So, you've just started playing 168澳洲幸运5开奖网:Armored Core 6, and you're knee-deep in FromSoftware's latest masterpiece. You've just beaten the very tough AH12, and the hanger has unlocked. Well, you need to brace, my friend, as now the real battle has begun. It is time for you to build your first AC.

Related: 168澳洲幸运5开奖网:Armored Core 6: Beginner Tips

Now, this doesn't need to be a nightmare, you can poke and prod, tweak and reconfigure without investing too much energy and that will get you through your first couple of missions. But eventually, you are going to need to get into the nitty-gritty, and there is a lot to consider! Worry not, we have compiled all the information you need to build the best AC possible. We'll show you the ins and outs of AC construction. By the end of this guide, you will be able to craft your way to victory!

Basic Stat Display Vs. The Advanced Stat Display

Armored Core 6, AC Build Guide, Advanced Data Display

When you first jump into the Assembly, you'll find that the stats are all pretty easily digestible. However, right at the bottom of the screen, you will see an option to "Toggle Display". Take a deep breath and press it. You will now be seeing all the good stuff. Is it a lot? Sure. But you will need this information when building the best AC possible.

The basic display doesn't tell you a Reverse Joint leg's jump height (which is the only reason you would be using them). It doesn't tell you your Arms' Melee Specialization stat. It doesn't even tell you your Core's Booster Efficiency Adjustment stat. This is all very necessary information. So, when you are building an AC, you are going to need to brace yourself and delve into the spreadsheet. Don't worry, after doing this a few times, the information becomes much easier to parse.

Load Vs EN LoadArmored Core 6, AC Build Guide, All Black AC Boosting

This is the primary balance you need to strike when building an AC. Your EN Load is largely determined by your battery's capacity and your Core (which will determine the battery's efficiency with the Generator Supply Adjustment and Generator Output Adjustment stats). Your maximum weight Load is going to be determined by a number of parts, but the biggest contributor will be your choice of legs. The big catch is that the batteries with the largest EN Load are extremely heavy, which will eat into your weight Load allotment. Balancing these components, while maintaining a lighter weight, is a matter of calculated sacrifices.

There is also "Arms Load" which can be seen by toggling your display to the more detailed version. Your arms can only hold so much weight, so if your weapons are heavy enough yꩵou will need to swap to more substantial arms.

Light Vs. Heavy

Armored Core 6, Hovering using the Tetrapod legs

As discussed in the previous section, balancing weight Load and EN Load is a big part of building your AC, but wait a second, look at how much Load the Tank Legs give! They provide a tremendous amount of Load, which will, in turn, allow you to slap on the best battery. Problem solved, right? Well, the problem is that with increased weight comes a severe cost to your speed. The more you pile onto your AC, the slower your boosts will be, and the slower they will recover. This al꧃so tends to slow your Attitude Recovery ⛦and slows your ascent.

Attitude, for those not in the know, is your stagger bar. So, the worse your Attitude Stability, the easier it is to be staggered. The heavier your AC is, the more Attitude Stability it will have. However, the lighter your AC is the better its Attitude Recovery will be. This is just one more dynamic associated with choosing your AC's weight!

But being heavy isn't necessarily always strictly a negative thing, either. Heavier parts will come with more AP and Attitude Stability. Which means will be able to power through most hits. While an extremely light AC will be incapable of shrugging off any shot that has any oomph whatsoev✅er. So, once♉ again, you are going to need to choose what your priorities are!

Heavier ACs are also generally more resistant t🅷o Kinetic, Energy, and Explosive damage.

AC Head Details

Armored Core 6, AC Build Guide, White AC Head contrasted with black body

Of all the frame parts, this one is the least important. Different heads will provide all the same statistics that all the other parts include. The one thing they specifically affect is your scanner range, recovery, and duration. While your Scan ability is useful, it isn't really a functionality we fret over too much. If you are running a mission that is more focused on stealth, you will want to choose your head carefully, but otherwise, this is a pretty minor part of your AC build.

