168澳洲幸运5开奖网:Armored Core 6 is composed of a wide variety of thrilling missions. These missions have a range of objectives and often require pretty specific approaches. This guide 🌳will compile all the information you need to know about them, as well as give you tips for how to complete them.
For your convenience, any mission that has a guide associated with it will also have that guide linked here. This guide will be updated regularly in the days ahead. Any time another guide is added, we'll make sure to link it where relevant.
Chapter 1
Mission |
Objectives |
Helpful Tips |
Coam |
Reward |
Illegal Entry |
Make It to the launch pad Find the three downed ACs Find the fourth downed AC |
You aren't being paid any extra for taking more enemy units out. So, keep your head down, and avoid drawing too much attention to yourself. Use the walls scattered throughout the stage to conceal yourself when possible. |
170,000 |
Unlock the hanger |
Grid 135 Cleanup |
Eliminate the Enemy Squad Eliminate the Backup Squad |
The majority of these units are quite weak. Missile-firing shoulder armaments will serve you well. There are a few shield-using MTs as well, so bring your Plasma Blade as well. |
68,000 |
Provides Access to Parts Shop Adds a Training Mission |
Destroy Artillery Installations |
Eliminate the Five Artillery Installations (9x) Extra rewards based on number of enemies destroyed. |
Your best bet is to approach from the trenches and pop up once you have a clear shot at the given artillery you are anglin🎉g f꧃or. |
100,000 |
Access To The Loghunt Program |
Destroy the AC |
This AC will swipe at you with its Plasma Blade. You can stay in the midrange, fire your ranged weapons at the AC, dodge their sword swipe by Quick Boosting away, and then zip in and hit the AC with your own Plasma Blade strike. Our 168澳洲幸运5开奖网:Chapter 1 Battle Logs Guide goes into more depth on this fight. |
95,000 |
N/A |
|
Destroy The Transport Helicopters |
Eliminate the Transport Helicopters (x6) There is an optio𒁏nal 🧜Tetrapod-type AC you can battle. Extra rewards based on number of enemies destroyed. |
The Tetrapod is a pretty tough foe early in the game. It likes to lunge forward with its Plasma Blade, ꧅so make sure you are either maintaining your distance or prepared🧸 to dash away. |
80,000 |
N/A |
Attack The Dam Complex |
Destroy all the generator facilities (4x) Destroy the frontline MTs |
You don't have to fight the Tetrapod MT in the eastern corner of the map, or the AC that confronts you at the end of the mission. If you are looking to complete the mission and move on, you can just stick to the objectives. But you will need to fight them to get to collect their Battle Logs. |
190,000 |
N/A |
Approach the weaponized mining ship STRIDER Destroy the STRIDER's leg unit Destroy all sub-generators (x4) Destroy the Eye Withdraw from the deck |
If you stick close to the ship, you will find that there is always debris that you can get behind to shield yourself from the Eye. For a full walkthrough, 168澳洲幸运5开奖网:check out our guide here. |
270,000 |
Unlock Training Mission New Parts Available in the shop Laser Rifle: VP-66LR Plasma Rifle: Vvc-760PR Plasma Missile Launcher: Vvc-70VPM Head: NACHTREIHER/44E Arms: NACHTREIHER/46E Reverse-Joint Legs: KASUAR/42Z |
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Destroy the city's Gatling cannons and Tetrapod MT Penetrate the wall and reach the top Extra rewards based on number of enemies destroyed. |
Consult the 168澳洲幸运5开奖网:Operation Wallclimber guide for a complete breakdown of this mission. |
330,000 |
Adds New Training Mission New Parts Available in the shop Pulse Gun: H1-16: GU-Q1 Laser Cannon: VP-60LCS Active Homing Missile Launcher: BML-G3/P04ACT-01 Pulse Buckler: SI-29: SU-TT/C Tetrapod: VP-424 Tank: LG-022T BORNEMISSZA Booster: BUERZEL/21D FCS: FCS-G2/P05 Generator: DF-GN-06 MING-TANG Generator: VP-20D |
