To suit all sorts of play styles, there are plenty of classes to enjoy in 168澳洲幸运5开奖网:Baldur's Gate 3. You can approach enemies head-on with 🍰a big axe, or🤪 you can take them down from a distance with spells. Another option you can take in encounters is to sneak up on foes, and the rogue class is perfect for this approach.
Related
Thieves make for some of ✱the best rogues in Baldur's Gate 3 thanks to their extra bonus actions and sneaky specialisms. Here's how to build one.
Rogues enjoy increased damage, whether at range or up close, when they🦹're hidden or in an advantageous position. Depending on your subclass, you can sneakily take out targets with ease. One subclass is the arcane trickster, and they specialize both stealth and casting spells.
Arcane Trickster Rogue Overview
The arcane trickster subclass is the best choice for those who want a sneaky unit that can disable or damage enemies with spells from the shadows.
The best way to use this type of rogue is to equip it with spells that can cause enemies to lose their turns due to a condition, or to be at a disadvantage.
Rogues enjoy increased damage output when they launch sneak attacks, which require that they be at an advantage against their target. An arcane trickster rogue can cast spells on foes that will give them disadvantage, enabling the rogue to use their sneak attack.
Level
|
Features
|
3
|
Gain Mage Hand Legerdemain:
-
Invisible upon casting.
-
Can throw objects and potions.
-
Lasts until it is destroyed or dismissed.
Total level 1 spell slots: 2
Gain spells:
-
2 level 1 enchantment or illusion wizard spells
-
1 level 1 wizard spell
-
2 cantrips
|
4
|
Total level 1 spell slots: 3
Gain 1 spell from the arcane trickster spell list.
|
7
|
Total level 1 spell slots: 4
Total level 2 spell slots: 2
Gain spells:
-
1 enchantment or illusion wizard spell
-
1 wizard spell
Level 2 spells from the enchantment and illusion wizard schools are unlocked.
|
8
|
Level 2 wizard spells are unlocked.
|
9
|
Gain Magical Ambush: While hidden, targets will have a disadvantage on saving throws against your spells.
Gain 1 enchantment or illusion wizard spell.
|
10
|
Total level 2 spell slots: 3
Gain spells:
|
11
|
Gain 1 wizard spell.
|
Recommended Arcane Trickster Rogue Character Creation
Best Race For An Arcane Trickster Rogue
When picking a race for an arcane trickster rogue, you'll want one that allows better stealth, darkvision, or mobility. To meet these conditions, the wood elf, drow, or deep gnome would make excellent choices.
Race
|
Useful Features
|
Wood Elf
|
Mask of the wild gives wood elves proficiency in stealth.
Fleet of foot is a great feature because it gives an additional 1.5m to the wood elves' movement speed.
Darkvision will remove any disadvantage for being in the dark, up to 12m.
|
Drow
|
Proficiency in hand crossbows is useful when making a drow a rogue.
Superior darkvision allows drows to disregard any disavantage in the dark, up to 24m.
|
Deep Gnome
|
Deep gnomes also enjoy superior darkvision.
Stone camouflage gives deep gnomes an advantage on stealth checks.
|
Best Background For An Arcane Trickster Rogue
The urchin fits the arcane trickster rogue best because of the sleight of hand and stealth proficiency this background enjoys. These are both Dexterity skills, which a rogue is proficient in.
Despite certain skills that different backgrounds are proficient in, you should choose the background that align with the kind of decisions you'll be making throughout your journey, so that you can gain inspiration points, which allow you to roll again if you fail.
Best Ability Score Distribution For An Arcane Trickster Rogue
The key abilities you'll want to take note of for your arcane trickster rogue build are Dexterity and Intelligence.
Dexterity will increase your armour class and initiative. This is also important for improving your attack rolls using ranged and finesse weapons. Of course, what makes this ability important for rogues is that it improves your stealth and sleight of hand skills.
Intelligence is vital for arcane trickster rogues, because this ability will increase the chances that your spells will land on your targets.
Ability
|
Score
|
Strength
|
8
|
Dexterity
|
16
|
Constitution
|
14
|
Intelligence
|
16
|
Wisdom
|
10
|
Charisma
|
10
|
Best Arcane Trickster Rogue Level-By-Level Build
Level
|
Build Features
|
3
|
Subclass: arcane trickster rogue
Cantrips:
-
- this is a spell that can deal great damage early on.
-
- apart from dealing damage, this also reduces a target's movement speed by 3m.
Spells:
-
- a great spell that will knock a creature prone, giving rogues an advantage against them.
-
- a great crowd control spell, and rogues can use their sneak attacks on sleeping targets.
Expanded spell: - a powerful spell that can push multiple creatures and objects away from you, al𒁏lowing you to get to a ൲more advantageous position.
|
4
|
Spell: - this can blind creatures near you, giving you an advantage on attack rolls.
