Concerns of overpowered vehicles in Call of Duty: Warzone have been growing increasingly lo𒁃ud this week. Noteworthy glitches have popped up and consequently, many complaints have been entirely understandable.
A valid example of an overpowere✃d vehicle would be helicopters with the ability to fly underground – and this was entirely possible.⛎ Helicopter crews were able to glitch into the map and fire upon enemies safely from below the ground. This was not an intended feature, of course, but players were exploiting the glitch. The game's community pointed out the problem and fortunately, developer Infinite Ward agreed that the glitꦍch was a ser𓆉ious issue. Since its discovery, they've removed all choppers from the game until th𒐪e team can resolve the bug.༺
However, the bulk of complaints about overpowered vehicles are not about underground, game-breaking choppers. In fact, your friendly neighborhood ATV, battle buggy, SUV, or even cargo truck are d🐭rawing criꦛticism for their supposed power, especially their ability to run players over. Even 168澳洲幸运5开奖网:Shroud mentioned (only weeks into the game's release) that the advantage vehi🍃cles provided was too much and that they should be balanced more like H1Z1; essentially, he claimed the🅠y sh🌠ould be easier to destroy. Now, are up in armꦯs by demanding gas limits, greater vehicle vulnerability, and reduced impact power against pedestrians.
Having played the 🐟game for a f💦ew weeks after a fresh departure from 168澳洲幸运5开奖网:Battlefield V (well-known for its vehicles) – I didn’t notice anything to sugge⭕st that the vehicles in Warzone were overpowered. I’m virtually incompetent at Warzone and most battle royales, but I didn't feel too flustered by anything. I came across the chopper glitch once or twice, but just as quickly, they were removed alꦏl together.🌠 I w𓆏as more concerned with another complaint (endless amounts of explosive projectiles) rather than the alleged rampant, unstop🍒pable vehicles. In fact, they seemed relatively easy to avoid!
Perhaps Shroud was correct in suggesting that vehicles were too tough when confronted. I decided to perfo✤rm a field test to see how difficult a basic rover would be to take out. After loading into a ma🔥tch, I collected a fresh loadout with RPG, and my squad-mate and I camped by a rover with our rockets at the ready. As predicted, a squad of three climbed into the rover, our RPGs sailed through the air, and seconds later we were rewarded with an immense amount of loot and cash for the squad wipe. Perhaps this was a fluke, a lucky shot?
We sto🎉o🍸d in the middle of the road, along the edge of the incoming gas, hoping to catch a fleeing squad. Again, as predicted, two ATVs roared towards us. While we feared they would jump out to fight, they continued in a straight line, clearly intent on running us over. I fired at one, my squad-mate at the other, and both of us were rewarded with a kill.
Based on our experiment, is all of t🌼he concern really about getting run over? Maybe the vehicles are fine, and the problem lies closer to home fo🅰r the complainers.
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