Survival horror fans knew something was up when one of the first scenes in The Evil Within 1 had the main character hanging upside down from a meat hook while a monstrous butcher attacked other prisoners. With echoes of the play style of 168澳洲幸运5开奖网:Resident Evil and the psychological horror of Silent Hill, The Evil Within brought a new flavor to 168澳洲幸运5开奖网:survival horror. Scarce armor and terrifyingly challenging bosses made the first game a must play. However, there were still some who were not convinced of The Evil Within as a major survival horror contender.

In October 2017, Bethesda invited fans to take another macabre dive into the twisted world of psychotic enemies and painful memories for the main character, Sebastian Castellanos. This time around, Sebastian is looking for the daughter he once thought was dead due to a house fire. To find her, he has to plug back into the machine that brought him to Beacon in the first game. Before, Sebastian was a motivated detective solving a mysterious murder case. In The Evil Within 2, Sebastian is a desperate father willing to face every creepy and disturbing monster to locate the daughter he lost. This game is bigger than the original, happening in the setting of a city instead of one location (like Beacon Hospital in the first game). There are a lot of improvements on the original and features within this game that have players ready to embrace the terror. Here are 25 awesome things you did not know about The Evil Within 2.

25 Yes, Ther𓆏e Is A 𒅌Flamethrower

via youtube.com (PS4trophies)

Games often give you a chance to experience things you would never have thought possible. Wanna surf in clouds? Fight Greek gods on Mount Olympus? Run a Grand Theft operating ring? Well, video games have you covered. Most of the time, especially with games like EW2, gamers become incredibly excited about weapons. Fans have been clamoring about the hint that a flamethrower would be making its way into the game, but for the weapon was yet to be found within EW2. However, it was not long before video showed up on You🥃Tube of players with the . Players can pick up the flamethrower by defeating a boss wielding one later in the game. The damage done to the boss during the fight will make the weapon unusable. However, players can repair it by taking down two of the same bosses in Union City. It's a tough fight, but the flamethrower is worth it!

24 🍒 Don’t Pass Up A Can of Soda…

via vgsmproject.com

Sprite, Coke Cola, Mountain Dew…sometimes you just need a can of soda for a pick me up. When players first went through EW2, it probably looked liܫke the developers wanted to infuse a bit of reality and give Sebastian a chance to grab a cold one while blasting scary creatures. This is kind of supported by the fact that he can drink coffee for health. In the game, there are tons of soda machines spread out in Union City One would think they are just props or a chance for a health boost, but they can actually be pretty to the player. If the player goes up to the machine and bangs on it, the soda machine will deliver crafting items and green gel instead of soda. So, don’t pass on a little fizz.

23 A Maj💟or Award Awaits Once You Beat The Game in Nightmare

via thekevilwithin.wikia.com

Some may question the story and direction of The Evil Within franchise, bu💯t there is one thing no one can take away from this game: its insane difficulty. Even in normal mode, gamers can be ready to pull out their hair at the strength, speed, and unpredictability of enᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚemies. Couple this with a scarcity of ammo and this game may cause frustration. However, the developers will reward players for their tireless efforts. Once a player beats the game in nightmare mode, they can use a “classic goodie” to take out enemies. Brass knuckles are up for in melee fights. How cool does the hardened Mr. Castellanos look hauling a right hook back to take out enemies? Players have earned that right after the horrors of nightmare mode.

22 This 🐽Game Had Its Own Gaming Engine Created For It

via inhdw.com

You know a gaming studio is serious when they are considering creating their own engine to run their game. EW1 had some issues running on consoles and PCs due to its difficulty in being housed on the ID Tech 5 Engine. Tango Gameworks took the faculty experience of gamers to heart and in the steps of Arkane Studios and Dishonored. They created the studio’s own gaming engine named after “STEM,” the technology within the game that is used to transport people to Union City. It shocked gamers by using reverse technology from ID engines to create their own. Because this is a new engine that consoles have never run before, there is some risk that it might not be as smooth as hoped for. Still, cr🍎eating your own engine is pretty boss!

