Builds in 168澳洲幸运5开奖网:Baldur's Gate 3 can get complicated quickly. With so many options between classes, races, and the vast plethora of magical items, keepingꦰ track of your build can become exhausting. When it comes to the Gloomstalker Ranger, the progression is thankfully much simpler than your average wizard or sorc🅰erer.

Baldur's Gate 3: Best Oath Of The Ancients Paladin Build
Learn all you need to know to play an 🍷Oath Of The Ancients Paladin in Baldur's Gate 3!
Prioritizing Critical Hit ratios and raw damage from any point on the field, the Gloomstalker Ranger is a deadly striker class you won't want off your team. Getting your ranger off the ground is thankfully easy, but if you want to make sure you elevate your ranger from a moderate damage dealer to a battlefield critical god, you'll 𝕴want to follow this guide closely.
Best Gloomstalker Ranger Starting Race And Background
A Gloomstalker Ranger will always benefit from any class with high mobility, meaning that the Wood Elf is always a solid and popular choice. However, there's a second (much better) class that often goes unnoticed by builds: the Half-Orc.
Why Half-Orc? Two Words: Savage Attacks.
Savage Attacks - When you la꧑nd a Critical Hit with a melee weapon attack, your damage dice are tripled instead of doubled.
As such, this build will focus on maximizing Critical Hit chance t𒐪hrough the use of multiple actions for a crippling damage monster.
The best background for a Gloomstalker will likely be any that ties in with Dexterity. Urchin is the best Background for a Gloomstalker, but others include:
- Charlatan (+ Deception, Sleight of Hand)
- Criminal (+ Deception, Stealth)
- Entertainer (+ Performance, Acrobatics)
Best Gloomstalker Ranger Ability Scores, Feats, And Subclass
Ability |
Base Score |
Goal Scores |
Method Achieved |
---|---|---|---|
Strength |
8 |
8 |
-- |
Dexterity |
17 |
20 |
+1 Auntie Ethel Hair OR +1 Abil🧸ity Score Upgrade, +2 Mirror of Loss (Necromancy of Thay) |
Constitution |
15 |
16 |
+1 Ability Score Upgrade |
Intelligence |
8 |
8 |
-- |
Wisdom |
12 |
12 |
-- |
Charisma |
14 |
14 |
-- |
The number one focus for your stats should be Dexterity, giving you both a high starting DC and damage output. You'll increase it by +1 with an Ability Score Upgrade as well as Constitution, adding to your survivability in melee combat.
Wisdom and Charisma are interchangeable at 12 and 14 in whichever you prefer for your style. If this character is 𝔍the one doing most of the talking, Charisma should be prioritized. If not, increasing your Wisdom will increase your Spell Save DC for Ensnaring Strike.
If your Gloomstalker is the character you want to use Auntie Ethel's Hair on, you can trade your Ability Score Upgrade, sacrificing a point in Constitution for an additional feat,🌊 taking the Sharpshooter or Dual Wielder feat (whichever one you did🧸n't originally choose for the build below).
If you don't read the Necromancy of Thay and trade its knowledge at the Mirror of Loss, this build's Dexterity wi🐻ll be stuck at 18 instead of 20.
As a Ranger, your first major choice will be in your starting feats. We recommend:
- Favoured Enemy: Bounty Hunter
- Natural Explorer: Wasteland Wanderer (Fire)
Later, you'll need to choose a fighting style. There are two styles we will be taking for this build due to its multiclass, and which style you choose should be determined by who else is in your party (e.g., if you n⛦eed a mele꧑e striker vs. ranged attacker). Choose one:
- Two-Weapon Fighting: Add ability modifier to off-hand attacks
- Archery: Increase Ranged weapon attack hit by +2
Multiclassing As A Gloomstalker Ranger
The Gloomstalker Ranger should absolutely be multiclassed for this broken build to take it all the way to the finish line. Once you reach Level 3 and gain your Gloomstalker class, you'll want to multiclass into Rogue and, later, Fighter.
The multiclass progression of this build entails thඣe following:
Level |
Class Option |
---|---|
Level 1-3 |
|
Level 4-6 |
|
Level 7 |
|
Level 8-9 |
|
Level 10-12 |
|
The variation in this build depends on the role your Gloomstalker needs to fill. There are two divergences in pathing for this build:
- Archer or Melee Striker - Depends on what you need in placement. Archer will rely on Sharpshooter to deal immense damage from afar but does miss out slightly on benefits from Half-Orc, while Melee Striker takes Dual-Wielder for lowering Critical Hit chance even lower.
- Battlemaster or Champion Fighter - Overall utility versus further Critical Hit threshold reduction. Do you need your ranger to knock enemies Prone with Battlemaster or kill them quickly with an even lower Critical Hit minimum? Choose Battlemaster for increased field utility and base damage increase and Champion if you want to lower the Critical threshold further.
