I am a sucker for Bethesda games' huge open-worlds, however, with great big maps comes a crapload of quests. I'll admit I'm one of THOSE players, the ones who have to do EVERYTHING, I start in the very south east of the map and work my way west until I hit the other end... and then I move up a little bit and work my back to the east. This way I can eventually find every quest and location and get the fullest gaming experience possible.

Just⛦ kidding, I get tilted from some AWFUL quest, put down the game and then never come back to it.

While the Fallout series has some pretty amazing and legendary quest lines, some of them are just... bad to put it lightly. Whether the plot behind it is just stupid, an annoying NPC requires an escort, the difficulty is ridiculous or the reward loot just plainly isn't worth the effort there are some undeniably annoying quests in the series... but then you end up doing them anyway.

This could be for a lot of different reasons, maybe you were hoping the sto🐠ryline would get better, or it would add something to your experience, maybe you put up wit♍h that annoying NPC because you were praying the loot would get better. I did them because I hate leaving things unfinished.

Regardless we've collected the 20 worst quests in the Fallout series that you probably ended up doing anyway.

20 Best Left Forgotten 🤡ও

via carls-fallout-4-guide.com

Best Left Forgotten is a blemish on the otherwise amazing Far Harbor DLC for Fallout 4. It involves you essentially diving into Snyth Leader, DiMA's memories by getting into The Nucleus, a base owned by the Children of Atom and then fighting your way through a hellish automated security system in order to get to a computer that you need to hack.

While the regular hacking minigame isn't so hard, Best Left Forgotten doesn't USE the regular hacking mini-game, instead deciding to force you to complete five over complicated puzzles using the cringe worthy settlement building interface.

To make things more frustrating, this isn't ever actually explained because there's no tutorial or explanation. You just show up in this ugly VR world and are told to sort it out. You only need to complete three puzzles to clear the quest (though the extra two puzzles, while impossibly hard to drop good loot) and are rewarded with a measly 500 exp.

19 Volare!

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Volare! from Fallout New Vegas is a quest for the Boomers, a faction of for𒐪mer vault dwellers t🍷hat are really into blowing shit up and want to restore an ancient B-29 Bomber they found so they can blow more shit up.

In Volare! you're tasked with raising the sunken plane from Lake Mead, you can even earn an optional rebreather to make swimming down to the plane easier by speaking to Jack and either knowing enough about Science! or by grabbing him a pressure cooker.

After you get your gear you have to travel your way to a map maker out near Callville Bay, swim down and attach some ballast beneath the engines then go back to Callville Bay, find a sweet spot on the pier and hit the detonator, causing the plane to shoot up from the depths. After all this incredibly boring busy work you're rewarded with some low tier gear and a kinda "Huh. Neat." feeling.

18 🍷 Bye Bye 🍸Love

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The maps in all the Fallout games are huge, which on the surface makes you excited for all the quests that will send you traipsing across the wastes to exotic locales in which you'll discover new quests.

Coming back to report the quest completed is rough th𒆙ough, and quests that just send you back and forth along the same route repeate🐻dly either end up in either a boring routine of backtracking or an endless hell of fast travel loading screens.

In Bye Bye Love you start having to ferry letters between a man in love with a prostitute and the prostitute in question a few times as the finalize his lady loves plans to escape. The man then advises you get some backup cause escaping is gonna be hard... and then it isn't. You go talk to the girl, and she just escapes along with a few others, there's a fight when you get back, but it's not much of a challenge.

17 The Great Hunt 🌳

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To be honest, the first time you do The Great Hunt it canꦉ be hilarious in a maddeningly frustrat🐷ing way.

One of the side quests in the Far Harbor DLC for Fallout 4, 🧸The Mariner spea🐲ks of a fearsome sea monster, responsible for the sinking of many ships and the death of untold multitudes.

The Red Death they call it. The Mariner then asks your help to track and slay the beast, to add to the hype when you're about to leave to go to the island she says she's tracked it too, Avery stops you warning you it's only a myth, and you're putting yourself in danger for no reason. Expecting a hard fight or a massive conspiracy nobody would blame you for getting your best weapons and gear.

