168澳洲幸运5开奖网:Apex Legends’ controller versus keyboard debate rages hotter than any other game I’ve played. The game started off dominated by mouse and keyboard players, who worked out intricate and often unintended movement techniꦏques that gave them a distinct advantage over tꦺheir controller counterparts, but the other side quickly caught them up.

Apex is a movement-based shooter at its heart. Whether you’re pioneering advanced techniques or just enjoying an immensely satisfying ♒downhill slide, this game is clearly a Titanfall successor in all the ways that matter. The OG keyboard and mouse players took this to the extreme.

Apex Legends sliding

Techniques like tap strafing – pivoting 90 or 180 degrees in the air – or wall bouncing – jumping as you hit a ൩wall to quickly change direction – are difficult to master, and even harder to replicate in the heat of battle. However, over the years it became apparent thꦅat a controller’s aim assist was more impactful than the ability to pull off a wild movement skill. One simply bamboozles your opponent, the other actively helps you hit your shots.

The rise of configs on controller once allowed u꧒nscrupulous players to tap strafe with controllers, but this has recently been patched out of the game.

Nobody barring the developers at Respawn knows exactly how the formula works, but controller players get 0.4 aim assist on PC, and 0.6 on console. That means console players using a controller (so the vast majority of them) get 50 percent more aim assist than PC players even when playing against them in crossplay lobbies. Both sets of players get a whole lot more aim assist than mouse and keyboard pl꧙ayers, who don’t get any.

Aim assist is supposed to be a leveller. You obviously have far more control with a mouse than a joystick, and therefore players using a pad need a little boost to be able to compete on a level playing field. However, the thought in Apex has long been that aim assist is a little too powerful. Even TSM’s Phillip ‘ImperialHal&rsq💃uo; Dosen, the most successful Apex Legends player of all time, switched to controller after playing his entire career on keyboard and mouse. That moment was a damning indictment of the parity between inputs for man𝓀y.

TSM ImperialHal turns around smiling at the ALGS Championship

However, things are changing in Apex Legends Season 20. As well as the 168澳洲幸运5开奖网:new Legend skills system and the complete reset of the game’s ranked mode, Respawn announced the long-anticipated performance mode for current-gen consoles. Players with an Xbox Series X or PlayStation 5 can finall💝y play at 120fps, levelling the playing field between them and PC players.

But this comes at a price. Apex producer Jens Salvesen that players who enable performance mode on current-gen consoles will receive less aim assist than those without performance mode turned on. Players are speculating as to whether 120Hz console players will get PC-level 0.4, a 33 percent nerf, but nothing has been confirmed by Respawn🍸 at this point.

“AA is adjusted when perf mode is enabled to accommodate for differences in tickꦺ rate,” – Jens Salvesen, producer at Respawn

Will this be enough to balance the inputs, however? Considering the number of players who have turned to controllers on PC in the ALGS, the highest level of Apex competition, it seems unlikely. If 0.4 is enough to gain a competitive advantage, console players doubling their frames while receiving some sort of penalty to their aim assist seems unlikely to turn the tide. It also seems unlikely that the penཧalty will reduce aim assist to any lower than 0.4, as PC players can tune their systems to 240Hz without a problem and still get that level of aim assist.

Console players don’t have to use performance mode either, so can stick with 60fps and better aim assist if they so wish. Considering the number of players who use the last-gen version of the game on current-gen consoles so they can still use configs and Cronus controller mods, I’ll 🐎bet a fair few take the framerate hit to keep their aim assist as high as possible.

This all points towards Apex Legends’ controller meta continuing for the foreseeable future. The developers understandably don’t want to make sweeping changes to the delicate system. Imagine pushing an update with one heavy-handed tuniꦫng or overcompensation that alienates your entire controller-using playerbase, including nearly every console player out there. Respawn is going to be cautious. Changes are still needed, and in the future I hope to see the likes of ImperialHal bringing his keyboard to LAN once more, but the recent aim assist changes won’t meaningfully shift the meta. Controllers remain on top.

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