Summary
- Holy warriors in Baldur's Gate 3, known as Paladins, combine healing, spellcasting, and damage-dealing abilities, making them a formidable class.
- Spells like Wrathful Smite, Blinding Smite, and Searing Smite are powerful tools for locking down opponents, causing extra damage, and inflicting conditions.
- Spells like Crusader's Mantle, Elemental Weapon, Bless, Misty Step, and Warden of Vitality offer useful bonuses, damage enhancements, mobility, and healing options for Paladins.
168澳洲幸运5开奖网:Baldur's Gate 3 includes many of the classes found in 168澳洲幸运5开奖网:Dungeons & Dragons 5e, including the holy warriors fond of smiting evi🐲l in the name of ꦍtheir righteous tenets, Paladins. These deadly himbos combine the healing and spellcasting of Cleric while putting out damage that gives Fighter a run for its money.
However, the hardest part of building a Paladin is figuring out which spells to prepare and when to cast them, especially since they have a number of concen🃏tration spells that can only be used one at a time. Luckil🧸y, there are a handful of Paladin spells that will always have a use and will likely never leave your hotbar.
8 ꦬ Wrathful Smite
The second-best first level Smite spell, , has less damage than the base Smite ability but inflicts t🎐he Frighten condition, which stops targets from moving while giving their attackℱs and checks disadvantage.
This is the 168澳洲幸运5开奖网:Paladin's best spell for locking down an opponent and making sure they aren't causing havoc to the squishier parts of your party. This makes it stronger than the spell,🃏 as it doesn't require concentration and adds damage at the cost♛ of an action, which would likely be used to make a weaker attack anyway.
7 Blinding Smite❀
The only third level Smite spell, Blinding Smite, adds an additional 1d8 radiant damage against the basic Smite ability while also possibly blinding the target. If used on the first of the paladin's two attacks, your second attack will automatically 168澳洲幸运5开奖网:be at advantage due to the effects of the condition.
You can also use this to your team's advantage, as while the target is blinded, all of your party's attacks will be at advantage against it, making it a devastating tool against boss enemies. Just make sure you are targeting enemies with a low Con♔stitution score, as they will be more likely to fail their save.
6 ♔🅷 Searing Smite
The strongest first level Smite spell, has the most resisted damage type but is the only one that d🐎eals constant damage on subsequent turns by burning the𝐆 target. In this way, it outdamages the base Smite ability but at the cost of an additional bonus action, which will likely be unused regardless.
If fire damage is something you are looking for, the Elemental Weapon spell can make your Searing Smite's🍌 stronger by adding an additional 1d4 fire damage. In the spirit of combining effecℱts, you can also coat your weapon with an Oil of Combustion on a prior turn or out-of-combat to instantly immolate your target.
5 Crusader's Mantle
Crusader's Mantle is like if Bless had a vendetta. While active, it grants all nearby creatures an additional 1d4 radiant damage per weapon attack. While it doesn't give an exact range, it is large enough that it can affect your entire party 🍃without having to be attacking the same enemies.
Because the attacks are a die roll rather than a flat bonus, they can also be doubled on critical🅷 hits, and because it is radiant damage, almost no creatures have resistance to it. The only thing holding it back is the third le🙈vel spell slot requirement, but few other third level spells are potentially more dangerous.
4 🌳 Elemental Weapon
Elemental Weapon is the strongest Paladin spell that augments your attack bonus while granting 1d4 additional damage of any type of your choice. The typing is especially useful as it allows you to ge🌳t around creatures that can have a frustrating amount of resistances and🙈 immunities.
You can also target any weapon with this spell, even ones held by other party members, strengthening the attacks of your weakest link or making your strongest character unstoppable. The only thing you'll꧑ have to worry about is maintaining concentr🌄ation, but can be cast out of combat since it lasts until a long rest.
3 Bless
Although it requires concentration, seems simple on the s꧅ervice but is helpful in almost every situation requiring a roll. By adding 1d4 to attack rolls and saving throws, all party members are much more likely to make attacks, but also will be less likely to trip on surfaces, lose concentration on spells, resist magical effects, and take damage from hazardous terrain.
Since Bless can also target yourself, you can use it to get a bonus to maintain concentration on itself, especially while being in 🅠melee range and more likely to take hits. Since it lasts ten turns, you can cast it right before a fight and regain you🎉r action while only sacrificing one turn.
2 𝐆 ﷽ Misty Step
One of the few bonus action spells, lets you teleport up to 18 meters away while saving your mo꧟vement, allowing you to reach any enemy in almost every battlefield. The best part of this spell is that you will still have your action for the base Smite ability or any other spell that only requires and action.
Unknown to many players, you can also use it while sneaking, and it won't break your stealth, so you can setꦓ up surprise encounters and get advantage 🉐on attacks against creatures that would otherwise have a beady eye on a choke point.
1 ♉ Warden Of Vitality
Warden of Vitality is one of the best spells for Paladins who want to stay alive while keeping the party alive, using a bonus action each subsequent turn after casting to heal yourself or another target within an 18-meter range for 1d6. The best part of this spell is that it is one of the few that doesn't req🍒uire concentration, and allows you to cast various Smite and Aura spells wi♔thout dropping it.
Since the Paladin's Lay on Hands ability is a different action than the Restore Vitality ability of the spell, you can sacrifice making attacks on your turn to potentially bring a party member from 168澳洲幸运5开奖网:unconscious to full health in one turn without expending additional spell sl🌟ots needed for smiting the unrighteous.