AC Core Details

Armored Core 6, AC Build Guide, White AC Core contrasted with black body

The Core will play a big role in determining your AP as well as your resistance to Kinetic, Energy, and Explosive damage types. However, the bigger aspect is how it affects your Booster Efficiency, Generator Output, and Generator Supply.

Switching out your Core can cause you to take a massive hit to the energy consumption of your boosters. For a lighter boost-centric build, you absolutely will need to pay close attention to the core you use. If in the process of trying to lighten your AC, you choose a Core that has poor Booster Efficiency, then you are likely undermining the whole reason you are looking to lighten your AC in the first place.

AC Arm Details

Armored Core 6, AC Build Guide, White AC Arms contrasted with black body

Arms may be one of the most neglected pieces of equipment when it comes to AC building, and that is a DIRE mistake. Like any frame part, they will affect your Defensive Performance and your AP. However, the bigger, more important, aspect is how they affect your weapon specialization as well as your recoil.

A Pulse Blade slash with arms that have poor melee specialization can do half as much damage as a slash performed by arms that specialize in melee combat. That is hugℱe! You need to take your weapons into consideration when choosing your arm💎s!

As for recoil, arms with poor recoil will result in erratic spray patterns. You don't want that. You need to take recoil into consideration as well. Another aspect that doesn't come up as often is Arms Load. Your arms can only hold so much. Some heavier weapons will require arms that can meet their weight requirements.

Don't underestimate the value of your AC's arms. The AC Arms are one of the largest factors for determining how much damage your AC deals.

AC Leg Details

Armored Core 6, AC Build Guide, White AC Tank Bottom contrasted with black body

Legs are about setting your maximum weight Load as well as establishing your mobility options. They are easily the most important part of the AC Frame. As we already discussed in the Load Vs. EN Load section, your leg tyജpe will be what determines your weight. However, what is more crucial is how they affect your ability to move, which is incredibly important in Armored Core 6. Here is the breakdown...

Bipedal Legs

Armored Core 6, AC Build Guide, Pulled out view of the white AC Bipedal Legs contrasted with black body

These are the all-rounder leg types. Bipedal legs provide no extra mobility options, but they are the legs that provide the best stats relative to their weight.

As an example, if you compare the Kasuar Reverse Joint legs to the VP-422 Bipedal legs, you'll find that while these two pairs of legs are close in weight (with the VP-422s being lighter), the Bipedal legs provide a pretty substantial boost in literally every category that isn't Jump Distance and Jump Height.

Hell, The Tian-Quiang Bipedal Legs are shockingly close to the VP-424 Tetrapod legs in stats, despite weighing one-third as much! Basically, if you are looking for the best bang for your buck stats-wise, then Bipedal legs are theꦕ way to go.

Reverse Joint Legs

Armored Core 6, AC Build Guide, Pulled out view of the white AC Reverse Joint Legs contrasted with black body

Reverse Joint Legs are likebad bipedal legs, but though they take a hit in the stats, they can let you jump super high. It is a pretty sizable tradeoff stats-wise, but they give you a huge benefit when it comes to mobility, as you can get an enormous amount of distance without using any energy whatsoever. This means that you can us𝓰e all of your energy for midair quick boosts. It is an enticing proposition and one that we think warrants consideration.

Tetrapod Legs

Armored Core 6, AC Build Guide, Pulled out view of the white AC Tetrapod Legs contrasted with black body

Tetrapod Legs are inherently heavy. So, true speed builds are pretty much out of the question. However, they do allow for greater versatility when it comes to how much you can load on them, and they have the ability to hover in the air for a very low EN cost.

These aren't the most versatile legs, as you will find there are certain enemies that just need a faster AC to fight effectively, but any enemy that struggles against air suppression will be utterly undone by the Tetrapod Legs. There are no two ways around it, there are situatioꦐns where being able to hover above your enemies while raining down heavy blows is simply the best approach.

