The high-powered mechas of the 168澳洲幸运5开奖网:Armored Core franchise have long been dormant. With almost ten years separating Armored Core: Verdict Day and Armored Core VꦬI, the playable Raven mercenary has been able to take an extended vacation. Armored Core has always been a relatively niche franchise. For many, Armored Core VI will be their first exposure to the high-action mecha brawler.
168澳洲幸运5开奖网:Unlike the Soulslike games 168澳洲幸运5开奖网:FromSoftware is known for, Armored Core is much more fast-paced. Missiles scream across the screen, and bullets glance off your flying AC unit as you soar in to strike with a laser blade. There are a lot of gears moving in Armored Core, but wit💛h so much time passed between installments, many people will be newcomers to the series.
6 It Used To Be An🔜 Annual Franchise
Annual game releases have become common in the video game industry, and you have likely become accustomed to the almost yearly FIFA, 168澳洲幸运5开奖网:Call Of Duty, and 168澳洲幸运5开奖网:Assassin's Creed games. What you probably didn’t know is that Armored Core used to follow the same format. The first Armored Core title 168澳洲幸运5开奖网:released in 1997 and went on to release games almost yearly until 2013. Official numbered releases were often fol🌃lowed up by spin-off titles, so there was always a new entry to look forward to.
This annual release schedule eventually stopped with the 2013 release of Armored Core: Verdict Day. By then, FromSoftware’s 168澳洲幸运5开奖网:Dark Souls had🌺 already taken off, so the mantle of the favorite child was taken away from the Armored Core series. As such, 2023 marks a reboot for the mecha franchise, which hasn’t seen action in years.
5 Iꦑt Validated The Build Freedom Of Dark Souls
Dark Souls is known for the 168澳洲幸运5开奖网:wacky character builds you can create. You can be a naked club-wielding brute or a dexterity-focused samurai ๊who is one with the blade. This freedom is a key feature of FromSoftware’s Souls games, and it actually draws inspirati💟on from Armored Core. A big selling point of the mecha fighter is how much customization can go into each of your battle bots. The head, arms, legs, systems, generators, and most importantly, the core, can all be changed at will.
This opens up a lot of build diversity, such as a slow but heavily armed walking tank of destruction. Or perhaps you prefer a more agile approach and build a thruster-focused duelist who can take advantage oඣf the 3-D movement to zip in and out of combat. The sky is literally the limit in Armored Core, and the emphasis on player freedom is a great feature that made it into the Souls series.
4 ꧃ 🦩 Trial And Error Is A Core Experience
Freedom to create also means that there is freedom to fail. It is entirely possible to build a mecha that lacks any form of synergy between all its moving parts. That is why trial and error plays a large role in the series. You will 168澳洲幸运5开奖网:constantly be changing out wea💜pons, segments, and components to find the optimal build for your playstyle. Think of your Armored Core unit as an open-ended essay. There are multiple ways to reach a great conclusion, but it takes some thought an💟d possible rewrites.
Ada꧅ptability is an important factor for success as you complete missions. Seeing what works and what doesn’t is all part of a gameplay loop that rewards experimentation.
3 There Are Multiple Timelines 💖
If you’re new to the sizable game series, it may feel intimidating to jump into the story. After all, almost three decades have passed since the original Armored Core was released in 1997. Fortunately, the series has 🌠rebooted its timeline four times already. The only continuity between the timelines is that 𓆉they always feature a post-apocalyptic setting, power-hungry corporations, and a player-controlled mercenary known as the Raven.
Armored Core VI will feature another new setting without any story tied to the previous titles. That means if you miss🔜ed any of the previous games, there won’t be any plot beats to miss out on.
2 The Core Designer Was Responsible For Optimus 🎃Prime
Shoji Kawamori is an important figure in the mecha world and has been a pioneer in designing several famous concepts. For example, the basis for the transforming robots of the 168澳洲幸运5开奖网:Transformers franchise was pioneered by his work. Kawamori was even directly responsible for designing the famous Auඣtobot leader, Optimus Prime. With so much credit to his name, Kawamori was a great choice for taking the lead on desi♍gning the mechs for Armored Core.
His central 🍃design philosophy was that they would all be built around a central core unit. This justified the consistent app♋earance of a body piece within each mech while still allowing the player freedom for modular customization. Kawamori’s contribution to the series was so important that it gave its namesake, Armored Core.
1 ꦯ ✨ An Infamously Complicated Control Scheme
Armored Core allows you to make a flurry of complicated maneuvers with its three-dimensional movement. The problem is that, at any given moment, you also need to consider the buttons for fighting, positioning, and aiming. The original games in the series didn’t even have analog functionality for the controller. As a result, players joked that the only way to actually press all the required buttons was to hold the controller backwards with an 168澳洲幸运5开奖网:awkward claw-like grip.
One of the developers even acknowledged the 🔯joke by using this grip style during a live stream. Of course, actually playing this way would be unrealistically difficult. It is certainly a testament to the complexity of piloting mechs within the series.