A pretty significant chunk of your time in Anthem's endgame is going to revolve around grinding out top-tier gear to make sure your Javelin is the shiniest (and naturally, the most ridiculously destructive) exosuit on the block. With masterwork and legendary weapons being the figurativ🐼e cream of the lead spraying crop, it should go without saying that your sights are going to be fixed primarily on those.
But you've got so many options! Which of these rare and elusive shooters is actually worth the expenditure of your precious and valuable time? Luckily foꦜr you, we've done a little research on the matter and have a pretty solid set of suggestions that you'll definitely want to take into consideration when deciding which gun's going to go bang in the most satisfying way, and which ones are better left to the less-informed Freelancer.
While a lot of the weight in that decision will end up hinging on what sort of build you're running, and that's taken into consideration with a lot of these picks, there are a few ridiculously overpowered firearms that ar🉐e almost absolute musts if you should be lucky enough to dig one up. Some of them might surprise you! Let's find out which ones.
25 Best: Cycle Of Pain (LMG)🍒
The perk attached to this light machinegun might be a l🌳ittle straightforward, perhaps even boring, but it's reliable and really brings the pain when put to use. Your rate of fire gets a boost when 👍hitting weak points, and this bonus can stack multiple times.
Considering this particular type of LMG hits the hardest but suffers from the lowest fire rate, this is an incr💝edibly effective perk that ca🙈n result in monstrous amounts of damage being dished out if you aim for weak points consistently.
24 Best: Truth Of Tarsis (Sniper Rifle) ꦅ ⭕
This sniper rifle has been championed by quite a few players as the best one in the game, and while that may be a little subjective, it's hard to deny how insanely effective this thing is in the right hands. The masterwork perk for this ඣone will set off chain combos on enemies tꦺhat have been primed with a status effect.
Pairing it with grenades or abilities that can inflict status effects onto multiple bad guys renders this sniper rifle a joy to use against crowds, kicking out ridiculous numbers against your status-affected targets. You'll want to be careful and place your shots carefully thou𝔉gh, as you need to reload between every shot.
23 🌸 Best: The Last Stand (Autocannon)
I'd normally chuck out anything that r🐽elies on your suit being at low health in order for the perk to kick in. After all, who really wants to be in that situation? But since the Colossus players generally find themselves taking a lot of heat, and this weapon is one of those Colossus-only autocannons, it deserves a little special consideration.
T🌼his perk provides an incredible boost to weapon damage when health hits a low point, and since you're likely to hit that point several times over the course of a mission when playing as Colossus, you'll end up yielding a surprising amount of benefit from this weapon.
22 Best: E💎lemental Rage (Assault Rifle) ꧃
This assault rifle might seem pretty unremarkable damage wꩵise, but it fulfills an incredibly useful niche as a support weapon. Every bullet that lands on an Elite enemy will increase the elemental damage that it takes by a small amount, and it stacks incredibly high, up to a 100% increase.
Both you and your teammates benefit from this, making this weapon an incredible addition to your arsenal if you're running a Storm Javelin, or have friends that do. If you're preparing to face a lot of hard targets or bosses, consi🐠der bringing this guy along to keep the opposition nice and squishy.
21 Worst: Vas✅sa's Surprise (Mach♏ine Pistol)
I suppose having the ability to replenish your ammo by landing melee attacks could be useful, especially in desperate situations where amm🤪o's scarce. But you shouldn't encounter that situation too often. If you're making a melee build, you probably don't need the bullets that badly. If you need the bullets that badly, then you probably don't want to be in melee.
Anyway, that's what this odd duck of the machine pistol family does. It's probably not so bad if your options are sorely limited. But you'll likely have ❀plenty at your disposal, so pass this one up.
20 𓆉 Best: Close Encounter (H♓eavy Pistol)
While it's a bit outclassed by other options✨ under the heavy pis𒊎tol category, the Close Encounter isn't something to be ignored, particularly for Interceptors or other close range builds.
With this one, you'll get a significant weapon damage boost after dashing, which is e𓄧asy to trigger precisely when you need it and is likely to be triggered anyway if you're fighting in close quarters. You definitely want to keep this handy if agile, 🍷in your face combat sounds like something resembling your style.
19 ༺ Best: Radiant Fortress (Shotgun)
It's a good, well-rounded shotgun that charges your shields if you can land eight shots in a single burst. Considering 🐼that it's a shotgun, that really shouldn't be too much to ask, and the recharge is significant, bringing back roughly a third of your shields.
Depending on your build, this either makes you a lot more tanky or lends a🍌 high degree of survivability where it's needed. Neither of these ever amounts to a bad thing, so you're likely making a good decision when adapting the Radiant Fortress into your l෴oadout.
18 ꩵ 🔥 Best: Ralner's Blaze (Assault Rifle)
This is a solid pick for almost any play sty🌄le, with a straightforward perk that ignites enemies that you establish a hit streak on. However, where it really shines is when you or your friends have a lot of great detonator ﷽abilities, but you're in need of a primer.
The ignition effect accomplish🅘es this easily, reliably, and often, instantly rendering your Javelin a priming machine if you've got a reasonably steady aim and can keep a steady stream of hits landing on your targets.
17 Best: Unending Battle (Machine Pistol) 🌞
Being a wonderful complement to close range and melee builds, this is definitel🍌y the machine pistol you want to have on your hip if you're specializing in either. While it doesn't produce the most fantastic DPS in class, the perk practically doubles weapon and melee damage for five seconds when hitting an enemy.
The catch is that you need to be within point-blank range for it to work, which is not a problem for melee builds that ꦦare going to be in the thick of it anyway.
16 ꩵWorst: Artinia's Gambit (LMG) ♒
It does what an LMG needs to do, so that much is a relief. The problem is that the masterwork perk for Artinia's Gambit is borderline useless. It sounds cool in theo𒈔ry – producing an AOE explosion every time you reload the weapon.
But in practice, it's incredibly underwhelming. It has a very small radius, only hitting enemies that have practically crawled all the way into your lap. Cool idea, terrible execution, wasted potential. Leave this one be un𝓰less you really need something that goes "bang."