If you haven't been under a rock for the last couple of years, you've probably heard of Anthem. This is, of course, the most polarizing AAA game to release in a while, being developed by the beloved BioWare and published by the almost universally hated EA. Now, since the game officially released quite recently, what's the verdict? Well quite simply, I'm having a lot of fun, but the game is absolutely🍎 a mess. Bugs, exploits, and quality-of-life issues are everywhere. Plus you can tell that the devs overlooked a lot of gameplay essentials for this sort of loot-shooter type of game.  I can absolutely understand why this game has received such generally negative press since it's release. But, on the other hand, for those who remained loyal to the game, noꦫ matter the Metacritic score, found that there was a good amount of fun to be had.

But that's not what we're here to talk about today. W♌e're here to gush about "equips".

These so-called "equips" are broken into three categories, Weapons, Gear, and Components. Weapons are self-explanatory, Gear is your abilities, and Components are basically equippable passive buffs. Out of all the rarities, Masterwork and Legendary items are what we'll be focusing on, as they're the items that really change up the game the most. Keep in mind, these are all entirely dependent on the player, so you might think something I hate is absolutely amazing, or vice versa. But, in order to help you pick the absolute most broken things to use, here's The 15 Best And 15 Worst Weapons/Armor In Anthem.

30 Best Weapon: Divine Vengeance (Assault🐟 Rif🍸le)

So let's start things off right by talking about arguably the best Weapon in Anthem currently, not counting the ones are bugged. I'm of course talking about the Divine Vengeance!

This is your standard assault r🔯ifle and is an upgrad🌠ed version of the Warden. The blazingly cool thing about this Weapon is it has the added ability where it literally causes giant fiery explosions on every third shot to an enemies weak point.  And believe me, when you see it in game, those explosions absolutely melt through shields. When thrown into the right build, this fire-starter can make Grandmaster difficulty missions a walk in the park

29 Worst Weapon: Renewed Courage (Light Mach♛ine Gun) ♈

Let's be real, Anthem is a mess. Sure, I have fun playing it, but it's buried in bugs and issues. And, I personally think that the difference between the good♔ and bad Masterwork Weapons is representative of how BioWare/EA didn't really think thi♋ngs through. 

Like with Weapons su🌟ch as the Renewed Courage, a light m𒉰achine gun where the last shot of the clip reduces recoil by 50%.

This ability stacks twice and last 20 seconds for each proc. Now, from what I've seen༒, this does make the Weapon hyper-accurate where it wasn't before. But, its a light machine gun! A Weapon known for their large magazines, why would you ever equip it with a reloa♛d based ability?

28 Best Weapon: Avenging Herald (Heavy Pisto💯l)

Alright forget the Divine Vengeance, this is actually the best Weapon in Anthem. The funny thing is, this Heavy Pistol i🌟s actually just as good even if you don't fire it. The ability this bad boy has is called "Raptor's Deadeye," which translates to a 200% buff to al💙l damage when hovering.

The key word there is "all," as it isn't just Weapon or ability damage, but all damage that comes out of your Jav❀elin while hovering is buffed 200%. And, with Storm, a Javelin that characteristically hovers more often, that buff is almost constant. You can even grind out two Heralds for a staggering 400% buff. I see a patch in 🥂the future nerfing this a bit.

27 Worst🍰 Weapon: Artinia's Gambit (Light Machine Gun)

Just so we get these out of the way, here's another disappointing Light Machine Gun. This one's called Artinia's Gambit and for some reason, it's also centered around relo𒈔ading. I just don't get it BioWare! It doesn't make much sense. 

Anyway, when you reload with this Weapon, you detonate a little explosion around yourself. And when I say little, I mean little. Basically, it'll only hit enemies in your melee range. Which, begs the question, why are you using a Light Machine Gun at melee range? Here's my answer, you shou🔴ldn't. Problem solved.