Feat: ability improvement (+2 intelligence) - increase yo𝓰ur intelligence to improve your spellcasting ability.
|
5
|
Replace spell: switch out Sleep for .
-
Sleep will not be as effective later on because targets will have too many hit points to meet the conditions of the spell.
-
Longstrider will make you move 3m faster, and it lasts until your next long rest.
|
7
|
Spell: - this is great for keeping one humanoid paralysed for 10 turns, and attacks within 3m of it 𒆙will always be critical.
Replace spell: switch out Colour Spray for Misty Step.
-
Colour Spray, similar to Sleep, will no longer be effective as you encounter enemies with higher hit points.
-
Misty Step is an essential spell for mobility, as it allows you to teleport to any seen location within 18m.
|
8
|
Expanded spell: - this is a useful spell that increases your armour class by 3 for every duplicate you have. You start with 3 duplicates, and this lasts for 10 turns.
Feat: ability improvement (+2 Dexterity) - this will make your arcane trickster rogue more balanced, thanks to improved armour class, initiative, ranged and finesse weapon damage, and stealth.
|
9
|
Replace spell: switch out Misty Step for .
-
You can opt to equip special gear that will grant you the ability to cast Misty Step at this point.
-
It's better to have more spells that require targets to make saving throws, because Magical Ambush will give them disadvantage.
-
Melf's Acid Arrow is a great damage-dealing spell that requires targets to make an Intelligence saving throw.
|
10
|
Cantrip: Bone Chill - this is a good spell because it deals necrotic damage, and it prevents targets from healing. It'll also impose disadvantage on attack rolls for undead targets.
Spell: - this is a great spell that causes a humanoid to attack the creature closest to them instead of you.
Feat: war caster - this is an important feat that will improve your concentration on spells.
|
11
|
Spell: - this imposes targets with disadvantage on attack rolls against you.
|
12
|
Feat: ability improvement
-
+2 Dexterity - pick this option if you want your weapon attacks to deal more damage.
-
+2 Intelligence - pick this option if you want your spells to be more effective.
When choosing between Dexterity and Intelligence, consider the rest of your party composition. If you already have a main damage dealer and a supporting damage dealer, you might wa♛nt to pick Intelligence over♉ Dexterity.
|
Best Arcane Trickster Rogue Gear
When picking equipment for your arcane trickster rogue, you'll want gear that improves their stealthiness, or their spell effectiveness.
You should also pick weapons that scale off their Dexterity, and weapons that favour hiding in the shadows.
Best Early-Game Gear For An Arcane Trickster Rogue
Gear
|
Description
|
Location
|
Headgear:
|
Gain Shrouded in Shadow: grants invisibili🌟ty f🎀or 2 turns.
|
Act 1: This can be received as a reward for completing the Defeat tꩲhe Duergar Intruders quest.
|
Armour:
|
12 Armour Class + Dexterity modifier
Stealth +1
|
Act 1: This can be loot𝄹ed from a chest in the Lolth's Culဣtist's cache near The Festering Cove.
|
Cloak: Cloak of Protection
|
+1 armour class
+1 saving throws
|
Act🌱 2: This can be purchased from Quartermaster Talli at Last Light Inn.
|
Gloves:
|
Doom Lobber: +1 to spell attack rolls.
Daredevil Proximity: toggleable ability whꦫere ranged spell attacks become melee spell attacks when next to a target.
|
A📖ct 1: Th🀅is can be purchased from A'jak'nir Jeera at Crèche Y'llek.
|
Footwear:
|
Night Wa𒆙lker: Can't be enwebbed, entangled, ensnared, and can't slip on ☂grease or ice.
Gain spell: Misty Step
|
Act 1: This can be looted from Nere's body in the Grymf🐟org🥂e.
|
Amulet:
|
Spell Slot R🔯estoration: replenish a spell slot 🐠of any level as a bonus action once per long rest.
|
Act 2: This can be looted from The Warden in theᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ Moonrise Towers Prison.
|
Ring 1:
|
M꧃alefic Excretion: ꦰweapon attacks deal +2 acid damage.
|
Act 1: This can be purchased from Derryth Bonecloak♓ in the🦄 Myconid Colony.
|
Ring 2:
|
Movement speed +3m.
|
Act 1: This can be obtained from Crushe🍷r in the Goblin Camp by♑ looting his body, or by using sleight of hand when kissing his feet.
|
Melee Weapon 1:
|
1d6 + 2 (3~8) + Strength or Dexte🥀rity modifierও (Piercing damage)
Organ Rearranger: Reduce the number you need to roll a critical hit while attacking by 🥂1.
