168澳洲幸运5开奖网:Games based on movies have always been a trend. It's part of the greater marketing process that tends to come with high-budget films. Most of the time they don't translate to a game format very well because they are rushed projects designed to be a cash grab. 168澳洲幸运5开奖网:They perform poorly, and the world usually quickly moves on.

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However, there's one game in this category that seemed to go beyond the parameters of being just poor performing. Believed to have caused a two-year crash in the game industry, the E.T. game created by Atari caused controversy that was so potent it staggered the minds of the public for years. Here is everything you should know about the history of the E.T. Atari game that starred the168澳洲幸运5开奖网: friendly alien himself.

10 It Had 🌸A Sole Creator 🍬

E.T. leaving his ship in the E.T. atari game

The game . Warshaw had worked on some of Atari's most successful games previously such as that of Yars Revenge and Atari's adaptation of Indiana Jones: Raiders of the Lost Ark. Therefore, he seemed like the most qualified for the job and was even approved of by Steven Spielberg. After creating E.T., Warshaw eventually left the world of game development. He returned to college and now is a psychotherapist with a practice in California.

9 🐬 It Was Created In A Month And A Half

e.t. collecting a leaf in the e.t. atari game

Back in those days, the standard timeframe to create a halfway decent game was usually a little under a year, around 10 months. For context, . This was because Atari wanted to get ahead in marketing for the holiday season, especially with E.T. being one of the hottest selling licenses that year. The holidays can make or break revenue for a retail company, many depend on those two months as a big portion of their money-making. For Atari, the E.T. game's success would truly determine their future.

8 It Didn't Directly Cause Atari's Bankruptcy

e.t. leaving the forest in the e.t. atari game

E.T. was just one small microscopic part of what brought Atari's demise, it wasn't the main downfall. Before that, they'd had their fair share of product flops. One that was a similar situation to E.T.'s was a Pac-Man port they'd ordered too many copies of. Like E.T., Pac-Man was extremely popular when it came over to the west from Japan. Everybody wanted to capitalize on it and Atari was not to be excluded. Sadly, the Pac-Man port didn't sell as well as they'd hoped.

7 It Wasn't That Terrible

e.t. hiding in trees in the e.t. atari game

Despite its label as the worst game ever to be made, E.T. actually wasn't as bad as you think, especially compared to some worse titles at the time that had similar gameplay. The issue was that because it was based on a blockbuster film, it was hyped up to the max and beyond.

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People had very high expectations for it and as the saying goes, the bigger they are, the harder they fall. The game did not live up to people's fantastical expectations, especially with the fact it was made in just over a month by a one-person team. We can't point fingers here in that aspect because, in that time window, it's simply past the limits of human ability to make something that goes beyond basic.

6 ℱ 𝐆 It Was Created In A Home Office

e.t. stretching out his neck in the e.t. atari game

To work faster, Warshaw did something that few game developers in those days practiced. so that he could work outside of the office and complete the game within Atari's five-week deadline. This was not something most companies allowed because it ran the risk of an employee possibly taking information and using it to form their own company. This is especially true because, at that time, a lot of third-party groups were making games.

5 It Wasn't The Perpetrator You Think It Is

E.T. collecting a flower in the E.T. atari game

Not long after E.T.'s release, the game market crashed. People immediately blamed E.T.'s failure as the catalyst, but there's way more to the story than that. This was a time when everybody wanted to capitalize on the game market. As a result, it became oversaturated with tons of low-quality games made by third-party developers, eventually spurring a financial crash that would last a few years.

4 🌱 It Created Aཧn Urban Legend

et-standing-in-front-of-a-tree-in-the-et-atari-game-2

For many years, there were urban legends that Atari had dumped a boatload of unsold copies of the E.T. game into a landfill in New Mexico. In 2014, a documentary team went to dig in a landfill to determine if this really happened.ℱ The truth? Yes, there were copies of the game in there but i🌳t was just one part of a lot of stuff.

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See, and had a lot of leftover parts, cartridges, etc. to dispose of. At that time, there were very few laws in place there regulating what could and couldn't be put in a landfill, so the company went to town. Therefore, you could say the myth is both true and untrue. For the full story and to witness the excavation, you can watch the documentary Atari: Game Over.

3 It Was Expensive To Make 💮

e.t. walking in the forest in the e.t. atari game

E.T. was pretty much the Baby Yoda of the early eighties in terms of merchandise popularity. Since the movie had been such a success, there was no doubt in anyone's mind that anything related to it would follow with the same results. Its critical acclaim made it very popular with consumers who wished to get their hands on an E.T. plush for Christmas. Because of this, it was a highly valued license for a company to get. Atari reportedly paid around somewhere between 20 to 25 million dollars for the license to make the game. There was no doubt in their minds that this could only go well.

2 𓆉 It Was Overhyped By Everyone 🧔

the beginning screen in the E.T. atari game

Their confidence in the E.T. game made Atari order tons and tons of cartridges for it. Upon its release, it sold about one million copies. However, this was the era where people could still return opened games to shops if they didn't like it, and so disappointed customers did that.

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Thꦑe title was a top seller for a bit but quickly dropped once players realized this was not the game they had expected. As a resu🐲lt, Atari was left with a surplus of cartridges, which is probably where that famous land-dump myth began.

1 ജ It Was Approved By Steven Spielberg🐷

et-stretching-out-his-neck-in-the-et-atari-game-1

Steven Spielberg watched test footage of the gameplay and eventually did give his approval to what Warshaw had created, ev♏en saying he liked it after playing it before the official release. Spielberg himself loved video games and was a collector of rare sets, once photographed in his office with a Donkey Kong arcade system, a franchise newly released in the states at that time. His filmsꦅ would go on to get more successful game adaptations, such as that of The Goonies for the NES.

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