Summary
- The barred door puzzles in Assassin's Creed Mirage have become too common and fans are starting to get tired of them.
- Some fans feel that the barred door puzzles are just padding in the game and artificially increase playtime.
- It seems strange for a game obsessed with realism to have so many barred doors with nobody inside, raising questions about their existence.
If you've been playing 168澳洲幸运5开奖网:Assassin's Creed Mirage at all this past couple of weeks, you've almost certainly run across a barred door or 12. These puzzles force you to search for a small crack or open window in the same building for a good angle to chuck a throwing knife at the lock, allowing Basim to enter the building and collect the spoils within. They're a very common sight for Assassin's Creed fans, mostly thanks to them making the jump from Valhalla, but it's seems like they've become so common that fans are starting to get sick of them.
This sentiment was first shared by Reddit user Steven8786 on the Assassin's Creed subreddit, who explains that their "heart honestly sinks" whenever they come across a barred door puzzle, and claims that they've only been included to "act as padding" and artificially increase each player's time in the game. Other share the same sentiment in the replies, wishing that Ubisoft would calm down with the sheer amount of them and occasionally let people enter a building and loot a chest with no strings attached.

Assassin's Creed Mirage Is So Mid I've Gone Back To Syndicate
Syndicate's Jacob and Evie Frye offer so much more than Mirage's Basi♈m.
Steven8786 and another Reddit user called AbsurdlyLowBar also point out how ridiculous the entire concept is to have to unbar a door from the outside when there's nobody home. For a game and series that's so obsessed with crafting detailed and realistic worlds to explore, it's pretty weird to see so many building with a barred door that has nobody inside, making you question how the thing was barred in the first place. The entirety of Baghdad must have assassin-like reflexes and bags full of throwing knives.
It's also pretty strange how Assassin's Creed Mirage was supposed to be a return to the old formula, but has decided to keep Valhalla's obnoxious door puzzles rather than the lockpicking mechanic from the older titles. Reddit user Lacha_Sawson is just one of many that wish Ubisoft has just brought back the lockpicking mechanics from either Unity and Syndicate, and some even wish that Ubisoft had used this opportunity to come up with a new lockpicking method that would rival the ones from Starfield and BioShock.
These puzzles aren't universally despised though, as there are some people that believe the concept is sound and entertaining enough, but that Ubisoft uses them so much that they begin to feel like a chore. Then again, if you're playing a Ubisoft game and not expecting a healthy heaping of repetitive busywork, then fool on you.