The Sims is a simulation game where players control the lives of pixellated characters. Though the game first appearꦜs to be a virtual dollhouse, it ha𝄹s expanded into several sequels with a thriving modding community. Players can create new households to manipulate or self-insert themselves into the neighborhoods. Others have fun testing the limits of their Sim characters and creating unfortunate situations for the poor characters.
The Sims first debuted as a computer-exclusive game in February 2000. The game quickly became a hit among fans. Even those skeptical players who thought that a life simulation game was better spent in real life h♏ad fun building houses and creating new families. Though much fun could be had in the base game, Maxis and Electronic Arts soon released additional expansion packs. Each pack had a fun theme that could have Sims dancing all night or conjuring up magic to enhance their lives.
There were seven total expansion packs released with the original Sims game. It's easy to believe that developers put in previous cut content into future expansion packs. With so much material, it's difficult to think that not all developed content made it into the game. Talented fans used their skills to look further into The Sims' code to uncover this missing information. Some of the material was brought to life again in The Sims 2 and beyond, but others were kept secret 🦩for decades.
Our list compiles some of the most amazing things that were cut from the original The Sims game and its expansion packs.
25 A Place For Evᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚerything
The first Sims game offered the bare basics when it came to furniture.🐈 The creators focused more on having the essentials for Sims. They needed an appliance to make meals and a bathroom for basic needs.
The developers originally planned to have more furniture items that would improve a Sims' quality of life.
Coffee tables are a small, flat surface that could hold decorative items. If a Sim needed to put down a newspaper, the coffee table was a better place than the dining room table or counter. Coffee tables were later added in the Hot Date EP.
24 A Littleꦫ Too Realistic ♔
The Sims have a world much like our own. They have jobs, go to sch෴ool, and a place to call home. Sims are happy when all of their basic needs are met. That includes filling all 💖of their need meters.
The developers originally wanted to add in content that would make the game a little too realistic. Water puddles in the game are all the same color, no matter how they were cause🧜d. The developers originally wanted to make them a🦹 little more realistic so that one could spot where the plumbing accident occurred.
23 ဣ Drive Yourself To Work
The Sims initially spent all of their time at🍸 home in the first game. They couldn't move to other lots until additional EPs were released. The only time we saw our Sims leave was when they went to school or work.
In the pre-release content, gamers saw items that never made it into the final game. That includes cars that Sims could drive. They could use these vehicles to head to work or school without reಞlying on a carpool.
22 ꦕ A New Pl🍰ace To Live
Before The Sims was released, Maxis and EA released several promotional images. In the photos was a unique lot called House 11. It was a pre-made lot, but little is known about what secrets it conta♍ined. The lot does exist in the final release but is missing vital features.
House 11 is only a piece of flat land without any portal access for cars or the school bus.
It i𓆉s also missing a mailbox and trashcan, which🌼 are essential services. The additional space would have allowed players to create one more household to enjoy.
21 🥂 Someone To♋ Stop The Wild Rides
The Sims: Makin' Magic introduced several fun new features into the game. Not only were t🗹here new community lots but tw♎o rollercoasters. No one controls these rides. Sims interact with the object and go for a ride.
Within the games, files were discovered of workers who would take control of the ride. If a Sim wasn't having fun, it was possible the workers could turn off the roller coaster. Even if they werꦛen't helpful as ⛎funhouse workers, they were new friendly NPCs.
20 ♔ Would Rather Stay Friends
Dating is the main feature in the Hot Date EP. Sims c🌱an either ask out a potential romantic partner or find someone new. These features have to be tested by the developer's quality control team.
One issue that had to be 🍬addressed was one of the random blind date participants. Sims had the possibility of going on a date with a cat. Though a cat would be a great option as a pet, Sims would have been greatly disappointed by their blindꦬ date.
19 Even T💙he Famous Get Confused
The Superstar EP introduced the world of fortune and fame to Sims. They could work their way up from🎃 a regular citizen to a celebrity.
Sims could travel to Studio Town in hopes of meeting a "Somebody."
Before it was removed, Sims had the option of knowing who was who and where to go at information kiosks. These kiosks would be run by other Sims who knew everything there 🍒was to know about Studio Town. With the kiosk out of the game, Sims had to explore the neighborhood alone.
18 🦩 Act Out This Career Track
When video games are released around the world, many have to be localized. This includes renaming items or re♑moving offensive content. The Life of Crime career track encourages Sims to become criminals. Though it's only a game, some countries didn't approve of the career path.
In China, the career was changedಞ to Life of Mime. They didn't want play🌊ers to become influenced by the fictional life of crime. Instead of becoming career criminals, Sims became mimes instead. It's unfortunate that not all gamers could experience this unusual career option.
17 Make Vacations More Fun ꦉ
When The Sims was first released, Sims didn't have many options when it came to entertainment. They could read, watch tv, or socialize with friends and family. Future EPs would later introduce places for 🍰Sims to visit.
One of the activities would have included mini-golf courses. They could have played golf in one of the neighborhood resorts in the Vacation EP. Imagine mini-golfing at the beach, forest, or in the snow. This fun past time wasn't part of the game until Makin' Magic.
16 Make Prank 🧸Calls Even Creepier
The Sims soundtrack was one of the best parts of the game. Each music track brought life to every activity, from building to watching tv. There was more music planned, but it was cಞut from the final release.
There was a music track to make the scary moments of the game even more spooky.
"Spooky Music 3" was an extra track that would bring fear into young Simsඣ' hearts. Though its unknown where this particular track would play, it would have brought more music into the g🍸ame.