Before you even say anything, I know that Call of Duty has one of the worst reputations in the entire gaming community. The only game that's received more flak recently, at least to my memory, is Star Wars Battlefront 2. Why is that? Well, at this po🐼int in time, gamers are pretty much💖 fed up of being treated like trash by AAA developers who are grabbing at money like they're contestants in one of those money hurricane machine things you see on game shows. Gamers are sick of buying incomplete games, season passes, loot crates, and grinding for rewards that really just aren't worth it.
While not perfect, Call of Duty: WWII changes (or at least messes with) the stereotype assigned to most games in that series. It's a total game changer! Call of Duty is back to its roots; it's brutal, rewarding, fast-paced, skill-based, and has great combat that really we've all been missing all this time. The roots of Call of Duty are what we often forget. The original games, Modern Warfare, and World at War were just great games. But, much like EA, Call of Duty lost i🐎ts way somewhere along the way. This game is a return to the series' AAA status, and it's worth the pick💫up.
Still not convinced? Here's some awesome things you didn't know about the new Call of Duty that may or may not sway you one way or the other. Is there anything awesome about the game that we missed? L💖et us know!
25 It Does𒅌n’t Act💃ually Suck
Right?? I'm honestly just as shocked as you are. I've been playing Call of Duty games for years, usually renting them from Redbox. Generally, I immediately realize why I don' actually buy those games. I got WWII on a whim, and as a World War II movie and history buff, I expected it to feel a little bit disappointing. I'll be darned if I'm not actually having a blast playing this game. The gunplay is great, the new game modes are entertaining, and the progression is satisfying. It's not a horrible Call of Duty game, and I'm just as surprised as you are.
24 Microtransactions Aren’t As Pushy 😼 💃
Microtransactions really make me want to take a gun. I just put down $60-100 for your game with the deluxe crap that I really don't want or need. Call of Duty is actually known for having one of the worst reputations for microtransactions, but this latest game really changes that for the better. I've played probably about 6 hours or so of multiplayer, and I've never once had to buy an XP boost, or found some guy utterly wreckinꦯg everyone with a DLC gun. I've felt zero pressure to buy into extra stuff. Sure, loot boxes and supply crates are a big thing these days, but this game actually rewards you with them rather than make you spend $1.99 every time you want to roll for that weapon skin. Hopefully this trend continues.
23 Taking It To The Big Leagues 🍸
Major League Gaming has always been paired up with whatever Call of Duty game is out at the time. Whether it's Search and Destroy on a tournament bracket or even just TDM, Call of Duty is a AAA game that finds itself at the helm of professional gaming. With the addition of the MLG Playlist, they've opened up the tournaments and their rewards to the console players at home, who'll probably learn a humbling experience. This introduction shows that the franchise is seeing the trends in the gaming community, and is opening up a world that was𓆏 honestly difficult to ender beforehand.
22 It♛’s Not As Historically Accurate As You Think, But It Knows That
Sometimes, games alter history but try to defend their reasoning. There's nothing like increasing a fire-rate or weapon accuracy so that it stands up to other current shooters. WWII has some masterful replications of the classic arms used in the real war, all while being realistic with what gamers actually expect. For example, the M1 Garand keeps it real with the magazine, while also putting the ability to have a reflex sight on the cannon. Now, I don't need to tell you that that wasn't the technology back them, but there's a lot of things like that in this game that just don't add up. It's a historical game, but it's one that's really aware that it's a game. By substituting some ph🥀otorealism for practicality, we end up with a smoother game.
21 💖 Emblem Art Is Pretty Realistic
Everyone knows that you can edit emblems to your heart's content in any Call of Duty game past Black Ops, but what makes this game even better is that some of the emblems are homages to actual 1940s war cartoons, comics, and propaganda. Whether it's Rosie the Riveter ("We Can Do It" pistol grips) or the art style behind the Dog emblem, this game nails the type of propaganda of the time and really brings the vintage and nostalgic feel of the game to an all-time peak. Hear that, hipsters? Vintage! Now all of you are going to flock to get COD, even if you'r𒁏e rocking a handlebar moustache and listening to indie rock.
20 Public V🍌s. Ranked
While no one's surprised when they see a Ranked mode in a game, it's still nice and worth noting that Call of Duty is making the transition between ranked and unranked play. Some of us hardcore gamers really like being in a ranked list, where you hope that everyone is playing the game seriously, working together, and getting that sweet win. Even the most gangster or metal gamers sometimes want to sit down and play a casual public match without being p♎aranoid about their KDR or win/loꦫss ratio, blowing three hours playing instead of doing whatever work they have to do, more like what gaming was originally designed for.
19 L�🔯�ess Gun Options
Now, I know when you first see this it sounds like a negative, but it's something you didn't know and are actually going to be happy about. What's important in a FPS game is weapon balancing, not the number of weapon options. This isn't Borderlands with a million and one variations on the same few classic weapons. These are the main weapons used in WWII, stripped down to bare bones. There aren't 15 different bolt action rifles that differ based on what team you're on; there's five core snipers that were most commonly used. This gets rid of the usual COD standard of, "Well, these are the 3 guns that kill people," and instead balances the weapons nicely. Instead of a million "meh" weapons, you have closer to 25 solid weapon♒s that operate, feel, and react d🍸ifferently in combat.
18 Less Customization? No Problem ♔ 𒁏
Say goodbye to your thermal optics, heartbeat sensors, master-key underbarrel shotguns, and threat detectors, because most of the customization in this game is basic. Again, it sounds bad, but it's not. In other games, there is so much variation of customizable weaponry that many spend the entire game trying to make their shotgun a sniper rifle. WWII goes back to the basics: you♒ want a shot🗹gun? Fine. Pick a shotgun, you wannabe skeet shooter. By getting rid of hybrid sights and some of the modern tactical equipment, you end up having weapons that are not as versatile as modern arms... making you, much like the soldiers who carried these weapons, have to be innovative and adaptive when targets are outside of your weapon's range.
17 ❀ Classic Guns Mean Classic Co🧜mbat
Modern M4-A1 rifles are packing 30+ round magazines, with accurate ballistics, advanced rifling, recoil compensation, tactical grip, and on top of that tactical training for modern combat. WWII weapons were not this advanced, and the tactics of using soldiers that were drafted means the need for boots on the ground is greater than the need for specialized training. M1s had 8 round, semi-automatic, .30-06 rounds. That's a big gun, with no ammo capacity, and a ton of recoil. In other COD games you can start shooting before you round the corner and have more than enough left in your magazine to wreck🌠 someone. If you don't choose your shots and properly learn your weapon's strengths and weaknesses, you're gonna find yourself reloading while a bayonet pokes your spine.
16 Th🍒e Bloo💜d Physics
Now, this one is a little detail, but the blood in this game makes me so happy. So many games get blood physics and the look of blood wrong, but WWII shines with its visceral vicious vein viscosity. When aℱ dude takes a sniper shot to the gut, not only does he crumble and bleed but his jacket gets saturated with blood. Which is how blood works! It's really wet! Mostly wet! And this is one of the only games I've ever watched my character bleed out and go, "I'll be darned if that ain't pretty blood." They really got this one right.