26 Best Weapon: Fist of Strahl (Auღtocannon) 🐼

Thankfully, we finally get to talk about a Weapon that is exclusive to my main, the Co𝄹lossus. The Colossus, being as big and bulky as it is, is the only Javelin that can use♑ Autocannons. Now, among the Autocannons, there is one that stood out to me both in name▨ and ability, The Fist of Strahl.

This upgraded version of the Cloudburst can net you a constant damage buff if used properly. Basically, whenever any of your many, many projectiles hits anꩵ enemy, you get a stack of Striker's Fury, which buffs Weapon damage. So,  just keep your eyes on the prize, and you're sure to hit even harder.

25 Worst Weapon: Vassa's Surprise (Machin💫e Pistol)

This next Weapon is a bit of a surprise, Vassa's Surprise that is. Cliche puns aside, this Machine Pistol is obviously intended fo♌r Interceptors. Why do I✤ say that? Because striking enemies with melee restores the ammo in your clip by 25% each time. It can't be used by Colossus, and Rangers/Storms have no business being in melee rangeꦬ.

So it has to be for Interceptor. Now, granted, I could see a build where this Weapon works, one where you'd never have to reload. But in the grand scheme of efficiency, focusing 🏅on reload time overpower or health recovery as an Interceptor seems sub-p🌊ar at best.

24 🔯 Best Weapon: Rolling Carnage (Shotgun)

The Rolling Carnage, an odd name, but we'll roll ꩵwith it. First of all, Shotguns rule. Secondly, boy what a strong Weapon. This buffed up Vengeance has a two-shell burst that gets ꦬstronger the more you dash. The buff is called "S♔cout's Advantage" and can stack onto itself a max of three times.

So when used properly, you'll look a bit weird for a second while you sta𝓀rt and stop your dash 3 times. But, in exchang𓆉e, you've got one powerful Weapon for close ranged Javelins like Interceptor or Colossus. Now if you want to keep the buff going, keep an eye out, you'll need to dash pretty constantly. But considering dashing and flying are fun to do, that shouldn't pose much of a problem

23 Worst Weapon: Soothing Touch (Marksman Rifle) 💎

Oh hey look another Weapon that's biggest benefit is the lack of recoil. H🗹ow exciting. The Soothing T📖ouch is a Marksman Rifle that is honestly the best of the "recoil-based" Weapons. Every shot that hits a target adds 5 seconds of 50% recoil reduction, stacking up to 15꧟0𒁃%.

Again, pretty nice being able to aim, fire, and be absolutely sure the projectile will hit where you aimed. But, from what I've 🔯seen, this Weapon bugs out quite frequently. So it's a Weapon with a recoil-based special ability, as well as having a high chance of bugging🉐 out. Not all too promising when you think about it. 

22 Best Weapo🎀n:🍌 Sentinel's Vengeance (Grenade Launcher)

The Sentinel's Vengeance is basic, there I said it. There's nothing al❀l too exciting about it. You pop a grenade out, it goes boom. But, if you get a kill streak, then its a free acid debuff on the last opponent hit. This Weapon is absolutely awesome for when you just want to blow stuff up and not think too hard.

The grenades stick to opponents, the explosion radius is pretty nice, and the acid debuff makes your 💙grenades do even more damage. All in all, if your looking for a grenade launcher, look no further.

21 𒁃 ꦗ Worst Weapon: Balm of Gavinicus (Grenade Launcher)

Remember earlier when I talked about how Grena▨de Launchers are best when they're simple? Here's an exam🦩ple of the opposite. The Balm of Gavinicus is a grenade launcher that fires mines that are manually detonated. Which, to be fa🍰ir, could be deadly in the right hands.

Plus, if you manage to hit two enemies with the explosion/mine, you get 25% of your armor back. The only problem is that the expl♑osion radius is rather small, and there are better survivability based options for the Colossus. So in the end, simple is best it seems.