21 Combat – Bar Fight Style ꦰ

via polygon.com

Who would have thought Bethesda would take their combat cues from the rough and tumble world of bar fights? If players the Bottle Break skill early in the game, they can use bottles as a melee weapon against enemies and aggressive monsters. There are tons of bottles scattered all over Union City, and all the player has to do is grab one and break it over the monster’s head. This is very useful in situations where ammo is scarce. EW2 requires players to be creative to survive, and tricks like this are essential to make it to the end. The developers are really trying to 💝throw out some bones here because they know this game is “throw-your-controller” hard. Bethesda, we appreciate the help.

20 ♛ Nintendo Fans May Be In Luck

via polygon.com

Nintendo is always thinking up new ways to create a more immersive gaming experience. The only problem is that they usually are not open to third-party developers, but they may be up for making an exception in the near future. Shinki Mikami, a producer of EW2, has expressed interest in bringing the title to the Nintendo Switch. Bethesda is sending numerous games (Doom, Wolfenstein, and Elder Scrolls) ✨to the Switch, so it is that EW2 could soon be a part of that lineup. Budget-conscious gamers 𝄹typically have to choose between Nintendo and other consoles because many games are not offered, it is cool to know that Nintendo may be opening up the playing field a little more to new developers and games from a variety of genres.

19 𒉰 The Keeper Isn’t Done With You Yet

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Freakishly tall and relentlessly deadly, the Keeper was a real force to be reckoned with in EW1. He stalked players with his heavy meat tenderizer all throughout the game. His brute force and metal cage that screams masochism can make any imagination run wild about his torture plans. To the surprise (or dismay) of many, The Keeper makes another appearance in EW2. Gamers were terrified of this guy in the first game, but he shows a little bit of his softer side here. He now comes in and can be found at Sebastian’s house. Fittingly enough, he is the last “Bethesda collectible.” Could this also be a h🌊int that this villain is still around? Th♑e developers may be helpful in the ammo area, but they are not above messing around with players.

18 🐼 Your Crossbow Isn’t Just For Shooting ﷺ

via gamespot.com

Who remembers those annoying traps in EW1? Before players knew it, Sebastian wa𓂃s flying across the scr𝔍een from walking right into a tripwire followed by a disappointing game over screen. Well, Sebastian has more opportunities to get his “” on. Players can have some forethought and be sneaky with enemies by creating exploding mines with the crossbow’s exploding bolt. Sebastian can set this up with a doorway, some trip wire, and the exploding bolt ready to go. He encountered a lot of traps in the first game, and now he can create his own. In this game, some of the tripwires have been replaced with “murder cameras” from Stefano Valenti, so there’s that. Bethesda definitely gets an “A” for creativity with that one.

17 Venture Into The Memories Of A Ghost For A Pri🐈zed Possession…

via youtube.com (deathmule)

Anima is a creature that terrorizes many residents in Union City. She can read minds and kill people by taking their life force from their bodies. A being one would not want to come across in any way. She just seems like something to be avoided, but her memories link her to Beacon Hospital, the site of the first game and the start of ✱Sebastian’s trouble. If at Beacon, Sebastian collects the three documents of her memories, he can his old iconic handgun once again. It may not be as stunning as a crossbow, but there is something attractive about taking out enemies like a cowboy-gone-mad. Just hope you can steer clear of Anima, might want to use a crossbow on her if you cross her path.

16 ౠ No W𓂃onder This Game Looks Amazing

via techradar.com

Staffing shakeups at gaming studios are par for the course, but this one might have improved the overall look of EW2. Shinji Mikami𝓀 directed the first EW, but this time around Mikami , and John Johanas, the visual effects director from the first game, took over. Many have commented on the more significant attention to natural environmental settings, and the elaborate locations (like the Museum) within the game. A lot of this is due to Johanas’ emphasis on visuals in a director role. This game is a lot more open, and players are given free reign to explore. While it still keeps the linear play style, there is some leeway for gamers to discover new things in Union City. However, more locations bring more problems.