likely a player is to bounce off of contact. |
TRK |
Trucking |
Determines how effective a truck move is against defenders. |
COD |
Change Of Direction |
Governs how fast a player can change direction. |
BCV |
Ball Carrier Vision |
Governs how good players are at avoiding the defense when controlled by the computer. |
SFA |
Stiff Arm |
Determines how effective a stiff arm is against defenders. |
SPM |
Spin Move |
Determines how effective a spin move is against defenders. |
JKM |
Juke Move |
Determines how effective a juke move is against defenders. |
CAR |
Carrying |
Governs how likely a player is to fumble the football. The higher the rating, the better the ball security. |
CTH |
Catching |
Governs how likely a player is to catch the ball when targeted. |
SRR |
Short Route Run |
Governs how precise a player is when running short routes. |
MRR |
Medium Route Run |
Governs how precise a player is when running intermediate routes. |
DRR |
Deep Route Run |
Governs how precise a player is when running deep routes. |
CIT |
Catch In Traffic |
Governs how likely a player is to catch the ball when thrown at and covered by the defense. |
SPC |
Spectacular Catch |
Governs how often a player will attempt an aggressive catch and come down with the ball when covered by multiple defenders. |
RLS |
Release |
Determines how fast a player's route will begin after the ball is snapped. |
JMP |
Jumping |
Determines how high a player can jump. |
RET |
Return |
Determines how well a player is able to return a kick/punt without fumbling. |
What Are Defensive Stats?
Offense may bring people to games, but defense wins championships. You'll want to look for players with high tackling values, along with the agility to cover all parts of the field.
Abbreviation |
Name |
Description |
---|---|---|
TAK |
Tackle |
Determines how likely a defender is to complete a tackle. |
POW |
Hit Power |
Determines how powerful a defender's hit sticks are. |
PMV |
Power Moves |
Governs how effective power moves are at getting past opposing blockers. |
FMV |
Finesse Moves |
Governs how effective finesse moves are at getting past opposing blockers. |
BSH |
Block Shedding |
Determines how likely a defender is to shed a block. |
PUR |
Pursuit |
Determines how well a defender is able to track the ballcarrier's movements. |
PRC |
Play Recognition |
Determines how well a defender can recognize the offensive scheme and react accordingly. |
MCV |
Man Coverage |
Governs how well a defender can play man coverage. |
ZCV |
Zone Coverage |
Governs how well a defender can play zone coverage. |
PRS |
Press |
Determines how successful a defender will be when jamming receivers at the line. |
What Are Blocking Stats?
The linemen in the trenches never get the spotlight the way skill positions do, but any football fan will tell you that games are won and lost at the line of scrimmage. Blocking is an important part of any offensive scheme, with separate stats for pass and run plays.
Abbreviation |
Name |
Description |
---|---|---|
PBK |
Pass Block |
Determines how well a lineman blocks for pass protection. |
PBP |
Pass Block Power |
Governs how well a lineman is able to rebuff power moves while in pass protection. |
PBF |
Pass Block Finesse |
Governs how well a lineman is able to rebuff finesse moves while in pass protection. |
RBK |
Run Block |
Determines how well a lineman blocks for run plays. |
RBP |
Run Block Power |
Governs how well a lineman is able to rebuff power moves during run plays. |
RBF |
Run Block Finesse |
Governs how well a lineman is able to rebuff finesse moves during run plays. |
LBK |
Lead Block |
Determines how well a lineman is able to make pull blocks. |
IBL |
Impact Blocking |
Determines how well a player can block in the open field. |
What Are Kicking Stats?
Kicking actually has one new stat this year, acknowledging the existence of the longsnapper position. However, you'll only really need to focus on kick power and accuracy when examining your squad's special team unit.
Abbreviation |
Name |
Description |
---|---|---|
LSP |
Long Snap |
Determines a player's capacity to perform a longsnap. |
KPW |
Kick Power |
Determines how far a player can kick the ball. |
KAC |
Kick Accuracy |
Determines how accurate a kick will be. |

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