Of the three maps currently available in 168澳洲幸运5开奖网:Among Us, MIRA HQ is probably the least popular. This is likely because of ꧑the disjointed and one-way hallways that connect the map. Connect that with the fact the map is rather large and it's a prime game for imposters to win over and over again.
Of course, imposters have quite a few ways they can win a map like this. But it isn't like the crewmates don't have a shot. There are 𓆏quite a few tools and strategies for the innocent workers of the headquarters to figure out a way to conquer evil.
10 Imposters: Fake ID Card 🅷
𒁃If you are surrounded by players who know the game well, it's important for imposters to know what the common tasks are on eaꩵch of the maps so they can fake-complete them. The ID Card is frequently used as MIRA HQ's common task, with fixing wires being the only other common task people can get. Located in the Admin room, the task asks players to input a numeric code on their ID card into the system. It's important for any imposter that, if it is the common task, to not only fake the task but come up with a random number that seems believable for when crewmates question them.
9 Crewmates: Look At Doorlogs ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ♏
Each map has its 168澳洲幸运5开奖网:set of tools that could be used to track fel⛎low crewmates, where they go, and if they are exhibiting any suspicious behavior. Unlike The Skeld and Polus, MIRA HQ does not have a typical camera system that players can watch players physically walk around in specific rooms. Instead, there is the Doorlog. This is a notifier device that tells players watching when players pass over one of three sensors on the map. If players are able to read and understand it, it is an important tool for tracking player locations in specific areas of the map. An imposter who vents could get caught using the Doorlog.
8 Imposter: Kill In Launchpad 🏅
If there is one room that is ignored a ton on MIRA HQ, it's Launchpad. The room serves as the spawn point for all players. There are a few tasks located in this room t𝔍hat most players end up doing right out of the gate. There is one long task, "Run Diagnostics," that players may do stage 1 of, leave, and come back for.
This might be an opportunity for the impos♋ter to get an early kill. If an imposter goes to the room, they would likely see at most one individual in the room. Get the kill and vent. It's likely players won't go over ꦺthere to report the body.
7 ♌ Crewmates: Utilize🐓 Admin
168澳洲幸运5开奖网:Another method of keeping track of people in the headquarters is by usin🏅g the table inside the Admin room. Just like the tables in The Skeld and Polus, the ability lets players see if a player is in a room and, if there is, how many. This is an incredibly vital tool for players on a map like MIRA HQ because the map is one of the hardest to get from one room to the other as many of the rooms are connected by only a single hallway and entrance. Because of this, being able to at least get an idea of the room compositions at a point in time can be useful when it com♋es to discussions.
6 Imposter: Avoid Killing ওIn Decontamination 🅷
The Decontamination section of MIRA HQ is incredibly tempting for blood-thirsty imposters. It's a hallway in which multiple people can enter and the doors on either side will shut. There is also a vent in the room where imposters who kill in there can look to escape without being caught next to the body. However, 168澳洲幸运5开奖网:this is a major trap as players could be coming from either direction and, even if a player vents, there is a🍌 chance players may have seen the imposter go into the hallway prior to the kill. Overall, there are better ways to go about killing on the map.
5 💎 Crewmates: Avoid Chꦫilling On Balcony
Speaking of places that should be avoided, crewmates should consider getting in and out of Launchpad as quickly as possible to avoid getting killed and not being found. On top of that, the same could be said about the MIRA HQ Balcony. This small but long room has two tasks on either side of the room. Because of this, tඣhere is a chance that players may come across dead bodies. But because it's in a bit of an obscure place, right below the cafeteria, there is a chance an imposter could kill and the body wouldn't be found.
4 Imposter: Find An Al꧑ibi
In terms of the social elements of 168澳洲幸运5开奖网:Among Us, an imposter needs to be abꦅle to blend🐈 in and act like the crewmates. On MIRA HQ, with how large and nonlinear the map is, it is important that imposters get people to believe that they are doing nothing wrong.
By hanging out with others, it could marinate them into a sense of trust that is valuable in meetings. This may notꦏ seem entirely productive if the i♔mposter is alone, but even a little bit of time spent acquiring trust could go a long way.
3 C🔯rewmates: Find A Buddy
Similar to fellow big map Polus, MIRA HQ is winnable for crewmates if people choose to stick together. Early on, 168澳洲幸运5开奖网:crewmates should identify someone that is doing similar tasks as them and follow them around. Power in numbers is big in d𒈔efeating imposters as it would be hard for the imposter to kill in a group without being caught. That said, there's always a chance a crewmate may end up hanging out with an im꧃poster and trusting them. To avoid this situation, crewmates should see if everyone involved has the MedBay scan task. This is the only way, outside of visual tasks, to confirm someone is innocent.
2 Imposter: Vꦏent Like Its No Tomorro🐽w
This is where things could get a little unfair for crewmates as, unlike the other two maps, MIRA HQ has an entirely connected venting system. That means an imposter can enter a vent in Launchpad and exit in the Greenhouse. This gives the imposter access to almost any room on the map at any time, which could both work to deceive crewmates but could also get imposters in trouble. Thanks to Doorlogs, there's a chance an imposter could be caught having not entered an area before crossing it. That said, ⛦it is more likely the vents can be used by the i♛mposters to wash their hands of a kill.
1 𝓡 ๊ Crewmates: Monitor Reactors
MIRA HQ works similarly to 168澳洲幸运5开奖网:The Skeld in which two of the sabotages, O2 and the Reactors, are rather separated on the map. Considering the time it takes to travel around the map, it is important to keep an eye out for both. If either goes off, s🔯top and go fix it. Ignoring it risks imposters winning on a simple mechanic rather than a kill. This is extra important with the reactors because, unless a crewmate is already in the room, trying to get there quickly while also having to deal with Decontamination can make the situation even more frustrating.