168澳洲幸运5开奖网:As Dusk Falls is one of the most compelling narrative games in recent memory. And it all begins with an engaging first chapter where you're introduced to several main characters and their family members. However, the cꦏhapter is more than just a simple introduction to the world. You also get to partake in an exciting heist and a thrilling hostage situation.
Throughout it all, you're tasked with making a 𒁏litany of choices. These aren't just superficial decisions, either. You get to dictate how the whole adventure plays out. All those choices and their consequences are covered in this complete walkthrough.
Updated August 18, 2022: We've updated this article to include a video walkthrough for the first chapter of As Dusk Falls.
Memory Game
After an opening scene of Zoe Walker, you get to a more wholesome sequence where Vince plays a memory game with his daughter, Zoe. You have to test her first, so you must choose something and see if she can remember its color. These are your options:
- Old Fence
- Big Truck
- Restroom
- Sky
- Our Car
Your choice impacts the dialog but does not affect the game you're playing, as she gets the answer right no matter what.
Now it's your turn. So look at the shot of Vince and his daughter on the bench. Then if you're ready, tell her so. She asks you how many stars are on her backpack. You have the following choices:
- Five
- Six
- Seven
- Peek (This option appears after a few seconds)
The correct answer is six. If you get the outcome after peeking, the little girl won't be happy with your cheating. If you get it right without cheating, Zoe is disappointed to lose, but she accepts your victory in the memo🌄ry game.
On The Road With Family
Once the memory game is over, Vince and his family get back on the road. Tap the 'A' button when prompted to start the car. For most of the ride, you participate in some chit-chat, which reveals so꧋me of the family's backstory.
Eventually, your wife, Michelle, and dad, Jim, get into a bit of a dispute. You're stuck in the middle and have to pick what to say. Here are the options:
- "Michelle, leave it alone."
- "Jim, Enough."
- Stay out of it
Naturally, the person you don't side is a bit upset by that. Whereas, by staying out of it, the tension between Jim and Michelle remains. They don't get much time to argue, though, as you almost ꦐrun into another car.
Vince starts to lose control of the vehicle, and you have to hit some quick-time events. If you fail, Zoe accidentally bites her lip. The car gets damaged regardless.
Deal With The Dog
In your first sequence controlling Jay, he and his brothers turn up at the house they're looking to rob. You have a quick talk with Tyler before learning the safe code is 5926. The g🐈ame challenges you to remembe🍒r this number later.
To get inside, you hop the gate. Unfortunately, though, this puts you face-to-face with a very protective dog. These are the choices you can make and their consequences:
Choice |
Consequences |
---|---|
Sneak Past |
|
Throw Stick |
|
Talk To [The Dog] |
|
If you get int🙈o a chase 𝓰with the dog and fail the QTEs, you will still lock him up but pick up injuries in the process.
Regardless of how you deal with the hound, you end up in the house.
Search The Sheriff's House (Downstairs)
Now that you're in the Sheriff's house, you and Dale can look around. Yoꦓu🏅r brother suggests wrecking the place, and you can be for or against the idea, but it doesn't seem to impact his actions.
While downstairs, you have to search for the safe. There are four things to interact with:
- Framed Picture
- Photo
- Cabinet
- Wallet
You only get the chance to mess with two of them. It doesn't really matter which you choose as the story continues down the same path regardless. Yet, if you do inspect the wallet, you can steal the money from it.
Dale doesn't take the stealthy aspect of the robbery too seriously as he roots around in the Sheriff's fridge. And in a juvenile prank decides to pee in the guy's lemonade. He orders you to help - you can agree to or not. If you decide to join in, you pee in the cola.
When the bathroom break is done, you head upstairs and find the Sheriff's wife in a wheelchair.
Check-In At The Desert Dream
You're back with Vince and his family for this section. The first decision to make involves the bell at the front desk. You get the option to ring it or wait.
If you ring it, you get a chance to ring it again. The woman working there, Joyce, will come out faster if you use the bell twice, but she'll be annoyed at you.
