One of the most accessible enchantment sets to obtain in 168澳洲幸运5开奖网:Baldur's Gate 3 is the Lightning Charge set, which consists of eleven it🧸ems that are all obtainable in Act O🥀ne.

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Baldur's Gate 3: Lightning Charges, Explained

Build up your Lightning Charges in Baldur's Gate 3 to g✨ive your enemies a shock!

Lightning Charges are a buff that you can obtain and discharge passively. As long as you have one Lightni✃ng Charge saved up, you add +1 to all Attack Rolls that you make in combat. However, Lightning Charges decay 1 charge per turn, meaning that you will need to have a reliable way to build and generate them every turn to keep reaping the benefits. The best way to do this is by carefully curating your Lightning Charge load out.

The Best Gear Loadout

An image of Shadowheart's inventory

There are nine possible equipment slots and four possible weapon slots available to your character. Luckily, you won't have to fill every one of those slots with a Lightning Charge item to get the benefits of a Lightning Charge load out. That means you'll still have some room to customize your build with other enchanted items. For the most optimal build, you'll want to have the following items equipped:

Item

Type

Location

Head

Can be bought from Blurg in 🎃the M✱yconid Colony in the Underdark.

Armor

Sold by Brem in the Zhentarim Outpost.

Boots

In a chest in the b♏asement of 🌼the Windmill in the Blighted Village.

Shield

Found in a chest in Grymforge, near the mimics.

Amulet

Can be looted off of Dhourn th﷽e Petrified Drow in💞 the Underdark.

Ring

Fou𒉰nd in the basement of the Arcane Tower in the🐈 Underdark.

Quarterstaff

One of three possible rew🥀ards for saving🧸 Councilor Florick in Waukeen's Rest.

To get the most benefit from Lighting Charge gear, you'll need to equip the gear with a character with proficiency in both martial weapons and Medium Armor.

The Jolty Vest and the Speedy Lightfeet are both Medium Armor items. The Real Sparky Sparkswall requires proficiency with shields🦄.

Using an item you are not proficient with will give you Disadvantage on all rolls and will prevent you from casting spells.

The Lifebringer

item description for the crown, The Lifebringer

Whenever the wearer gains a lightning charge, they will gain three temporary HP. When you run out of Lightning Charges, your temporary HP will also disappear. HP does not stack per Lightning Charge gained. If you gain three Lightning Charges in a turn, yo🧔u will s🐬till only have three temporary HP.

The Jolty Vest

Item description of the armor piece, The Jolty Vest

If you have one or more Lightning Charges, attackers who hit you with a melee attack will have to make a Dexterity Saving Throw. If they fail, they become Shocked. Since this item is classified as Medium Armor, you will have to have proficiency in Medium Armor to use it.

When a creature is Shocked, they have Disadvantage on all Dexterity Throws and cannot take reactions. This is great for ensuring you can dish a melee attack without provoking reta🔥liation.

The Speedy Lightfeet

Item description of the armor boots, The Speedy Lightfeet

You gain +1 to all Athletics Checks and gain three Lightning Charges when you take a Dash or similar action during your turn. Like the Jolty Vest, The Speedy Lightfeet also counts as a Medium Armor piece. You will need proficiency in Medium Armor to use this item.

The Real Sparky Sparkswall

Item description of the shield, The Real Sparky Sparkswall

When wielding The Real Sparky Sparkswall, you can use your action to cast Lightning Aura. Lightning Aura releases an energy blast that damages enemies in range for 1d6 Lightning Damage and inflicts the condition, Jolted on enemies within the Lightning Aura. Jolted means that enemies take an additional 1d4 lightning damage each turn they spend within the aura and cannot take reactions.

Enemies who leave the Lightning Aura immediately lose the Jolted condition upo🌱n leaving, and any enemies who enter the aura do not become Jolted unless the Lightning Aura is recast.

The Blast Pendant

Item description of the amulet, The Blast Pendant

Wearing this amulet allows you to use the bonus action Lightning Charge, which means that once per long rest, your next lightning spell or cantrip will consume all of your Lightning Charges on a successful hit and inflict additional damage equal to the number of Lightning Charges consumed.

If you roll a Critical Fail on your attack roll, no Lightning Charges will be consumed and no additional damage will be inf🐈licted.

Using this bonus 𒐪action will immediately consume all charges. There is no option to use partial charges.

The Sparkswall

Item description of the ring, The Sparkswall

This ring grants you resistance to lightning damage and immunity to Electrocution.

If you are playing as a character who does not have proficiency in Medium Armor and you are using the Watersparkers, you will need to have this ring equipped in order to avoid being Electrocuted by the Watersparker's electrification ability. Likewise, if you are standing in a water source and cast a Lightning Dama𓄧ge spell, you will need this ring on you to avoid being electrocuted alongside your enemies.