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Retrieve Combat Logs |
Retrieve 5 combat logs (out of a potential 8) Extra rewards based on number of enemies destroyed. |
You will o🌺nly be required to engage with fairly weak MTs in this💦 mission. So, focus more on having a speedy AC so that you can cover more ground There is an AC fight h🌌idden by one of the Combat Logs in the cra🐭ter. If you choose to fight her, consider brining your Plasma Blade. |
10,000 |
AC OS Tuning/Upgrade Unlock Arena |
Survey the Arsenal Interior Annihilate Enemy Craft of Unknown Affiliation |
Consult the 168澳洲幸运5开奖网:Investigate BAWS Arsenal No.2 guide for a complete breakdown of this mission. |
180,000 |
N/A |
|
Annihilate SG Squad In Sector 1 Annihilate SG Squad In Sector 2 Head for Sector 3 |
You won't be able to stay completely out of sight, so head directly for the squad and engage them in combat. Having a good long ranged weapon, like a cannon, will make taking out the turrets easier. Sulla is a tough mech who likes to engage in close quarters combat. However, if you fight him near the perimeter of the stage he will often corner himself, which will let you hammer him with your best weapons꧒. The Balteus is best handled with the Plasma Rifle Vvc-760PR. This rifle will deal solid damage, even when Balteus hasn't been staggered. Consult the 168澳洲幸运5开奖网:Attack The Watchpoint guide for a complete breakdown of this mission. |
380,000 |
Unlock new arena encounters (Rank E) New Parts Available in the shop Gatling Gun: DF-GA-08 HU-BEN Grenade Launcher: IRIDIUM Napalm Bomb Kyorai: MA-T-222 Kyorai Laser Shotgun: VP-66LS Missile Launcher: HML-G2/P19MLT-04 Pile Bunker: PB-033M ASHMEAD Grenade Cannon: SONGBIRDS Missile Launcher: BML-G2/P05MLT-10 Split Missile Launcher: BML-G2/P16SPL-08 Plasma Missile Launcher: Vvc-703PM Pulse Buckler: VP-61PB Head: KASUAR/44Z Head: EL-TH-10 FIRMEZA Core: EL-TC-10 FIRMEZA Arms: EL-TA-10 FIRMEZA Bipedal: EL-TL-10 FIRMEZA Booster: AB-J-137 KIKAKU FCS: FC-008 TALBOT Generator: AG-E-013 YABA |
Chapter 2
Mission |
Objectives |
Helpful Tips |
Coam |
Reward |
Reach center off Grid 086's lower level Annihilate Enemy MT Squad 168澳洲幸运5开奖网:Destro✃y Autonomous Heavy Smart Cleaner Extra rewards based on number of enemies destroyed. |
Check out our walkthrough for a 168澳洲幸运5开奖网:full breakdown🌳 of Infiltrate Grid 086. For the EC-0804 Smart Cleaner battle specifically, you can also 168澳洲幸运5开奖网:follow this guide. |
160,000 |
HC-3000 WRECKER CC-3000 WRECKER AC 3000 WRECKER 2C-3000 WRECKER |
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Eliminate the Doser Faction |
Eliminate the Coyotes MT Squad Extra rewards based on number of enemies destroyed. |
None of the Co𝕴yotes are particularly tough, but they do make good use of homing missiles, so mobility will greatly assist you in avoiding damage. You will fight four groups of Coyotes. Each group has one MT with homing missiles: take꧅ them out first. |
65,000 |
N/A |
Reach the center of Grid 086's Upper Level |
If you have something above you, then the enemy the OPC's lasers will not be able to hit you. All the bridges have struts underneath them that can act as platforms for your AC (whi🌟ch allow you to use the bridge a♔s a shield). 🅺The final area has a sec💟tion covered by an enclosure, take advantage of it as well. For the full step-by-step breakdown of the stage, 168澳洲幸运5开奖网:consult our guide here. The breakdown of the Sea Spider boss fight, on the other hand, 168澳洲幸运5开奖网:can be found here. |
330,000 |
