The Super Smash Bros. series is one of gaming's most well-known fighting games. For many of us, it was our first foray into the genre itself. It was like a dream come true, seeing so many of our favorite Nintendo characters all in one place. Super Smash Bros. had the added bonus that it was incredibly fun to play. It's very easy to pick up and very difficult to master, especially considering how technical some entries are, such as Super Smash Bros. Melee.

The roster in each installment would grow and constantly add new fighters, and the latest installment on the Wii U version (commonly referred to as simply Smash 4) would be the first time we saw DLC in the franchise. An unofficial Smash Bros. game would be birthed through the modding capabilities on the original Wii called Project M, which would change Brawl's engine to act like Melee and would become so popular it was seen as part of the series. All of the Smash Bros. games have a large competitive following, with tournaments happening nearly every week with hundreds, sometimes thousands of people competing. Even the oldest of the series, 64, has a lively following.

With such a huge fan base, many things have been discovered from every game in the franchise. Some things have become so popular they are now main parts of the game. Others are more niche and harder to pull off. Regardless, the following will tell you about things you had no idea you could do in Super Smash Bros.

25 𓄧 Playing A Good Hand

via: youtube.com

In Melee, it is possible to play as the final🐬 boss of the game, Master Hand, by use of a glitch. He gets no knockback, and is impossible to knock out; the only way to beat him as a human player is in Stamina mode. To perform the glitch, you must have two controllers, one of them must be plugged into the Player 3 slot (the other doesn't matter). Have the controller not in the Player 3 slot select a character and hover over the "back" button in the top corner. Player 3 must go to the name selection button. Select both options at the same time, and it should instead take you to the stage select screen. Pick a stage and Player 3 will be playing as Master Hand.

24 🌠 Larger Than ﷺLife

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Super Smash Bros. Brawl is one of the most fun Smash games in a casual setting, the Subspace Emissary being one of, if not the most beloved thing in all of Smash Bros✨. Of course, it has its fair share of glitches as well. A very fun one to do involves Jigglypuff and her final smash. It requires you to go to a stage where the stage regenerates, the easiest one being the Bridge of Eldin as it's easiest to time. To perform it is rather simple: as Jigglypuff, activate your final smash when the terrain is being rebuilt inside of it. This will cause Jigglypuff to retain her size in the final smash, and her hitboxes adjust accordingly. If she is put into an egg by Yoshi, Jigglypuff wi♚ll continue to grew even larger.

23 Riding ൲The Wa🃏ves

via: instructables.com

Super Smash Bros. Melee has the most glitches out of any of the other Smash Bros. games. They are incredibly useful, and a good chunk of the glitches in Melee are used commonly in competitive play. The most common would be a technique called Wavedashing. Wavedashing is seen in many fighting games today, and is generally a way to travel a stage faster and quick attack an opponent by catching them off guard. This only works in Melee (as well as Brawl mod Project M), and to perform, you simply jump and air dodge diagonally towards the ground. The timing 𒀰is different for every character, and if the character doesn't ever go into the air dodge animation that's how you know you performed it correctly.

22 💫A Quicker Lꦇanding

via: smashboards.com

Melee's most useful technique by far is something called Lag Canceling. This would also appear in Smash 64 and Project M, but is notably absent from Brawl and Smash 4. This is generally referred to as simply L Canceling. An L Cancel is the act of canceling the landing animation from an attack to allow you to act out of an aerial move quicker. To perform, after landing from an aerial attack, press the shield button and all the landing lag will be canceled. It is important to note special B moves can not be L Canceled. Though there is a weird, notable exception that appears in Melee. The character Mr. Game and♚ Wa🍷tch can not L cancel his neutral air, back air, or up air.

21 🌄 🧸 Knocked Him Out In One Hit!

via Nintendo News

This is exclusive to Melee, as well as something only Roy can do to Jigglypuff. In Smash, there are reverse hitboxes (the parts of a move that have a hit box behind a character) that have different properties than if it hits them normally. Sometimes it's used for combos, other times it's simply to just be flashy. However, Roy's blade does more damage the closer the o💫pponent is to the hilt. The reverse hitbox of his up b🐻 has tons of knockback, and if you attack Jigglypuff (the lightest character in the game), it is possible to knock her out in one hit... at zero percent.

20 Grab 'Em By The Chains ꧒

via: supersmashbros.wikia.com

Chain Grabbing has been in Super Smash Bros. since the original game on the N64. A chain grab is the act of grabbing an opponent repeatedly until they get too high of a damage percentage or until they are knocked out. There are only a small amount of characters that can chain grab indefinitely, while most can continue to do so if they are paired with other moves before re-grabbing the opponent. A decent chunk of the Brawl cast has some form of chain grab, however this would be essentially removed from Smash 4. In Smash 4, there would be addition to the gr🌞ab mechanics that makes someone who gets grabbed immune to grabs for one second. It's still possible, but requires to keep an opponent in hitstun during that time, making it near impossible.

19 🤡 Wobble, Wobble, Wobble

via: youtube.com

Wobbling is the act of getting caught in a grab indefinitely. Unlike chain grabs, if you miss the original mash out from a default grab, it's impossible to escape until the person who initiated knocks you out or lets go. This is only possible in Melee, however as the grab mechanics are unique to it. Someone who is grabbed🍷 cannot escape whi🍨le being pummeled, but the default one is too slow to perform. However, if there is two opponents attacking the one who is grabbed, you can constantly pummel and trap them. It's commonly seen in Ice Climbers, as they always have two people. It simply requires a slight desync and certain timing to continuously hit who they grab. It is possible in Team Smash, if one teammate grabs an opponent while the other attacks him.

18 ✃ Hanging By A Ledge

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Ledge Dashing is a technique exclusive to Melee and Project M, as they are the only games with wavedashing which is part of how you perform it. A ledge dash is an alternative way to get back on stage while on the ledge. ꦕTo perform, let go of the ledge (by pressing down) and jump and wave land (wavedash towards the stage from the air) onto the stage again. You'll be able to act right away and can shield, attack, grab♓, or anything else. In some cases, if done perfectly you are fully invincible from anything, known as a perfect ledge dash. The downside to this technique is that it is very dangerous, as if you mess up you will be unable to recover and SD (knock yourself out).

17 🅰 Getti𒆙ng In Your Squats

via: shoryuken.com

Grabbing is one of the most important things in all of the Smash Bros. games. It commonly starts all kinds of combos and is the only true counter to shields. However, for the most part their range is pretty bad, and you have to be very close in order to do it. There is a special technique in Smash Bros. called a jump cancel grab. It's an alternative ver🐽sion of a dash grab. The Jump Cancel Grab has less start up and less ending lag compared to the dash grab. To perform, press the button you use for jump and immediately press the🦹 grab button. Your character will still perform the start of the jump animation (known as a jump squat) and will cause your character to keep its traction and grab people farther away from a normal grab distance.

16 Shine Bright Like A Diamond 🦂 ꦯ

via: youtube.com

In Melee, there's a plethora of techniques exclusive to just one character. The most common and most🐽 used character by far is none other than Fox McCloud. The undisputed best character of Melee has many techniques that are hard to figure out, even hard to perform but so many useful ones its hard to not want to learn them. The most common one is something called a Multi-Shine. It is essentially what it sounds like, and its a way to continuously use Fox's down b (known as Shine). To perform, you must continuously down b and then jump and hit down b again. It has a very tricky timing and all the the inputs have to be done within just a few frames of each other, but when mastered can be one of the best things in the game.