Ubisoft has just shown off eight minutes of Assassin's Creed Mirage gameplay, breaking down how the game will not only return to the series' roots but also iterate on what came before it.

We saw classic stealth moves, like being able to bl🍎end into crowds and tall grass, but taking down targets has seen an overhaul. Not only can you mark them with classic-style eagle vision, highl𝓀ighting objectives in gold and enemies in red, but you can select a number of enemies to take down in a chain combo all at once. We saw Basid leap from enemy to enemy to enemy, one-shotting each and every one of them.

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As for combat outside of stealth, it also looks very classic Assassin's Creed with a sprinkle of modern. Basid parries an enemy and one-shots them, and doesn't appear to have a shield. However, there are some elements of the newer series still present in Mirage. For instance, quests reward you with materials like steel, which is used for crafting. You can also upgrade and acquire tools, like sleep darts. In a lot of ways, Mirage looks like a blend of the original Assassin's Creed trilogy and the new, pre-Infinity trilogy, that being Origins, Odyssey, and Valhalla. This is something the official Twitter account has even .

Something else we saw return in the new gameplay trailer wa📖s the newer eagle mechanic. This means you can summon a bird to scout from the air, marking enemies and𒀰 finding objectives. However, you have to be careful as enemies can attack your eagle.

Assassin's Creed Mirage's parkour has been described as 168澳洲幸运5开奖网:"closer to the Ezio games", AKA Assassin's Creed 2, Brotherhood, and Revelations. You can see elements of it in the new footage and in the gameplay reveal, as each climb is more akin to a puzzle where you're tasked with finding the right leverage points, rather than the more recent take of 'assassins can climb anything'. The choice to style parkour on Ezio isn't too surprising given that marketing has run with the slogan that Mirage is a "return to roots", bringing Assassin's Creed back to what made it a hit in the first place.

Senior game designer Marco Maresca said that, in particular, it feels closer to the Ezio games because parkour is about "Keeping the flow and momentum going", with more verticality. If you've played the newer games, you'll know how sparse the maps can be, so tighter city settings are much rarer and we spend far less time in the few that we do find. But it's not all old parkour, as Mirage also introduces pole vaulting, letting Basim cross huge gaps.

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