Unlock new arena encounters (Rank D) Unlock NEST New Parts Available Burst Machine Gun: MA-E-210 ETSUJIN Shotgun: SG-027 ZIMMERMAN Shotgun: WR-0777 SWEET SIXTEEN Bazooka: MAJESTIC Stun Bomb Launcher: WS-12000 THERAPIST Pulse Gun: HI-18: GU-A2 Stun Baton: VP-67EB Assault Rifle: RF-025 SCUDDER Dual Missile Launcher: BML-G1/P32DUO-03 Pulse Shield: SI-27: SU-R8 Head: AH-J-124 Basho Core: AC-J-120 Basho Arms: AA-J-123 BASHO Bipedal: AL-J-121 BASHO Tank: EL-TL-11 FORTALEZA Booster: FLUEGEL/21Z Booster: BC-0400 MULE Fcs: FCS-G2/P12SML Generator: VP-20C |
Chapter 3
Mission |
Objectives |
Helpful Tips |
Coam |
Reward |
Retrieveဣ Coral survey daꦺta collected by drones (4/4) Prevent Delivery of the Observational Data Intercept the PCA Enforcement Squad Extra rewards based on number of enemies destroyed. |
The majority of this mission is relatively easy to work your way through, but the very end of the mission has an armored PCA AC. So, having a shotgun in the final encounter is pretty useful. Pair that with a sword to rꦯeally tear✅ through them. |
100,000 |
N/A |
|
Destroy the energy refinery plant Destroy the PCA SP craft EKDROMOI Extra rewards based on number of enemies destroyed. |
You will be going toe to toe with a number of extremely quick and resilient MTs, as well as a few ACs at the end of the mission. Being nimble will be extremely helpful. Those heavy-hitting, slower weapons (cannons and launchers) will have a hard time making much of an impact here, so focus more on close-range weaponry, or middle-range assault weapons. Shotguns and Blades shine in this mission. |
240,000 |
N/A |
|
Eliminate V.VII |
Reach The Destination Reach The Second Destination Eliminate V.VII Swinberg |
You can be seen, you just need to take that unit out quickly if they do spot you. Bring heavy-hitting weapons to help neutralize them quickly. Swinberg is pretty quick, so, if you want to keep up with him, you will need faster AC. Homing weapons will also be extremely helpful (especially when paired with a good FCS for lock𒉰ing on). |
200,000 |
Acquire Liberation Emblem |
Tunnel Sabotage |
Destroy the old device in the facility's center Escape the underground tunnel Extra rewards based on number of enemies destroyed. |
This mission is a great candidate for lower caliber weapons, as most of the enemies you will encounter are nimble, but weak. You will be fighting large g🍃roups of enemies, so bring multi-lock mis🦂sile launchers. Make sure your AC build is built to fly. You will be ascending high up, and crossing over large gaps. |
130,000 |
N/A |
Shut down all ECM fog control devices (3) Engage the hostile machines Destroy the PCA enforcement squad |
You will be fighting a number of pretty mobile units, so bringing a high mobility AC with machine guns will make this mission go smoother. A blade-type weapon also woꦍrks well in this mission. During the final encounter, where you have to face off against the Attack Helicopter for a second time, listen to Ayre, and make good use of the Xylem defense systems. |
380,000 |
N/A |
|
Heavy Missile Launch Support |
Eliminate the Coyotes MT squad Defend the main RaD Missile *extra* Additional rewards🐈 for defen♎ding sub-missiles |
You won't be facing off against particularly tough enemies here, but there will be a lot of them. So, when building your AC, emphasize building a speedy AC, having Missile Launchers that can 💜lock onto multiple opponents, and strong mid-range rifles. Hang out near the missiles. Don't engage approaching enemies too far off, as that will allow units approaching from far off to sneak in and do serious damage. The only exception to this rule is that a PCA Warship will arrive at the 1:15 mark. You absolutely need to make sure you get on top of it and destroy it before it gets to the missiles. |
160,000 |
N/A |
Destroy The Special Forces Craft Decision Mission |
Destroy the PCA SP craft CATAPHRACT |
Fight fire with fire and 💧bring your own tank-type AC. Thiꦺs will allow you to bring your big gun and land the big shots right down the pike. |
300,000 |
N/A |
168澳洲幸运5开奖网:Eliminate the Enforcement Squads Decision Mission |
