When you are to Investigate the BAWS Arsenal, you will find that things are eerily silent. 168澳洲幸运5开奖网:Armored Core 6 isn't known to go easy on players, so that is pretty obviously a bad sign. However, what you will quickly find is that even if you can't see anyone else, you are most certainly not alone.

Related: 168澳洲幸运5开奖网:Armored Core 6: Beginner TipsThe primary gimmick of this mission is that your enemies will be invisible. Which, you know, seems sort of unfair๊. However, while some of these encounters can be pretty rough, we have all the tips and tricks you🧔 will need to emerge victorious.

Dealing With The Stealth Mechs

Armored Core 6, Investigate BAWS Arsenal No.2, The laser beam leads the way

You have one tool that will help you tremendously in this battle: your radar. That's right, pressing down on the D-Pad will send out a pulse that will identify enemies. This will help reveal the location of the Invisible Mechs as well. You will be wanting to press this button regularly when you aren't sure where the hidden mech is.

Once they are made visible, you can lock onto the Invisible Mechs. Once you are locked on, you can use homing missiles to hit them, even if they are still technically invisible.

Another dead giveaway is their rifle blasts. Since they use energy weapons, a trail of electricity will follow each shot. That trail will, obviously, lead you straight to these hidden hooligans. Thankfully, these guys like to stay in the same spot until they are discovered. So, once you know where they are, you don't need to be particularly worried about them running away.

Be careful, once you do discover the location of an Invisible Mech, and start bombarding them with heavy shots, they will start looking to run away. If they successfully jump away, then they will be able to create quite a bit of space between you and them.

Suggested Loadout

Armored Core 6, Investigate BAWS Arsenal No.2, Double Plasma Rifle loadout

While you could most certainly use a number of builds to find success in this stage, the faster your mech, the more capable of dodging en🐠ergy blasts you will be. Reverse-Joint legs will also make your life easier in the final encounter, as💙 there will be a number of these mechs hidden up high.

Moreover, we strongly recommend bringing the Vvc-760PR Plasma Rifle that is available for purchase. This gun allows you to move without stopping, while also dealing a hefty amount of damage. Better yet, if it connects with the ground it creates a small electrical explosion of sorts, which means that you will be able to reveal one of these concealed cretins, even if your shot is slightly off the mark. Better yet, go for two of them.

Investigate BAWS Arsenal No.2

Armored Core 6, Investigate BAWS Arsenal No.2, Dealing with the first Stealth Mech

Objective

Survey the Arsenal Interior

After you investigate the opening area, and find absolutely nothing of note, you will enter into a large area. Here you will go mono-a-mono with the first Stealth Mech you encounter. They will begin this encounter standing in the center of the ledge on the other end of this area. Obviously, this makes them pretty easy to find the first time. Once you encounter them, un🃏load everything you have into them. Ideally, you want to be able to take them out before they can make a run for it.

Where To Find The Archive Data

Armored Core 6, Investigate BAWS Arsenal No.2, The downed mech

After taking out the first invisible mech, stick to the right wall. Follow this wall until you find a downed mech leaning up against it. If you scan this mech, you will obtain the Video Record: BAWS Guard's Last Words. But hold your horses, there is another Invisible Mech waiting to ambush you!

Armored Core 6, Investigate BAWS Arsenal No.2, Locating the ambushing mech

With your AC facing the downed mech, and the wall to your right, there will be a building to your left. Around the corner to your left (standing in front of that building) there will be an invisible mech waiting to ambush you. They will stay completely still, even when you are relatively cl♔ose. Use your radar to locate them, then unload everything you have into their frame.

This mech isn't like the first one you face off against. Instead of shooting at you from a distance, it has an energy whip. It is far more aggressive than its ranged counterpart, but that means it is also way more visible. Watch out for that whip, it is extremely long and this mech can swing it vertically.

