The 168澳洲幸运5开奖网:Apex Legends developers freely admit that they are 168澳洲幸运5开奖网:taking big swings at chಌanging up the me♓ta in the hit battle royale with each seasonal update. Where previously they might have tweaked a weapon’s damage by a point or two, now they buff every single🎃 gun and remove helmets (almost) completely so that the time-to-kill (TTK) drops rapidly. That’s not a random example, it’s exactly what Respawn did in Season 24.
The change was unpopular in online communities when it was announced, but when players actually got a chance to jump into the game, the response was far more mixed. Some 🤡players still don’t like the changes – whether they’re opposed to change in general or specifically preferred the longꦬer, drawn-out fights – but others get what the developer was going for.
Healthy Scepticism
I admit that I was sceptical about the changes. This season was one of the few that I didn’t see, play, or interview the developers before launch due to attending💃 the ALGS Championship, so I had no particular insight into the changes or the devs’ reasoning for them.
Lower TTK immediately made me think of 168澳洲幸运5开奖网:Call of Duty: Warzoneܫ, a battle royale with sluggish movement and a who-shoots-first-wins philosophy to fights. It’s the antithesis of Apex Legends, and exactly what I didn’t want my favourite battle royale to become.
I was nervous heading into Season 24, but when I actually sat down with the game I was… exactly as confused as everyone else. This shift to quicker fights was radical, but not terrible. It was difficult, but I didn’t hate it. It took a week of playing to truly understand my own feeli𒆙ng💛s.
Think Fast
Apex Legends has a steep learning curve for casual players like me. I may not seem casual, with over 1,000 hours in the game across numerous devices, but I sure don’t play as much as I used to. I jump into matches now when I need a fresh mind and a clean slate. Maybe I’ve played one too many 168澳洲幸运5开奖网:indie RPG demos in a row, or spent too long s𒁏taring at a draft I’m trying to perfect. A couple of quick matches of Apex will reset me.
Long gone are my days of grinding battle passes and buying heirlooms, although I don’t regret them. I still maintain that I have good macro skills in the game – my loot paths, rotations, and positioning are all great – but the TTK change has shown the wear in my 30-year-old fingers. While the game isn’t quite who-shoots-first-wins, if an opponent gets the jump on you, you’re pretty muc꧅h screwed.
The same goes for snipers. Once an overlooked weapon in a Legend’s arsenal, these are now devas🥂tating forces, Kraber or not. This goes double on the open fields of Olympus. Guns feel po🐬werful in your hands again, but at what cost?
It’s safe to say you die inc🦋redibly quickly now. Getting one-clipped by a controller player with an SMG is a serious problem again. In the past, I could out-move or out-ability them to reposition🐟 and take a strategic approach to the fight. With the new TTK, that’s impossible. But is that a bad thing?
Quicker fights (should) mean fewer third parties. That doesn’t quite work in practice, but it’s nice to have a bit more time to reset after winning a fight. On the other hand, I’ve had to rewire my brain to stop myself from ru🔯nning headlong into any fight that I hear, knowing now that my opponents won’t be as injured as I think after wrapping up a quick 3v3.
The new TTK changes how you have to think about Apex Legends. And that’s a huge positive. Players – myself included – have spent too many seaso🧔ns just going through t🉐he motions. It’s refreshing to finally have to think, even if it means my K/D is in the gutter.

Apex Legends Creates “Gigantic LAN Party” 480-Player Tournament For ALGS Yeaꦦr 5
Apex Legends introduces Legend bans, a ꦏnew map, and its biggest LAN yet in ALGS Year 5.