Eliminate the PCA Enforcement Squad |
This battle will have you return to the same area where you engaged in the Wall Climber Mission, however, this time you will be facing multiple formidable squads of PCA MTs as well as a full-blown AC. You'll want to have a mobile AC that is either equipped with assault rifles to fight in the mid-range, or shotguns and melee weapons to engage in the close range. Multilock missiles will also be useful. |
270,000 |
N/A |
Attack the Old Spaceport |
Destroy all the berthed heavy warships Prepare for enemy reinforcements Intercept enemy reinforcements Extra rewards based on number of enemies destroyed. |
Multilock missile attacks will be extremely useful for taking down each ship's weaponry. Bey🌌ond that, these are slow moving ships, so your slower, heavy-hitting guns will work well for taking them ওout. |
320,000 |
N/A |
Reach center of Grid 012's collapsed area Defeat "Honest" Brute of the Coyotes Extra rewards based on number of enemies destroyed. |
This battles will feature a number of MTs which will only fight back if you cross through a laser that is attached to them. While in this dormant state you will not be able to target these MTs, but you can still attack them. A blade will do the trick! The boss of this stage is extremely dangerous at close range, as they have a flamethrower, but they are too fast to tag with slower long-range weaponry. Rifles should be your weapon of choice when engaging "Honest" Brute. |
50,000 |
Flame Thrower: WB-0000 Bad Cook Stun Needle Launcher: VE-60SNA |
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Defend The Old Spaceport |
Kill Raven |
Close range weapon🥀ry and mobile AC will help greatly in this encounter. |
200,000 |
N/A |
Historic Data Recovery |
Compensation determined by data recovered. |
N/A |
||
Destroy the C-Weapon ICE WORM |
For a full breakdown on how to destroy the Ice Worm,168澳洲幸运5开奖网: read our guide here. |
420,00 |
A-Rank Arena Battles Parts Shop Unlocks Linear Rifle: LR-037 HARRIS Machine Gun: DF-MG-02 CHANG-CHEN Handgun: HG-004 DUCKETT Burst Handgun: MA-E-211 SAMPU Bazooka: LITTLE GEM Jamming Bomb Launcher: MA-T-223 KYORIKU Laser Rifle: VE-66LRA Laser Shotgun: WUERGER/66E Explosive Thrower: DF-ET-09 TAI-YANG-SHOU Laser Lance: VE-67LLA Spread Bazooka: SB-033M MORLEY Diffuse Laser Cannon: VP-60LCD Pulse Shield Launcher: EULE/60D Missile Launcher: BML-G2/P03MLT-06 Split Missile Launcher: BML-G2/P17SPL-16 Active Homing Missile Launcher: BML-G3/P05ACT-02 Plasma Missile Launcher: Vvc-706PM Laser Turret: VP-60LT Pulse Shield: VP-61PS Head: HD-033M VERRIL Head: VE-44A Core: VE-40A Arms: VE-46A Bipedal: VE-42A Tetrapod: LG-033M VERRILL Booster: BST-G2/P06SPD FCS :VE-21A Generator: VE-20A Generator: DF-GN-08 SAN-TAI |
Chapter 4
Mission |
Objectives |
Helpful Tips |
Coam |
Reward |
Reach the end of Depth 1 Destroy NEPENTHES military platform |
You do not nꦑeed any heavy artillery weapons during this mission. A weapon capable of long range fire will be useful dur🅠ing the second half of the mission. Mobility is overrated, take a high AP and high🦹 defense build instead. |
250,000 |
Bipedal: IA-C01L: EPHEMERA |
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Reach the end of Depth 2 Defeat G5 Iguaza Destroy the Autonomous Defense weapon ENFORCER Extra rewards based on number of enemies destroyed. |
You will be squaring off against a particularly nimble AC during this stage, so make sure you have a mobile build that has the capability of taking out a nimble target. So, a lighter AC and weapons on your shoulder for locking on to a target. The Enforcer, on the other hand, likes to lunge forward with big attacks, which leaves them open to weapons that hit hard but don't track. Bazookas, grenade launchers, and cannons can take advantage of those lunging attacks. |
