The monk is one of 168澳洲幸运5开奖网:Baldur's Gate 3's more interesting classes. It's all about serenity and peace... and channelling that serenity into martial arts and feats of violence. Monks are often ove🐎rlooked in tabletop games, and indeed, they were only added to BG3 upon the game's full launch, not during Early Access like all the other classes.

Related
Baldur's Gate 3: Complete Guide To Fighters

Fighters are simple and extremely effective un🐈its to use in BG3, and you're introduced to one within the first few minutes of the game.

The monk should not be ignored, however. There are some fantastic features to be found hiding within this class, and it's one of the more versatile picks. Whil💟e it shines more in the early portions of the game, the monk is deserving of attention.

Monk Overview

A Dragonborn character with The Blood of Lathander in Baldur's gate 3.

Channel your cosmic enlightenme♛nt by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.

The monk is a surprisingly versatile combatant that relies on Ki abilities rather than fancy magic items to keep it on par with the rest of its party members. Notably, your choice of subclass will altar your playstyle with this class in possibl💦y the greatest🌼 way when compared to all other classes.

Some monks are fierce spellcasters who can flip to melee in an instant, while others are bruisers who can inflict tremenꦅdous damage with only their fists.

Skills, Proficiencies, And Starting Equipment

A Hireling Monk in Baldur's Gate 3

As you'd expect, the monk is mixed when it comes to skills - there's ꦦa mix of the physical and the spiritual to explore.

They al𒆙so have quite a high start🐽ing health pool, with eight base health, and gain five plus the monk's Constitution modifier every time they level up.

  • Saving Throws: Strength and Dexterity.
  • Skills: Choose two from Acrobatics, History, Religion, and Insight.
  • Proficiencies: Simple Weapons and Shortswords.
  • Starting Equipment: , , .

While it may look like monks are♊ just equipment-less Fighters who have the same focus on Strength and Dexterity, Wisdom is also an important stat for monks. It fuels their Ki, which is associated with their special at🥂tacks - the bread and butter of the monk class, essentially.

Feats

A Dragonborn and his party talking to Withers in Baldur's Gate 3

This is where the monk distinguishes itself from the other martial classes. From the very first level, it is clear that the monk is a rather unique beast, receiving strategy-altering modifications to the normal ruleset from the word 'go'.

Many monk features mention 'Monk Weapons'. Essentially, these are simply every weapon ♓that the monk is proficient with. To begin with, this includes Simple Weapo💞ns, Shortswords, and any proficiencies gained from your race or background. You can gain more through level-up choices, such as multiclassing.

While monks are mostly distinguished by their subclass choices, there are some feats that all monks gain.

Level

Feat

Effects

1

Unarmored Defence

When not wearing armoꦰur, your AC is increased by your WIS modifier in addition to your DEX modifier.

Martial Arts: Dextrous Attacks

Attacks with monk Weapons scale with Dexterity instead of Strength, but only if🤡 your Strength is higher.

Martial Arts: Deft Strikes

Unarmed attacks and those made with monk Weapons will deal 1-ꦛ4 Bludgeoning damage as a minimum. If they'd normally deal more damage, ignore this.

Martial Arts: Bonus Unarmed Strike

After making an unarmed attack or one with a monk Wea♔pon, you can make a separate unarmed attack as a bonus action.

Ki Pool

You begin with 2 Ki Points𝓰 that you can use with your special attacks. This number increases by 1 with every new monk level attained.

2

Unarmored Movement

Your movement speed♔ increased by 3m while unarmored. This increases to 4.5m at Level 6, and 6m at Level 10.

3

Deflect Missiles

You may use your reaction to reduce the damage dealt by a ranged attack made against ♚you. If you reduce the damage to 0, you may spend a Ki point to fire a projectile back at the attacker.

4

Slow Fall

🀅You can use a reaction to gain resistanceꦫ to falling damage.

5

Extra Attack

You can make an extra free attack once per turn.

6

Ki-Empowered Strikes

Unarmed attacks count as magical for the purposes of ov🦩ercom🥂ing Resistance and Immunity to non-magical damage.

7

Evasion

Upon a💛 successful Dexterity Saving Throw against a damaging spell that usually would halve your damage, take no damage at a꧋ll. Upon an unsuccessful Saving Throw, still take only half damage.

