The life of a video game journalist is incredibly difficult. Each morning I wake up, sit down at a PC, and type about video games I have played, video games I would like to play, and video ꩵgames that almost certainly only exist in my head. I am also blessed (🍸burdened?) with access to dozens of video games at a time, and when you have so many to play, a pattern begins to emerge.

Just as when you enter an area with rows of chest-high walls in Gears of War or Mass Effect and know a firefight is about to erupt, by playing many video games I know which motions to expꦺect, what the game will tell me, and what today’s video game jargon actually means in the real world.

Yakuza: Like A Dragon gameplay screenshot

For example, if I find a desk with a light on it that can be interacted with, I instantly know it’s time to cobble grenades and healing items out of whatever toothpicks and bottle caps I’ve found in this particula🦩r post-apocalypse. I climb a tower and get a big speech about knowing the area and being one with the land, and ღI know it’s going to unlock a long list of objectives and markers on my map screen. It doesn’t matter what the video games actually tell me, what matters is how that translates into gameplay.

Related: 168澳洲幸运5开奖网:Yakuza 3-6 Are Heading To PC In Japan

And it’s only for so long that I can suspend my disbelief and pretend that it’s the first time I have ever seen a merry band of anime teens attempt to kill God, or a gruff 20th century soldier committing war crimes. I know the detonation timer for the bomb is a huge exaggeration and that I’ll escape the building in time, I know that the legendary sword that no one in the world can wield is a sword that I will inevitably wield, and I know a damn fetch quest when I see one - you don’t have to pretend that the MacGuffin in the easily accessible cave has been undiscovered for millennia when I bring it to you. And that’s why I appreciate Yakuza: Like A Dragon.

Ichiban Kasuga is a man. No, really, he’s just a man. He’s just a bloke. Heck, he’s not even the absurdly solid Kiryu Kazuma, he is literally just♏ a man, ✤and he hires a bunch of totally average people to be his RPG party. His pal Yu Nanba starts out as a Homeless Guy - literally his lot in life, and his RPG job class. He can learn magic skills by becoming a Fortune Teller. That’s incredible.

Ichiban's Bat power up

Saeko Mukuoda has pretty much the same deal; she can 📖be a popular, sensational Idol, or she can be a Dealer (think cards and not drugs), where most of her attacks and damage are heavily based on RNG - because of course they are. Also, that legendary sword that nobody can wield? Here it’s a baseba๊ll bat with barbed wire wrapped around it that’s stuck in hardened concrete.

There’s something both🤪 whimsical and fantastical about this set up, while also feeling distinctly mature. It eschews all of the fantasy that requires me to suspend my disbelief in every game I play but holds on to everything that makes games so incredible. The stupid RPG stats, the ridiculous character roles and archetypes, and best of all, there’s a chicken called Omelette that’ll help you manage your company.

Men only want one thing, and it’s a chicken called O🙈melette as a business partner.

Next: 10 😼Hilarious Things Players Didn't Know They Could Do 💦In Yakuza: Like A Dragon