300,000 |
Booster: IA-C01B: GILLS Arms: IA-C01A: EPHEMERA |
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Infiltrate the core of the Depth 3 reactor Destroy the pressure chamber Destroy autonomous defense AC EPHEMERA Escape from the reactor core Extra rewards based on number of enemies destroyed. |
The bulk of this mission will be spent taking out underpowered MTs. So, bring weapons best suited for clearing out large amounts of weaker enemies. There will be an AC fight at the end of the stage. The space you fight them in will favor close range weapons like shotguns and blades. Most of their attacks🐠 are also easily evaded by a lighter AC. |
270,000 |
Unlock S-Rank Arena Battles FCS: IA-C01F: OCELLUS |
|
Ambush The Vespers Decision Mission |
Defeat V.V Hawkins/V.VIII Pater |
Hawkins uses a Tetrapod AC, and will spend a great deal of the battle hovering, which makes it easy to take him out using heavy-hitting weapons. Take Hawkins out𓆏 quickly, and you will be able to double-team Pater. |
180,000 |
N/A |
Intercept the Redguns Decision Mission |
Intercept Balam's main MT force Defeat G1 Michigan and Balam's main MT force Extra rewards based on number of enemies destroyed. |
Michigan is another slow-moving AC. He isn't great at dodging, so heavy weaponry will be his downfall. |
400,000 |
N/A |
Unknown Territory Survey |
Reach the heart of the unknown territory Defeat V.IV Rusty |
Rusty will engage you from the mid-range and close-range distances. His most damaging attack is his sword combo. Your best bet is to bait this attack, then dash out of range and unload a heavy weapon into him. Having fully automatic rifles to clip him as he is zipping around is a great answer to his speedy build, so strap a cannon on your shoulder for those heavy hits. |
260,000 |
Head: IA-C01H: EPHEMERA |
Reach the Coral Convergence |
Defeat V.VI Maeterlinck/G3 Wu Huahai Reach the coral convergence Destroy the Ibis Series CEL 240 |
This mission will start with you battling two ACs. We found that a pair of shotguns mixed with homing missiles launchers ꦗon the shoulders was a good pair of weapons to bring to this fight Afterward, you will find that there are a bunch of giant living cogs. These enemies can be skipped, but they are your battle logs for this mission. Just be careful when engaging, and leap on top of the nearby buildings if you need a breather. Heavier hitting weapons are best for taking them out. The final boss here is a doozy. We found that engaging her with a Tank lower body, dual shotguns and Stun Needle Launchers was able to give us the most consistent results. You will need to pick your shot♓s! |
520,000 |
Generator: IB-CO3G: NGI 000 |
Chapter 5
Mission |
Objectives |
Helpful Tips |
Coam |
Reward |
Escape |
Reach the destination Reach the rendezvous point Annihilate the Arquebus MT squad |
Outside of the "Annihilate the Arquebus MT squad" objective, there is no reward for destroying any of the enemy MTs. Don't be afraid to run. Attempting to clear out every MT will see you run out of ammo and have to do A LOT of punching. Anওd, 𓆉once again, for absolutely no reward. There is a Data Log near the exit, close to the Tetrapod MT. Use your jamming gun on the Tetrapod so that you can scan the log and then make a run for it. |
Head: AH-J-124/RC JAILBREAK Core: AH-J-120/RC JAILBREAK Arms: AA-J-123/RC JAILBREAK Legs: AL-J-124/RC JAILBREAK New Parts Available in Parts Shop Needle Gun: EL-PW-00 VIENTO Grenade Launcher: DIZZY Laser Rifle: VE-66LRB Split Missile Launcher: HML-G3/P08SPL-06 Laser Dagger: VP-67LD Grenade Cannon: EARSHOT Split Missile Launcher: BML-G2/P19SPL-12 Dial Missile Launcher: BML-G2/P08DUO-03 Vertical Missile Launcher: BML-G1/P07VTC-12 Container Missile Launcher: BML-G1/PS9CNT Plasma Missile launcher: Vvc-706PM Head: VP-44D Head: VE-44B Arms: VP-46D Tank: VE-42B FCS: VE-21B Generator: VE-20C |