Stillness of Mind

When Charmed or Frightened, automat🐻ically remove the condition.

9

Advanced Unarmored Movement

As long as you're not wearing armour, Difficult Terrain doesn't slow you down and you can♒ Jump an additiona🧜l 6m.

10

Purity of Body

You gain immunity to Poison damage and disease.

In addition to these features, all monks gain acce𓆉ss to the following Ki abilities.

Level

Ability

Ki Cost

Description

1

Flurry of Blows

1 Ki Point

Makes two unarmed strikes in quick succession. Uses 𒉰a bonus action instead of a normal action.

2

Patient Defence

1 Ki Point

For on🍸e turn, Attack Rolls made against you have Disadvantage and you gain Advantage on Dexterity-based Saving Throw🧔s. Uses a bonus action instead of a normal action.

Step of the Wind: Dash

1 Ki Point

Consumes your bonus action to doub𒁏le your movement speed for one turn, and also allows you to Juꦓmp for free.

Step of the Wind: Disengage

1 Ki Point

Consumes your bonus action to allow you to Disengage from an enemy, and also allows you to 🗹Jump for free.

5

Stunning Strike

1 Ki Point

Using either a melee weap🍒on or your bare fists, make a melee attack that may Stun the enemy on a failed CON save.

Subclass: Way Of The Four Elements

A Githyanki Monk in Baldur's Gate 3

The way of the four elements subclass grants you access to a whole host of new Ki actions that more resemble magic spells than martial arts.

As with other spellcasters, you'll pick these abilities from a selection, and you even get the chance to swap spells upon ♎new level-ups in the class.

The spells you can pick from are listed in the table below. At Levels 6 and 9, you gain more options, as well as more spells in general.

Level

Ki Spell

Ki Cost

Description

3

Blade of Rime

2 Ki Points

Throw a shard of ice that deals 1d10 Piercing damage and 2d6 Cold🌌 damage, leaving behind a patch of ice for two turns.

Chill of the Mountain

1 Ki Point

A long-range attack that deals 1d10 Cold damage and reduces the target movement𓆉 speed by ﷽3m.

Fangs of the Fire Snake

1 Ki Point

A short-range attack that deals 1d6 + your attack mod𝔍ifier Bludgeoning damage and 1d10 Fire damage. This will also cause your next melee attack to deal an extra 1d4 Fire damage.

Fist of Four Thunders

2 Ki Points

Release a wave of force thꦚat knocks enemies awaꦰy, dealing 2d8 Thunder damage. Similar to .

Fist of Unbroken Air

2 Ki Points

Mid-range attack that deals 3d10 Bludgeoning damage and may shove an enemy 6m away, knock🌊ing it Prone in the process.

Rush of the Gale Spirits

2 Ki Points

Clears all 𒐪clouds and pushes creatures back 5m within🌃 a 12m radius.

Shaping of the Ice

1 Ki Point

Creates a climbable cube of ice.

Sphere of Elemental Balance

2 Ki Points

A long-range 🍸spell that deals 3d8 Thꦺunder damage on impact.

Sweeping Cinder Strike

2 Ki Points

Shoots a burst of flames in front of you, dealing 3d6 Fire dam𝄹age and setting things on fire.

Touch of the Storm

1 Ki Point

A melee-ran꧂ge spell that shocks the target, dealing 1d10 Lightning damage. Has Advantage on targets wearing metal and prevents them from using reactions.

Water Whip

2 Ki Points

A l⛎ong-range attack that deals 3d10 Bludgeoning damage. Comes in two varieties, one that knocks enemies Prone and one that hurls them towards you.

6

Gong of the Summit

3 Ki Points

Damages all creatures in earshot, dealing ཧ3d8 Thunder damage. Targets made of inorganic material have Disadvantage on their Saving Throw.

Embrace of the Inferno

3 Ki Points

Fire off 3 rays of fire damage at long range, choosing each target individually. Each ray de💧als ꦐ2d6 Fire damage.

Clench of the North Wind

3 Ki Points

Holds a humanoid enemy like the spell.

11

Ride the Wind

4 Ki Points

Gain the ability to Fl𓆏y until you take a Long Rest.

Mist Stance

4 Ki Points

Transform into a mist cloud, similar to .

Flames of the Phoenix

4 Ki Points

Shoots an explosive fireball that deals 8d6 Fire damage to everythinܫg in a large area. Functionally identical to .