Shadow Blade: using this weapon grants an advantage on attack r💮olls against lightly or heavily obscured targets.
|
Act 1: This can be purchased from A'jak'nir Jeera 𒐪at Cr🅰èche Y'llek.
|
Melee Weapon 2:
|
1d6 + 2 (3~8) + Strength or Dexterity mo🍬difier (Piercing damage)
Life Stealing Critical: On a critical hit, the target takes an extra 10 necrotic damage as long as it isn't a construct or 🦂an undead. You also gain ﷽10 temporary hit points.
|
Act 2: This can be purchased from Dammon inꩲ Last Li🌊ght Inn.
|
Ranged Weapon:
|
1d6 + 1 (2~7) + Strength or Dexterity modifier (P�🦩�iercing damage)
Seldom Caught Unaware: You gain ꦉa +1 bonus to Initiative Rolls.
|
Act 1: This canไ be purchased from Roah Moonglow in the Shattere⛦d Sanctum.
|
Recommended Ranged Weapon Upgrade:
|
1d6 + 2 (3~8) + Strength or Dexterity modifier (Piercing 🥀damage)
Darkveil Precision: While obscured in shadow, gain ཧa +1d4 bonus to ranged weapon attacks.
|
Act 2: This can be looted🉐 from a chest in t🍸he Gauntlet of Shar.
|
Best Late-Game Gear For An Arcane Trickster Rogue
Gear
|
Description
|
Location
|
Headgear:
|
Arcane Enchanꦫtment: +2 bonus to spell save DC and spell attack rolls.
|
Act 3: This can be purchased from Mystic Carrion 🤪in Philgrave's Mansion.
|
Armour: Elegant Studded Armour
|
14 armour class + Dexterity Modifier
Ambusher: +2 bonus to initiative rolls.
Gain advantage on stealth checks.
Gain Shiel🐟d spell - gr🤪ants immunity to and armour class +5.
|
Act 3: This can be looted fromꦯ Vault n°9 in The Counting House of the Lower City in Baldur's Gate.
|
Cloak: Shade-Slayer Cloak
|
Stealthy Critical: While Hiding, the number you need to roll a Critical Hit while attacking is reduced by 1. This effe🅘ct can stack.
|
Act 3: This can be p💎urchased from Sticky Dondo in the Guild⛎hall.
|
Gloves: Glade Stalker Gloves
|
Seldom Caught Unaware: +1 bon𝓡us to i🌌nitiative rolls.
Skullduggery Attack: Sneak attack deals +1d4 force damage🎀.
|
A🦹ct 3🐻: This can be purchased from Exxvikyap in Rivington General.
|
Amulet:
|
Paralysing Critical: paralyzes humanoid target for 2 turns ཧafter landing a critical hit.
|
Act 2: This ꦫcan be looted from Malus Thorm's body in the House of Healing.
|
Optional Ring Upgrade: Burnished Ring
|
Gain spell Paralyzinﷺg Ray - paralyzes target for 2 tu൩rns.
|
Act 3: This can be lo🅠oted from the Spectator gu🌱arding Hope's Prison in the House of Hope.
|
Main Melee Weapon:
|
1d4 + 3 (4~12) + Strength or Dexterity modifie🦹r (Piercing damage)
Scarlet Remittance: Gain a +1 bonus to attack roll♓s, damage, and spell save DC, for every foe you slay, up to a maximum of +3.
Sweet Blood♌letting: possibly inflict 💧bleeding when hitting a creature with this weapon while hiding or invisible.
|
Act 3: This can be looted from Cazador's body in Cazador's D🤡ungeon.
|
Off-Hand Melee Weapon:
|
1d6 + 2 (3~8) + Strength or Dexterity modifie🐼r (Piercing damage)
Prey Upon the Weak: +1d4 piercing damage against targe🔯ts with⛎ 50% of their hit points or fewer.
Redvein Savagery: When you make an attack with advantage, the♎ target takes an additional 7 piercing damage.
Off-hand: when you make an attack with your off-hand weapon, you can add your ability modifier to 🐲the damage of th🉐e attack.
|
Act 3: This can looted from Orin's body in the Tem🤡ple of Bhaal.
|
Ranged Weapon:
|
1d8 ♑+ 2 (3~10) + Dexterity modifier (Piercing 𝐆damage)
Improved Critical: 🅷The number you need to roll a critical hit while attack🐟ing is reduced by 1.
Keen Attack: double your proficiency bonus when rolling ranged attacks with 🦄this weapon, unless you have disadvantage against the target.
|
Act 3: This can be p🅘urchased from Fytz the Firecracker at the Stormshore Armoury in Baldur's Gate Lower City.
|
Next
Assassins are fantastic at getting the jump o💖n their foes in Bald🎐ur's Gate 3 - here's the best way to build and equip them.