Vince asks for two rooms, yet he only has enough money for one. These are your options and their consequences:
Choice |
Consequence |
---|---|
"Please?" |
|
"One Room." |
|
"Talk To Manager." |
|
When you get to your room, Zoe immediately tests your parenting skills. She starts jumping on the bed, which Vinc🔜e isn't happy about, so he asks her to s🏅top.
The girl claims she'll stop if you let her watch TV. You get to decide whether you let her or not. Naturally, she will be happy if you agree and upset if you don't.
Stay With Michelle Or Go With Jim
Jim eventually enters, commenting on the room situation and Zoe's mood. He plans on going on a walk with your dog, Zeus, and wants you to join. Michelle, on the other hand, wants you to stay and give her a back rub. Your choice completely changes the next scene.
Stay With Michelle
If you stay in the motel room with your wife, Zoe will leave with Jim. You get an interactive segment where you give your wife a back rub. S𒅌he reveals that Zoe's teacher has suggested that the girl should skip a grade because she's so advanced.
Michelle believes it could be good for her. Vince, however, shares concerns about her being the runt of the class and the added stress the situation will have on Zoe. You get to decide whether she should go up a grade or not. Michelle will be happier if you agree with her.
Go With Jim
When you select to go with Jim, Michelle is clearly unhappy with your choice. But you and Jim go for a walk anyway. The two🦋 of you talk for a bit, and there are 🐻a few dialog options - you can choose what you like.
Shortly after, he asks to move into your house. You can either tell him it's not a good idea or that you'll talk to Michelle. Of course, he's happier if you sa🌳y you'll talk to Michelle.
Respond To The Robbers
At the end of this Vince section, the Holt brothers burst into the motel and point a gun at you. Tyler tells you to get on the ground. You have three possible responses:
- Refuse
- Say, "Who are You?"
- Do It
Any respo⛎n꧃se other than doing what they say gets you a punch in the stomach before the scene ends.
Deal With The Sheriff's Wife
Now, you return to Jay, who is currently inside the Sheriff's house staring at his wife. She makes a beeline for the help button. You have four choices:
- Run
- Yank Help Button
- Stop Wheelchair
- Calm Her Down
Only by yanking the help button can you stop her from calling for assistance. If you choose to stop the wheelchair or calm her down, you𝓀 get another chanc📖e to grab the button.
Whether help is on the way for her or not, you enter the Sheriff's office to find the safe.
Find And Open The Safe
The safe you're looking for is inside the sheriff's office. More specifically, it's in the bookcase. When you first search there, you will find a book on birdwatching. So, you must search again to locate the safe💧. You can look at the other stuff in the room if you 🌠like, but it all seems inconsequential.
When you find the safe, Jay will quickly realize he lost the piece of paper that contained the code. Therefore, you must remember the combination from earlier or force it open.
Open Safe Using The Combination
The code for the safe is 5926.
When youꦚ're putting the cash in🅘 a bag, Dale asks you a hypothetical question about what you'd do with the money if it was all yours - this only occurs if the sheriff's wife didn't trip the alarm. You can answer what you like as it doesn't impact much going forward.
At the end of the scene, the two brothers head for the exit. This leads to you dealing with the sheriff downstairs.
Forcing The Safe Open
If you input the wrong code twice, Dale comes to help out. Together you try to open the safe with a crowbar. While trying, the sheriff pulls into the driveway. You get two dialog options:
Choice |
Consequence |
---|---|
"We Need To Go!" |
|
"We Can Open It." |
|
If the wife called for help earlier, you won't have time to open the safe before the sheriff enters the house, meaning you automatically go to the dealing with the sherif♊f upstairs sequence. Plus, one of the dialog options is worded differently.
Dealing With The Sheriff Downstairs
When you get downstairs, the sheriff comes waltzing into the house.
If you opened the safe with the combination and didn't let the wife raise the alarm, then you can get out of the house without being seen. But you must pass all the QTEs to do so.
Alternatively, if you either opened the safe by force, let the wife raise the alarm, or mess up your QTEs, the sheriff finds and points a gun at Dale. At this moment, you can either try to fight off the sheriff or run out of the front door.
Choice |
Consequence |
---|---|
Fight Off Sheriff |
|
Run To Door |
|
If you try to fight the sheriff but mess up the QTE, the rest plays out the same way as th🔴e Run To Door choice.