Best Gloomstalker Ranger Spells
Level Spell |
Top Three Spell Choices |
---|---|
One |
, , |
Two |
, , |
You will not often be using spells as a Gloomstalker Ranger, so choosing them will not be a great focus for this build. If you ꦗchoose something else that deviates from the list above, don't fret.
Many of the spells included, like , will be rare uses that give you a slight edge in specific circumstances. In general, the only spell you will get constant use from is - a top priority on this list.
Best Gloomstalker Ranger Equipment
Equipment Type |
Equipment Piece |
Act Available |
Effect |
Method Obtained |
---|---|---|---|---|
Helm/Hat |
|
2 |
Reduce Critical🐷 Hit requirement by 1 (effect is stackable) whi𝓀le obscured. Also gives +1 to Saving Throws against spells and +1 to Constitution Saving Throws. |
Found inside the vault of 168澳洲幸运5开奖网:the Silent Library in the Gauntlet of Shar. |
|
3 |
Reduce Critical Hit requir🐟ement by 1 (effect is stackable). You cannot be Frightened or afflicted with other emotion-altering status conditions. Gain +1 to Constitution Saving Throws. |
Reward looted from 168澳洲幸运5开奖ꦦ网:defeating Sarevok⭕ at the Murder Tribunal. |
|
Armor |
1 |
AC 12 + Dexterity modifier. Gain༒ +1 bonus to Stealth checks. Gain Advantage on Constitution Saving Throws. |
168澳洲幸运5开奖网:Looted from Minthara at Goblin Camp (you do not 𒁏need to kill her; only knock her unconscious at minimum). |
|
|
2 |
Add your Dexterity modifier to this armour (AC = 15 + mꦏod🥃ifier). No Disadvantage on Stealth rolls. Gain +1 to initiative. |
Sold by Quartermaster Talli at Last Light Inn. |
|
|
3 |
Add your Dexterity modifie🎃r to this armour (AC = 17 + modifier). No D💙isadvantage on Stealth rolls. Gain +2 to all Saving Throws. |
Sold by Gloomy Fentonson at Stormshore Armoury. |
|
Gauntlets |
|
1 |
Ranged weapon attacks deal an additional +🌌2 damage. |
Sold by Grat the Trader at the Goblin Camp. |
|
3 |
Gain +2 to all attack andᩚᩚᩚᩚᩚᩚᩚᩚꦯᩚ𒀱ᩚᩚᩚ damage rolls with weapons. Gain +1 to Strength Saving Throws. |
Sold by Dammon at the Forge of 🎉the Nine in the Lower City. |
|
Boots |
1 |
Gain fr꧒eꦐe cast of and cannot slip. Wearer cannot be Enwebbed, Ensnared, or Entangled. |
||
Cape |
Shade-Slayer Cloak |
3 |
Rꦓeduce Critical Hit req🌞uirement by 1 (effect is stackable). |
𒉰Sold by Sti🐽cky Dondo at the Guild Hall, Lower City Sewers. |
Ring #1 |
|
1 |
Deal an♓ additional 1d4 Psychic damage with a weapon when concentrating on a spell. |
I🃏nside a chest in the Inquisitor's Chambꦇer at Rosymorn Monastery Creche Y'llek. |
|
2 |
After killing ജan enemy, your next weapon attack is a♕ guaranteed Critical Hit. Can be used once per Long Rest. |
Loot from mirrored enemy of the protagonist in 168澳洲幸运5开奖网:the Self-Same Trial in the Gauntlet of Shar. |
|
Ring #2 |
|
1 |
De𒉰al 2 Acid damage with each weapon attack you make. |
Sold by Derryth at the Myconid Colony. |
Amulet |
|
2 |
When dealing a Critical Hit, you cꦏan cho🌠ose to force the struck creature to become Paralyzed. |
Loot item from 168澳洲幸运5开奖网:defeating Malus Thorm in the House of Healing. |
Melee Hand Weapon #1 |
|
2 |
1d6 + 2 Piercing d🐷amage. Deal an additional d10 Necrotic damage and gain 10 temporary HP when dealing a Critical Hit. +2 weapon. |
Sold by Dammon at Last Light Inn. |
Blood Thirst |
3 |
1d4 + 2 piercing damage. Lower Criti♏cal Hit requirement by 1 (effect is stackable). When striking with this weapon, enemy ga💎ins Vulnerability to Piercing damage. |
Loot from 168澳洲幸运5开奖网:defeating Orin the Red. |
|
Melee Hand Weapon #2 |
|
1 |
1d6 + 2 Piercing damage. Reduce Critical Hit re𓆏quirement by 1 (effect is stackable). If rolling a 1 or 2 to hit, reroll the die and take the higher number. Gain Advantage on attacks made on Obscured targets. +2 weapon. |
Sold by or looted from A'jak'nir Jeera (Quartermis👍tress) in Creche Y'llek. |
(Conditional) Melee Hand Weapon #2 |
|
1 |
1d4 + 1 Piercing damage. Silences opponent for 𒊎1 turn after a successful hit. +1 weapon. |
Crafted in Blighted Village after 168澳洲幸运5开奖网:gathering Sussur Bark. |
Ranged Weapon (Pre-Act 3) |
|
1 |
1d6 + 1 ౠPiercing damage. Possibly inflict Frightened on a struck enemy. Gain +1d4 to your hit and damage on Frightened enemy. +1 weapon. |
Sold by Corsair Greymoon in Grymforge. |
Ranged Weapon |
|
3 |
1d8 + 2 Piercing damage. Lower required Critical Hit by 1 (stacking effect). Double proficiency bonus when attacking with this weapon unless y🍌ou have Disadvantage. +2 weapo♛n. |
Sold by Fytz the Firecracker in Lower City. |
The equipment of a Gloomstalker Ranger focuses on lowering the Critical Hit requirement and increasing output damage for a deadly striker-class attacker. While this build is geared more toward a frontline melee unit wit▨h high AC, it can also work exception🦄ally well as a midline archer.