Armored Core 6, Investigate BAWS Arsenal No.2, The second encounter with the stealth mechs

The next encounter will be against two Stealth Mechs at once. One of them is hanging out beside the giant closed doors (they'll be to the right of them). Once you start engaging this mech in combat, a laser whip variation will engage you as well. Focus on taking out the ranged unit first, then take on their melee-focused friend.

Armored Core 6, Investigate BAWS Arsenal No.2, The hallway ambush

Finally, head toward the checkpoint, you'll open a door and then head down a tunnel. BUT IT IS A TRAP! You will now engage in a 3v1 battle against two long-range Stealth Mechs and one Laser Whip-using Stealth Mech. Unfortunately, you can't trigger this encounter without entering into the tunnel. So, you will need to put yourself in a compromising position. Slowly back your AC into the tunnel, facing the arena you just came from, and the second you see "..." appear at the top of your screen, use your Assault Boost to get out of that tunnel.

Armored Core 6, Investigate BAWS Arsenal No.2, The final encounter before the boss

This battle will be against two ranged units and one whip-using unit. By this point, you should know the drill... Follow the trail of energy to find the mech, then unload on it once you close the distance. Focus on the ranged units and then move onto the melee unit once you have cleared them out. Now, head back into the tunnel. You will pass ꦆthrough a checkpoint and begin the final phase of this mission.

BAWS Arsenal No.2 Boss Battle

Armored Core 6, Investigate BAWS Arsenal No.2, The armored whip mech

Objective

Annihilate Enemy Craft of Unknown Affiliation

After you head to the center of the eerily empty arena (spoilers, it isn't empty), you will be confronted by five of those invisible mechs. Three of them will be the ranged units that you have fought multiple times now. They are clinging to the walls surrounding you. All three of them will be pretty high up. When they fire, they take turns. So, prepare to dodge three energy shots in a row. The more you take out, the les💯s dodging in the air you will have to do.

However, those three mechs, while annoying, aren't the primary threat here. There is a fourth mech. This one is a version of the energy whip mechs you have already tangled with a few times, but it is much tougher. For starters, this one has an energy shield. You won't be able to damage it until you punch through this shield. If that wasn't bad enough, it is also equipped with a Plasma Rife of its own to compliment its whip.

Unlike the stagger bar, an energy shield will not regenerate. So, any stray shot you land will reduce that shield's endurance permanently (until it breaks, at least).

Armored Core 6, Investigate BAWS Arsenal No.2, Dodging the energy bolt at the last second

It is a mistake to try to fight the whip-wielding mech when the other three are sniping you from afar. So, focus on getting distance from the whip-user, and fly up high to clip one of the Invisible Mechs. Unload everything into it, then boost away from the whip-wielding mech and take out another. The quicker you can get rid of the ranged units, the better. You will likely sustain some damage from the whip-user while taking them out, but if you have a lighter AC then you should be able to keep away from the melee mech somewhat effectively.

Once you have cleared out the final ranged mech, you can deal with that whip-cracking creep once and for all. If you have an Vvc-760PR Plasman Rifle and Reverse-Joint legs on you, this will be an easier battle. That energy whip is extremely dangerous if you are on the ground. However, it is far less spicy when you are in the air.

You do need to stay away of the whip attack while you are in the air, but if you are sharp with yo﷽ur Quick Boosts, you should be able to dodge most of them.

Armored Core 6, Investigate BAWS Arsenal No.2, Hitting the whip mech with the Plasma Rifle

Similarly, if you are firing down at the ground while in the air, the splash damage of the Plasman Rifle gives you an excellent advantage, as it is legitimately hard for the whipped wonder to escape you. However, no matter what your loadout is, try to be in the air as much as possible. Keep hopping up and over y💜our opponent while🥀 raining down energy on them.

The Whip-Wielding mech will have the same Plasma Rifle as you if you are rocking the Vvc-760PR. However, since it spends most of its time on the ground firing up at you, it isn't using this weapon particularly effectively.

You may need to repeat this encounter a few times, especially if you take a significant 💧amount of damage from the ranged units, but with a little persistence you will make these mechs disappear in a different way♉.

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