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Take the Uninhabited Floating City |
Defend Xylem's control tower |
This mission plays a lot like a tower defense game. Enemies will travel down one of the three lanes, and you need to intercept them. You can hang out partway down the center lane and hop between lanes when necessary for the first two minutes, but then enemies will start coming out quicker than you will be able to tak𝐆e them out. At one point a giant swarm of missiles will attack the tower, make sure you have good multi-lock weapons equipped so that you can intercept them. Once the snipers come out, activate the defense systems. |
385,000 |
N/A |
168澳洲幸运5开奖网:Intercept the Corporate Forces Decision Mission (A Route) |
Eliminate the assimilated corporate craft Go to "Chatty" Stick's rescue Defeat V.I Freud Extra rewards based on number of enemies destroyed. |
You will have to face off against the AA22: Heavy Cavalry / Arquebus Main Squad Member. This is a slower moving Bipedal AC, but watch out, as it hits quite hard and will constantly shield itself, helping to heavily mitigate the damage it takes. A fast moving AC with highly damaging weapons is a good counter. After rescuing Chatty from the LCs, he will be destroyed by Freud. This is unavoidable. V.I Freud is a highly mobile Bipedal AC who has fairly light weaponry. If you have fully automatic rifles equipped, you can quickly dismantle him. However, homing missiles to stagger him, followed by laying into him with heavy weaponry while he is staggered, is also a viable strategy. |
440,000 |
N/A |
168澳洲幸运5开奖网:Eliminate "Cinder" Carla Decision Mission (B Route) |
Eliminate "Cinder" Carla Extra rewards based on number of enemies destroyed. |
You will face off against V.II Snail in this mission before you head for Carla. He's another slower big boy AC, so, swarming him with hard-hitting close range weaponry will do the trick nicely. The final conflict will have you face Carla and Chatty. Both of their ACs are poorly equipped for hitting a fast-moving AC. However, they will fill the battlefield with missiles. So, an evasive AC works well here. |
81,000 |
N/A |
Breach The Karman Line A Route |
Destroy the Arquebus interceptor fleet Destroy the Arquebus interceptor fleet in the se🌺cto🌌r ahead Defeat Rusty |
This mission will provide you with infinite boost, so take advantage of that and equip a booster which doesn't have great capacity, but has excellent boost speeds! |
470,000 |
Head: EL-PH-00 ALBA Core: EL-PC-00 ALBA Arms: EL-PA-00 ALBA Bipedal: EL-PL-00 ALBA |
Destroy the Drive Block B Route |
Destroy all large Skyrmion generators (4/4) Escape from the Drive Block Defeat V.II Snail |
You will face off against the Smart Cleaner again. The strategy here will sꦐtay more or less the same as in the first fight. You will fight another version of Balteus here. Unlike the Smart Cleaner, this version has new attacks. While this version of Balteus hits harder, they also have much easier to dodge attacks. Moreover, they are less evasive, and more suscep♌tible to heaꦯvy fire from slower weapons. |
630,000 |
N/A |
168澳洲幸运5开奖网:Shut Down The Closure Satellites A Route Ending |
Defeat Ayre |
This mission is a boss fight against IB-07: SOL 544 / Ayre. 168澳洲幸运5开奖网:Check out our guide here. |
550,000 |
N/A |
B Route Ending |
Destroy the ramjet engines Defeat Handler Walter |
IB-C03: HAL 826 / Handler Walter will be your final fight here. He pilots a Bipedal AC with some hard-hitting energy weapons. Walter is pretty hard to pin down, so you will probably want to bring fully automatic weapons to stun him, with heavier-hitting stuff on your shoulders for dealing damage while he is staggered. |
340,000 |
Head: IB-CO3H: HAL 826 Core: IB-CO3C: HAL 826, Arms: IB-CO3A: HAL 826, Bipedal: IB-CO3L: HAL 826 |