At Level 3, you'll also gain the Harmony of Fire and Water ability. As an action and💎 while not in combat, you can u꧟se this ability to regain half of your total Ki pool (rounded down). This can be used once per Long Rest.

At Level 9, a disciple of the elements monk will gain the Improved Elemental Casting feature. This will significantly improve the Clench of the North Wind and Embrace of the Inferno spells, allowing them꧑ extra targets, making them better ওversions of the spells they are based on.

Subclass: Way Of The Open Hand

A Dragonborn Monk looking to the right in Baldur's gate 3

This subclass is focused🍰 on unarmed combat, 🎐eschewing weapons entirely.

The subclass-specific features and abilities that open hand monks 🐻receive are listed in the tab🍃le below.

Level

Ability

Cost

Description

3

Flurry of Blows: Topple

1 Ki Point

Identical to Flurry of Blows but ca🌜n knock the target Prone.

Flurry of Blows: Stagger

1 Ki Point

Identical to Flu♐rry of Blows but can Stagger the target.

Flurry of Blows: Push

1 Ki Point

Identical to Flurry of Blows but can push the target 5m away. If pushed off a ledge, this will deal falling damage to the ta♌rget.

6

Manifestation of Body

Passive

Adds 3-6 Necrotic damage to your unarmed attacks.

Manifestation of Mind

Passive

Adds 3-6 Psychic damage to your unarmed attacks.

Manifestation of Soul

Passive

Adds 3-6 Radiant damage to your unarmed attacks.

Wholeness of Body

Action

Heals some hit points, recovers half your total Ki Points, and puts you in a three-turn Wholeness state, in which your Ki𒅌 Points recover passivel✤y.

9

Ki Resonation: Punch

Action

An unarmed attack that makes the target 'Resonate' with you for ten tu🔯rns. This Resonation can be activated by Ki Resonation: Blast.

Ki Resonation: Punch

Bonus Action

As above, but uses a bonus actiꦦon rather than a full act🧸ion.

Ki Resonation: Punch

1 Ki Point

Detonates any Resonation, dealing 3d6 Force damage to the creature ♏and any other creatures 𓆉within 5m.

11

Tranquillity

Passive

Long Rests grant Sanctu🔥ary, making the monk unable to be targeted by attacks until✃ they make an attack of their own.

The three passive abilities gained at Level 6, the Manifestations, must be toggled individually on the Passive tab. This means you can customise your monk's elemental damage ☂(or turn it off entirely), but you cannot🍰 stack them.

Subclass: Way Of Shadow

Drow Rogue And Tiefling Paladin Multiplayer Together Speak To Goblin In Blighted Village.

The three monk subclasses cover the three classic RPG character archetypes - the way of the four elements is the wiz🐽ard, the way of the open hand is the fighter, and now we come to the way of shadow. The thief.

This subclass grants a number of Shad🦄ow Arts, which allow the monk to perform stealthy, sneaky actions.

Level

Action

Cost

Description

3

Shadow Arts: Hide

Bonus Action

Attempts to Hide, but only costs a bonus action.

Shadow Arts: Pass Without Trace

2 Ki Points

Grants a flat +10 bo💃nus to Stealth checks to you and all nearby companions until Concentration is broken. Functionally identical to .

Shadow Arts: Darkness

2 Ki Points

Creates a shroud t🅘hat obscures and Blinds creatures within it. Functionally identical to .

Shadow Arts: Darkvision

2 Ki Points

Grants a creature 12m of Darkvision until they take a Long Rest. F💙unctionally identicওal to .

Shadow Arts: Silence

2 Ki Points

🦂Creates an 18m radius sphere of silence. Functionally identical to 🅠.

5

Cloak of Shadows

Action

A self-targeted spell that lasts 10 turns.

6

Shadow Step

Bonus Action

Allows you to 🌠teleport from one shadow to another within 18m.

11

Shadow Strike

3 Ki Points

Teleport to a foe from a hidden position and deal with 3d8 Psychic damage in ꦦaddition to either your weap🥀on damage or your unarmed damage.

In addition to the subclass-specific features above, you will also gain as a free cantrip.

Since so many of this subclass's features are front-loaded (in other words, appear within the first few levels), a three to five-level dip into monk is a surprisingly effective method t🐼o obtaining some very handy stealth-focused skills.

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