Battlemaster is one of the most famous - if not the most famous - 168澳洲幸运5开奖网:subclasses for Fighters when playing Dungeons & Dragons, and they've received a very faithful adaptation in 168澳洲幸运5开奖网:Baldur's Gate 3, giving anyone knowledgeable about the class a massive boost in the video game. Thei♓r key feature is their maneuvers, abilities you trigger through points called superiority die, which you recover with a short rest and allow you to trigger different things when you ❀attack someone.

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During the game, you'll be able to get seven of those if you're playing Fighter, though any class can learn two maneuvers through the Martial Adept Feat. Among so many options, which are the best ones to get?
8 🉐 Trip Attack 💛
- Attack Type: Melee or Ranged
One of the biggest staples of the class, Trip Attack is even more effective than in the tabletop world, though only slightly. When you attack someone, you force them into a strength saving throw, and if they fail, they'll be knocked prone. Also, the damage will increase, adding your superiority die into it, regardless of whether they fall prone.
When someone is prone, you break their concentration, and you 168澳洲幸运5开奖网:get an advantage on your next attacks, so if you manage to knock the boss prone, then it's a good time to attack them as much as possible. Allies will be able to take advantage of that, too (pun intended), and being prone doesn't add a disadvantage to ranged attacks here, so have fun. Too bad they don't stay in the air here; knocking them toward the ground would've been awesome.
7 𓃲 ﷽Menacing Attack
- Attack Type: Melee or Ranged
The frightened condition is also better - or worse if you're the victim - which makes Menacing Attack interesting. The idea is similar; your superiority die will be added to the damage, and they'll do a saving throw - wisdom this time - and they'll be frightened if they fail.
A frightened enemy can't move, and all their ability checks and attacks will be at a disadvantage. Forcing them to stand still is fantastic, and they will have a harder time hitting you, thanks to the disadvantage. Useful for enemies that are packing too much of a punch.
If you're willing to waste some dice just for damage, you can still use Trip Attack while the enemy is down - or Menacing on someone who's already frightened - to add your superiority die on the damage. It may be worth it against a boss, but that's up to you.
6 Riposte
- Attack Type: Melee
One of the best things a Fighter can do to their builds is to find more ways to trigger attacks, and Riposte is one of them. If someone attacks you and misses, you get to use your reaction to hit them back, with the superiority die on the damage as well. Just be careful; unlike the previous ones, you'll lose your superiority die even if you miss the attack.
Still, that's a good way to punish your opponent and cause extra damage. If your reach is good, and you're willing to risk getting hit, you can intentionally back away from the enemy, let them try to hit you with an opportunity attack, and use Riposte if they miss it.
5 🌱 Pushing Attack 🀅
- Attack Type: Melee or Ranged
Pushing Attack isn't as famous as the other maneuvers here, which might make players ignore this one. However, Baldur's Gate 3 takes pride in its level design, and many areas have amazing verticality. And high places mean great opportunities to throw people.
It works like Trip Attack, but it pushes the enemy 4.5m away rather than knock prone. It's not as different as shoving people, but you can use it to save your bonus action and cause a lot of damage even before the fall happens.
4 ꦇ Disarming Attack 🍰
- Attack Type: Melee or Ranged
Thanks to how the AI operates here, Disarming Attack is quite useful. It also works the same way as Trip and Pushing Attack, but failing the strength 168澳洲幸运5开奖网:saving throw this time will for🌠ce your target to drop their weapon.
Equipping a weapon during combat costs an action, and the AI tends not to do that. The enemy will likely keep the fight going unarmed, significantly decreasing their damage, and they'll only re-arm themselves after the fight - not that they'll survive a fight against you, of course.
3 Goading Attack 🍰
- Attack Type: Melee or Ranged
Are you making a tank character? If so, this maneuver will help. On a hit, Goading Attack will cause more damage, just like the others, and it will give your opponent a wisdom saving throw and a disadvantage on their attacks against anyone who isn't you if they fail. Essentially, this maneuver encourages the enemy to attack you and no one else.
They can still attack other characters, so be careful with opportunity attacks and such; it will simply make it more difficult to hit Gale when he's running away from the enemy who ganged up on him.
2 Evasive Footwork ꦗ
- Attack Type: None
Another fun option for a tank, Evasive Footwork will give a disadvantage to anyone who tries to attack you with a melee weapon for the next round. Unlike the others here, this isn't an attack, so you're not causing damage to anyone. Still, you'll lose a superiority die to activate it.

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The good part of this maneuver is that its activation is guaranteed. There are no saving throws, and all melee attacks will have a disadvantage, no matter who it is from. It's essentially the Dodge action from D&D that wasn't added into the game for whatever reason.
1 ♛ Precision Attack
- Attack Type: Melee or Ranged
Precision Attack is much more situational than the others, but it's still worth mentioning. It'll add your superiority die on the attack roll instead of the damage. In other words, it'll increase your chances of hitting the target but not the damage they'll take.
This is particularly useful against certain bosses with a high armor class or to counter disadvantages or penalties from feats such as Sharpshooter or Great Weapon Master. Admittedly, it's not the best option here, but it could help you out, even if occasionally.