The Spellsparkler

An item description for a quarterstaff, The Spellsparkler

Every time you deal damage with a spell or cantrip, you gain two lightning charges. This effect stacks per each enemy hit by your spell. When planning your abilities as you level up, put emphasis on abilities that increase the number of enemies you target. This will ensure that you get the most damage stacking potentiꦺal out of your attacks.

Spells like Eldritch Blast and Magic Missile are great ways to increase your Lightning Charges effectively. For each enemy targeted and successfully hit by the spell, you will gain 2 Lightning Charges. Choosin♚g additional class abilities and equipment that increase 😼the number of targets of your spells will help increase your damage and Lightning Charge generation.

Class Suggestions

an image of Wyll in the player level-up screen

The sorcerer-warlock or sorcerer-cleric multiclasses are two great options for increasing the number of multi-target spells and lightning damage possible. Any spell-casting class that can cast Magic Missile is also a good option for i🌱ncreasing damage output.

Storm sorcerers have access to the Twin Spell feature which also increases the number of targets your spells can hit,꧋ thus scaling damage andꦏ increasing the number of Lightning Charges generated.

Spells like Hex also increase the overall Eldritch Blast damage output, while the Level 3 warlock ability, Agonizing Blast, further increases the damage that Eldritch Blast can do. Choosing a bronze or blue draconic bloodline will also help, ꦍas both dragon types center around Lightning Dam𒆙age.

Eldritch Blast targets an additional enemy per player level gained, not warlock level. No matter how many warlock levels you throw into your multiclass, your Eldricth Blast w🥃ill increase by player level only.

For more in-depth sorcerer and warlock multiclass options, check out the 168澳洲幸运5开奖网:best warlock multiclass options and 168澳洲幸运5开奖网:our recommended storm sorcerer build.

For additional utility, adding at least one level of fighter to your multiclass will give you proficiency in both medium armor and martial weapons. This is 💞an easy🏅 way to ensure that your spellcasting characters can use The Jolty Vest, The Real Sparky Sparkswall, and the Speedy Lightfeet without disadvantage. Otherwise, using these objects will not allow your spellcasting character to cast spells.

Spell Suggestions

An image of a female sorcerer casting Shocking Grasp on an enemy Warg

Since this build relies heavily on Lightning Damage, you'll definitely need to have a few lightning spells handy. Here is a list of lightning spells and cantrips you can use:

  • Shocking grasp
  • Witchbolt
  • Call Lightning
  • Chromatic Orb
  • Lightning Arrow
  • Chain Lightning
  • Lightning Bolt

Spells like Chain Lightning affect multiple enemies in a row, meaning it will count towaﷺrds multi-enemy damage stacking. Thus, with the Spellsparkler equipped, the damage and Lightning Charges you generate will increase per enemy.

For extra lightning damage output, equip regular lightning arrows in your inventory, and hoard li💞ghtning spell scrolls for when you run out of spell slots.

Additional Helpful Mechanics

An image of Wyll shooting a witchbolt at a water surface, electrifying it

One of the things that makes Baldur's Gate 3 so impressive is the level of interactivity between you and your environment. Almost every object in the environment can be acted on in some way or another, whether it's fire spells igniting flammable objects on the map, or shooting lev♉ers to open doors. Lightning damage is likewise versatile in its effects.

Water Sources

Understanding 168澳洲幸运5开奖网:elemental surface types can give you a real edge in battle, especially when it comes to using the lightning damage type. Lightning electrifies all water surfaces and can Electrocute, Jolt, or Shock enemies within the water.

Thওrowing water bottles or using Create Water🌺 on an area can increase the number of enemies affected by your lightning attacks.

Some areas will even have water barrels marked with a blue water drop sym꧙bol. Shooting, throwing, or destroying these barrels will likewise create a water surface. Barrels can also be picked up and stored for la♌ter. Just remember, if you're standing on one of these surfaces, and you do not have the Sparkswall equipped, you will also be Electrocuted! So plan your water surfaces carefully.

Enemies

A few enemies are vulnerable to Lightning Damage. These include the Arcane Turret, Hellfire Watcher, Steel Watcher, and Steel Watcher Titan.

It's also worth noting that spell🔜s that target multiple enemies are ওbest used in your first turn of combat. For locations like the Goblin camp where large groups of enemies swarm you at once, try using a spell like Chain Lightning, Eldritch Blast, or Magic Missile to free up the initiative order and get rid of pesky enemy swarms.

This method will also�🎃� ensure that you build up a greater number of Lightning Charges to be used on the higher HP enemies in the area.

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168澳洲幸运♏5开奖网: Baldur’s Gate 3: Momentum, Explained

Momentum is a status condition in💟 Baldur's Gate 3 that can let a character zip across the map at lightni🃏ng speed.