168澳洲幸运5开奖网:Baldur’s Gate 3 is the rare game where losing a fight actually feels like an essential par🌊t of the fun.
In most games, dying over and over again makes me angry. I love 168澳洲幸运5开奖网:FromSoftware’s RPGs, but I never finish the🧔m because I always hit a wall wheﷺre the joy I get from exploring the world is less than the fury I feel at being repeatedly splattered into jelly by a massive boss.
But there are certain genres where I find repeated failure fun instead of frustrating. In 2016, I played 168澳洲幸运5开奖网:The Last of Us when I was first getting back into games after a few years away, and I hadn’t played many stealth games before. I died so many times at the bit where Ellie is in the sniper perch that I could draw the outdoor shopping mall&rsquꦉo;s floor plan at a moment’s notice. Whenever I replay TLOU, I speedrun that section because I remember its challenges like the back of my hand.
Stealth games are like that for me. I put more hours into 168澳洲幸运5开奖网:Hitman: World of Assassination than any game I’ve ever played, working thro🌼ugh attempt after attempt to perfect my hits and chasing after the game’s strangest optional kills. Turn-based tactics games unlock the same part of my brain. While failing at a twitch-based boss fight makes me mad, losing a turn-based battle makes me want to get good.
Baldur’s Gate 3 has the same effect. Recently, I hit a battle with two big boys called Death Shepherds and a whole mess of ghouls and ghasts (which seem to be ghouls after a steady diet of protein shakes). This was along the Mountai🐻n Pass that leads from the first act map to Rosymorn Monastery or the Shadow-Cursed Lands. The encounter is designed as an ambush. You head down a path, and then suddenly, a bunch of ghouls sprint toward you to pester you while the Death Shepher𒁃ds strike fear in your heart as they slowly stalk towards you. The Death Shepherds look imposing but they’re more terrifying in action, raising any ghoul you kill with ease. Worse, they can resurrect each other.
I attempted my usual tricks, like dropping a barrel of Firewine on the path, extending the splash zone with grease, and then forcing all my enemies to brave a corridor of flame. It didn’t matter. As long as the Death Shepherds were near each other, one could raise the other as fast as I could kill them. I died multiple times before the obvious part of that sentence — near each other — finally became glaringly obvious.
The corridor empties into a forked road, with dirt paths leading to the left and right. I finally r𝔍ealized what I needed to do. Of course, my tunnel of fire was still useful, but once they made it through, I needed to lure the two Death Shepherds in separate directions. So I sent ꦉone party of two down the right road, and one party of two down the left. They followed, and were stuck too far away to raise each other. Defeating them wasn’t trivial, but I made it through without any of my party members going revivify gray.
This is what I love about Baldur’s Gate 3. Regardless of how tough a combat encounter is, it can be solved and even made easy even with enough thought. I’ve always been stubborn when it comes to twitch skills. I’ll ⛄do the wrong thing so often that when I finally do the right thing, my muscle memory insists that the wrong way is right. But with a game like🌊 Baldur’s Gate 3, I can see myself learning and getting better in virtually every encounter. Who cares if I die a lot in the process?