The armour itself is optimized to ensure🍌 that no penalties against your Stealth occur while maximizing Armour Class potential.
In weapons, this build has a large range of options. But the most important is the Knife of the Undermountain King, giving not only a lowered requirement for Critical Hits but al🐈so a free reroll on hits.
After is the Blood Thirst weapon, ꧃applying Vulnerability to enemies for Piercing damage. As this build deals only Piercing damage at its core, this is a highly useful skill that will double your damage output before you've even tripled it for a Critical Hit.
The Sussur Dagger is a rarely-used optional replacement during figꦇhts with several (oಞr dangerous) spellcasters.
Gontr Mael seems like the obvious choice at first, but it actually doesn't perform as well in this build as the Dead Shot. In our opinion, it's ༺much better to have another support character cast Haste as tꦡhe bow's Celestial Haste means you can't use . This frees Gontr Mael for another character who needs it more.
Dead Shot also lowers your Critical Hit rate further, even when you're not actively using the bow. When you are using 💯it, you gain double proficiency when rolling to hit, meaning you can completely bypass the negative effects o🌠f the Sharpshooter feat.
How To Use A Gloomstalker Ranger - Battle Tips, Strategy, And Analysis
Ability Scores |
|||||
---|---|---|---|---|---|
Strength |
Dexterity |
Constitution |
Intelligence |
Wisdom |
Charisma |
8 (-1) |
20 (+5) |
16 (+3) |
8 (-1) |
12 (+1) |
14 (+2) |
Health |
109 |
||||
AC |
22-23 |
||||
Spell Save DC |
13 |
||||
Minimum Critical Hit Requirement |
14 |
||||
Most Used Spell |
|||||
Feats |
Dual Wielder or Sharpshooter, Relentless Endurance, Savage Attacks, Bounty Hunter, Wasteland Wanderer: Fire, Two-Weapon Fighting, Archer🍨y, Extra Attack, Dread Ambusher, Superior Darkvision, Fast Hands, Second Story Work: Falling, Improved Critical Hit, Sꦬneak Attack |
This is one of the rare builds that no matter where you place the Gloomstalker Ranger, you'll never go wrong.
With access to equipment that improves mobility and the Disengage and Dash bonus action feats, this build is an extremely versatile fighter that can easily switch between roles as the situation calls. Adaptable to melee and ranged com𒈔bat, this build will likely be a key part of any battle.
Although absolutely deadly as an archer (and never to be underestimated), this build does excel slightly better at melee combat. Here's a breakdown of what a Turn One with Gloomstalker Ranger looks likeℱ.
- Optional: Cast on beefy target
- Make melee Dread Ambusher Attack
- Make two main hand weapon attacks; one with Sneak Attack
- Make one-to-two off-hand attacks
- Action surge for two more main hand weapon attacks
That brings the total of attacks on Turn One to six or seven attacks. If you use Haste, that number can improve all the way to 11 possible attacks (or eight, if you're in Honour Mode).
With a Critical Hit minimum of 14 (Champion) or 15 (Battlemaster), you have an approximate 25-30 percent chance of dealing triple damage with any melee attack and double with ranged and spell.
Stacked with the application of Vulnerability to Piercing with Blood Thirst, Sneak Attack, , the Legacy of the Master gauntlets, and the Caustic Band, you'll be dealing well over a hundred damage on your first turn. Scary, right?
In essence, your strategy is to go absolutely wild against your enemies with a barrage of merciless attacks. If you can poison a weapon or drink a potion before battle, all the better. This is the ki✨nd of build you can solo Baldur's Gate 3 with - a boss killer.
As you play, we do recommend keeping these tips in mind:
- Always remember to set up your Sneak Attack by sneaking in or setting a party member in melee with your target.
- Don't forget is there and deals an additional 1d6 damage with every attack.
- Poisons go a very long way with this build; we recommend applying them before battle.
Have fu🍸n absolutely destroying your enemies in a single turn.

Baldur's Gate 3: Best Storm Sorcerer Build
This guide details every𒀰thing you'll need to build a powerful Storm sorcerer in BG3.