Tank Legs

Armored Core 6, AC Build Guide, Pulled out view of the white AC Tank Bottom contrasted with black body

While you are probably expecting us to say that the Tank "Legs" are the heaviest, yet the slowest, leg-type, things aren't quite that cut and dry. On the ground, the Tank bottom is actually stunningly quick. This speed, paired with their ability to drift around enemies, makes them very formidable against certain opponents.

Adding to this incredible grounded mobility, they also allow you to fire heavy weapons without any kind of recoil. Oh, and they come with ♛their own boosters which provide fantastic boosܫt stats!

However, unsurprisingly, they are miserable in the air. So, any opponent that likes to fight from the sky can be an absolute night🐷ma✃re for Tank Tread users.

AC Booster Details

Armored Core 6, AC Build Guide, Silver AC Booster contrasted with black body

There is a lot to unpack with Boosters. Let's start with thrust. There is Thrust, Upward Thrust, QB Thrust, AB Thrust, and Melee Attack Thrust. These stats are what determine how fast your boost is while performing those actions.

Alongside these, you have the consumption stats. Those are your Upward EN Consumption, QB EN Consumption, AP EN Consumption, and Melee Attack EN Consumption. Naturally, these stats will determine how much energy is consumed by the respective action.

Like most other things when it comes to building your AC, you will need to favor one over the other. Do you want to be able to perform multiple b🦋oosts for prolonged periods of time or do you want your boosts to be blazingly fast? As you play the game, keep this dynamic in mind and adjust to help minimize either running out of EN too often or not having speedy enough boosts.

It should be noted that some Boosters are also just better for ascending or fo🐼r melee fighting. So, if that is a big part of your game, take those elem🐎ents into consideration as well.

AC FCS Details

Armored Core 6, AC Build Guide, FCS

Finally, we have a straightforward part. Your FCS will determine the effectiveness of your lock-on and aiming. What FCS you use will depend exclusively on what type of weapon you prefer. If you use Blades and Shotguns frequently, Close-Range Assist should be your priority, if you use Assault Rifles, you should focus on Medium-Range Assist, and your Cannons and Bazookas will favor Long-Range Assist.

Beyond that, your FCS will also determine how long it takes to lock on to a target with your missiles. Missile Lock Correction is for locking onto a single target, and Multi-Lock Correction is for locking onto multiple targets.

AC Generator Details

Armored Core 6, AC Build Guide, Generator

As we already covered briefly in the Load Vs EN Load section, your Generator is going to play a substantial role in determining your Energy capacity (EN Capacity) as well as the speed of your Energy Recharge (EN Recharge). Generally speaking, the heavier the generator, the better all these stats will be. But, inevitably, that will also make your AC much slower.

Two other stats of note are the Supply Recovery, as well as the Post-Recovery EN Supply. Supply Recovery will determine how quickly you start building e♈nergy again after it has been fully depleted (the lower this number, the greater the delay), while Post-Recovery EN Supply determines the speed at which you will regain energy once you have begun building energy again.

Lastly, your generator will help determine how much power your Energy-based firearms deal (not blades or missiles). If you use Energy-based Firearms, you will𒀰 need to pay attention to the Energy Firearm Spec. stat.

The Expansion Slot

Armored Core 6, AC Build Guide, Expansion Slot

You'll probably notice that you have an "Expansion Slot", yet there isn't anything to purchase for it. How odd! Well, once you have the ability to invest in OS Tuning, you will be able to slot in a number of different expansions. This includes...

  • Assault Armor: This will create an explosion that will disrupt any nearby enemies while also dealing damage to them. It leaves an energy field behind that will deal sustained damage to your foes.
  • Pulse Protection: This will create a barrier that will stop all incoming fire.
  • Pulse Armor: This will create a barrier that will follow your AC around and greatly enhance your AC's defense.
  • Terminal Armor: This armor will activate when your AP drops to 0, effectively saving you from death.

All of these Core Expansions can be extremely useful. So, which one you choose wi🍌ll depend primarily on your play style.

Next: 168澳洲幸运5开奖网:Armored Core 6: All Missions Guide