You arrive at the island and find...

A Tiny Mirelurk with glowing red eyes. Damn thing doesn't even try to attack you.

16 🌳 Kid In 🎐A Fridge

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Escort quests are undeniably 🎀frustrating,🐻 escort quests with poor writing and awful rewards are even worse.

While wandering to the south of University Point in Fallout 4 you might hear a child calling for help nearby, an investigation will lead you to a fridge sitt✃ing amid a bunch of tires. Apparently, to escape the nuclear bombs two hundred years ago, a small child by the name of Billy hid in a fridge and ended 🔜up somehow surviving but ended up trapped in said fridge for two centuries without food, water or being able to move at all.

He asks you to take him to where his house stood before the apocalypse so he can reunite🌊 with his parents... who also somehow turn out to not be dead. Along the way, some random dude asks if he can by the kid off you because... reasons.

Either way, you only get a few caps for y🔴our trouble.

15 ♊ Come Fly With Me

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Sometimes things drag on for far too long, and you just sit there completing task after task praying that soon the quest will end and you'll get your reward.

Come Fly With Me in Fallout New Vegas starts with Manny asking if you can clear a facility of the Nightkins, a group of sentient super mutants. From there, the quest (somehow) slowly morphs into you either trying to convince them to leave or outright killing them, followed by trying to convince a human he's not actually a ghoul followed by then helping a group of ghouls leave the wasteland by way of a rocket ship.

There's a lot going on here, and it takes FOREVER to get everything done to clear the quest, and while the story isn't too awful the reward of 800 exp is abysmal.

14 Young Hea🌊rts ღ

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In Fallout New Vegas, you seem to help a lot of people through their r🍌elationship troubles, in one young couples case that relationship trouble is being shot on sig𒊎ht by the Boomers.

The Boomers are extremely xenophobic and not at all interested in the Young Janet wanting to meet Jack. They will shoot her as she approaches the base to visit him unless you do a hell of a lot of running around back and forth asking people for permission for her to enter the base. Sigh. Get her the outfit she needs, so they know it's her, and convincing her boss to let her leave (with pay if you're feeling generous)

At the end of all this back tracking, you're rewarded with your choice of a pathetic SMG or 470 caps

13 Back In Thඣe Saddle

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Nobody wants to do the tutorial quests, and in Back In The Saddle's case, you can see why. Most other Fallout Tutorials are fairly interesting (Fallout 3 gave you the experience of being a c꧃hild in♒ the Vault for example).

The one in Fallout New Vegas, however, is, by comparison, boring and dull with oꦇnly a starting rifle, some amꦍmo and a pittance of money and exp granted.

It doesn't take a lot of work to do, thankfully, it just takes a while to complete and involves shooting some bottles stacked up on a low fence. Learning to crouch and then getting to test your new deadly assassination techniques on a bunch of geckos that were obviously planning to overrun the settlement... actually, they do kill someone if you're not quick on the draw.

12 Hidden Valley Computer Virus ꦐ

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While not an official quest per say since it's unmarked, the Hidden Valley Computer Virus is a maddening chase of a computer virus that keeps jumping from terminal to terminal.

The loading screen when opening a terminal in Fallout may be short, but it gets repetitive very quickly, and to catch this damn virus you have to find which three terminals it's currently infecting within the database in under one minute. Upon finding one of the right terminals, you have to quickly navigate a few options to isolate it, mess up and take too long to find which ones it's gone to and you have to start the process all over again. You don't even get anything apart from access to the database once you get rid of the virus.

11 ඣ Bloᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚod Ties

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The Metro Tunnels of Fallout 3 were a nightmare to navigate. Any quest involving them likely was going to have you stuck underground for an extended period of time in the boring same-ish environments fighting the𓂃 same type of enemies over and over again.

Blood Ties involved A LOT of backtracking. Also, the guy who gives you the quest sends you to three WRONG places beforehand, and it's not until you speak to a guy at one of these wrong places he recommends following the sewers. Once you somehow deduce the people you're looking for are in the Meresti service tunnel, good luck navigating all those traps. A few more times of backtracking, fighting or a speech check rewards with the print to the Shishkebab.