It may not seem like it, but against all odds, VR games have been around for a while. It used to feel like VR was a fad that would eventually die out when devs realised that🍎 no one likes wearing massive devices on their heads while gaming. Of course, this was back when games like Moss and Astro Bot Rescue Mission were considered peak VR games – they used VR devices, but the third person perspective made it seem pointless. And so I continued wondering why the medium was still a thing, and tuned out whenever a new VR game was announced. Tha🐲t was until Valve threw its hat into the ring in 2019.

Perhaps it was because Valve instantly became the biggest player on the VR scene, or perhaps it was because it was using one of my favourite ever games to do so, but I needed Half-Life: Alyx. However, it was still just one game – I wasn't going to buy a VR device only to play Alyx and then let it collect dust. This was compounded by the fact that I didn't even have a powerful enough gaming PC at that time. So, unlike the pistol that snaps into your hand in the game, Half-Life Alyx was out of reach. At least, until a friend of mine decided to get it. He had a VR device thanks to his work as an architect and decided to put it to better use than looking at 3D modeled homes.

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I got the call from him and was there within minutes – finally, I had a chance to see what VR could do in the hands of one of the biggest video game companies in the world. It was as you'd expect: I was picking things up, throwing them around, and even juggling them – this was the VR that sci-fi movies promised me, the virtual world in the palm of my hands. VR was finally becoming the thing that I wanted it to be. But it didn't last long, as my friend had to return the device to work the same evening. That was it. I’d tasted power and I wanted more. I've been chasing that high ever since, and now Ubisoft has decided to have its say.

A media day at the Ubisoft Mumbai office showcased a few of the India studios' contributions to some of the recent titles, among them being Assassin's Creed Nexus. AC has been close to my heart ever since the first game launched – which, coincidentally, I first played at the same friend's house. But since I didn't care much for VR, I hadn't paid much attention to Nexus. All it took was 30 seconds playing as Ezio in Venice to blow my mind.

Assassin's Creed Nexus

We were loaded into a specific part of the game where Ezio climbs a tower being patrolled by enemies, but before moving or even looking around, the first thing I did was try and stab an innocent passerby with my hidden blade. I realised that my colleague Eric was absolutely right about 168澳洲幸运5开奖网:how much fun the blade is to use.

After a few gasp🧸s from the NPCs (and Ubisoft staff, clearly expecting a more peaceful Ezio), it was time to try out the main pillar of the AC series - the parkour. You must remember, at this point the pinnacle of VR games for me had point and click movement, so when I seamlessly hurdled over three wooden 𒁃poles to get to the other side of the canal, I felt like the caveman who discovered fire.

While I was still processing this information, the Ubisoft dev who was coaching me through the game told me to try climbing. I still remember the moment when they said, "Oh, and the climbing is like that of the newer games." The reason I remember this line was because it was all the information I needed. Grabbing ledges, window sills, and corners came intuitively as I scaled the building in mere seconds. Even moving sideways along ledges came automatically to me. It's evident that the developers have worked on making the climbing feel as real as possible. As for the combat, while it wasn't anything revolutionary, Ezio's hidden blade and throwing knives made me feel like a true member of the Brotherhood.

I left the Ubisoft office feeling as though I had been living under a rock. Had VR grown by leaps and bounds while I was fixating on Half-Life: Alyx being the epitome of the medium? Or has Ubisoft truly shown us what the medium is capable of? It's not like Nexus is the only game that's taking advantage of VR – 168澳洲幸运5开奖网:Asgard's Wrath 2 looks absolutely stunning too. But making a core mechanic of one of the most popular video game series in recent history seem effortless in VR is a masterstroke by Ubisoft, and my ne🍌w reason to buy an expensive headset only to abandon it to gather dust.

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