Druids in 168澳洲幸运5开奖网:Baldur's Gate 3 are a way to play the game from an entirely new perspective: the animal perspective. Entrenched in the natural arts, the Druid is a magic class that knows how to humble even the most skilled sorcerers. They excel at support, utilityꦿ, and as medium damage dealers.

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Thanks to their sheer versatility and the usefulness of all their skills, you can overlook their downsides for this exceptionally balanced and fun class. With great multiclass potential as well, they are a class most worthy of your attention and time. And who wouldn't want to be a spellcasting badger?

Updated August 27, 2023 by Alexis Campbell: All subclasses, feats, and spells have been updated to reach level 12 and are up-to-date with the official release.

Druid Overview

Druid Using Wild Shape Wolf Howls Over Harpy Body

"Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury."

The Druid is primarily a spellcaster who balances utility and support while in their human form and as a damage-dealer in their Wild Shape.

Shapeshifters with exceptional versatility in any situation, their lack of feats is made up f🥂or in their variety of beasts to transform𝓰 into.

Their unique backgrounds and access to spells like Speak with Animals open a plethora of unique roleplaying opportunities.

Level

Proficiency Bonus

Feats

Cantrips Known

Spells Prepared

Spells Slots per Spell Level

1

2

3

4

5

6

7

8

9

1

2

Spellcasting

2

5

2

-

-

-

-

-

-

-

-

2

2

Wild Shape, Choose Druid Circle

2

6

3

-

-

-

-

-

-

-

-

3

2

Spellcasting Level 2

2

7

4

2

-

-

-

-

-

-

-

4

2

Ability Score Improvement or Choice of Feat

3

8

4

3

-

-

-

-

-

-

-

5

3

Spellcasting Level 3, Wild Strike

3

9

4

3

2

-

-

-

-

-

-

6

3

Wild Shape Improvement, Druid Circle Feature

3

10

4

3

3

-

-

-

-

-

-

7

3

4th Level Spellcasting

3

11

4

3

3

1

-

-

-

-

-

8

3

Ability Score Improvement or Choice of Feat

3

12

4

3

3

2

-

-

-

-

-

9

4

5th Level Spellcasting

3

13

4

3

3

3

1

-

-

-

-

10

4

Wild Shape Improvement, Improved Wild Strike, Druid Circle Feature

4

14

4

3

3

3

2

-

-

-

-

11

4

6th Level Spellcasting

4

15

4

3

3

3

2

1

-

-

-

12

4

Ability Score Improvement or Choice of Feat

4

16

4

3

3

3

2

1

-

-

-

Skills, Proficiencies, And Starting Equipment For Druids

Druid Looks At Leather Armor During Nautiloid Tutorial

A slightly squishy class, the Wisdom-based spellcaster generally sees low investments in their physical stats and has a starting health pool of 8 + their Constitution modifier. At every level past the first, Druids receive 5 + their Constitution modifier for their HP.

Their talents are all rooted in mental skills, with many of them leaning toward magical and natural knowledge.

  • Saving Throws: Intelligence and Wisdom
  • Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
  • Proficiencies: Light armor, Medium armor, Shields (not made of metal); All Simple Weapons except bows, crossbows, greatclubs, and handaxes
  • Starting Equipment: and

They also begin with one of the coolest and most unique armor sets among the classes for that #FashionRolls element.

If you're not happy with that gear, there are very few armor sets you can wear and a limited number of weapons open to you. This is due to the Druid's limited weapon proficiency pool and the stipulation that Druids cannot wear metal armor.

Feats: Wild Shape

Druid Wild Shaped As Cat Runs Across The Druid's Grove By Volo

Druids, strangely enough, don't operate in the same way other classes do. Rather than be given a range of feats they are given throughout their levels, druids are primarily given one feat: Wild Shape.

Wild Shape allows you to transform into beasts for a number of hours equal to half your druid's level (rounded down). The number of times and the types of animals you can transform into will depend on your subclass.

Additionally, the amount of attacks you can make per action while Wild Shaped will improve via the Wild Strike feat by one at:

  • Level 5
  • Level 10

Your Wild Shape charges are separate from your spell slots and recharge with short rests. Each animal has its own abilities and skills, meaning you'll want to get a feel for all the animals you can inhabit.

While Wild Shaped, you can automatically speak with animals without casting the spell.

All Wild Shape Animals And Abilities

Druid Spells

Druid Selects Cantrips To Learn At Beginning Of Character Creation

The Druid spellcasting class is unique, having its own spell list to choose from and dabbling here and there within the Cleric and Wizard classes. As a Druid, your spellcasting ability is Wisdom. As such:

  • Spell Save DC = 8 + Proficiency bonus + Wisdom modifier
  • Spell Attack Modifier = Proficiency bonus + Wisdom modifier

Druids are a Prepared Caster class, which means that you must prepare a certain number of known spells. The number of spells you can prepare at a time is no l♔onger based on your Wisdom modifier and instead on your level, deviating from the official D&D handbook.

You can prepare and move spells at any time while you are not in combat and not moving by selecting your Spellbook in yo♑ur Character Sheet and pressing Prepared Spells.

Druid spell slots are regained after a Long Rest.

Full Spells List

Subclass: Circle Of The Moon

Circle Of Moon Druid Walks Wild Shaped As Polar Bear

"Druids of the Circle of the Moon are fierce guardians of the wilds... Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster."

As a Circle of the Moon Druid, you gain benefits to your Wild Shape abilities. As a subclass that prefers to stay within their wild forms, the player of a Druid from this circle will likely spend more time as beast than man or elf.

Those who prefer shapeshifting will enjoy this class the most.

Level

Wild Shape Boons

Boon Effects

2

Combat Wild Shape

You can now use your Wild Shape as a Bonus Action rather tha🌃n a full Action.

6

Primal Strike

Your Wild Shape attacks count as magical.

Subclass: Circle Of The Land

Druid Wild Shaped As Wolf Walks Through Gate Into Druid's Grove

"The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition."

Unlike the Circle of Moon, Land Druids prefer to retain their humanoid form over their beastly ones. They also prefer to use spells far more often than their subclass counterparts, and for that reason, the Land Druid receives the boon: Natural Recovery, allowing you to replenish your spell slots without the need of a Long Rest once per day.

Additionally, Land Druids receive a free extra Cantrip and a list of spells unique to their circle. This has deviated slightly from the original Player's Handbook.

At the 3rd, 5th, 7th, and 9th levels, you will earn the right to choose between which land your mystical connection is shared, and that will affect the spells you are capable of learning. These spells will always be ready and do not need to be prepared.

You do not need to choose one to stay with the whole time. You can take the Coast for ཧa Land at level 3 and✅ then Arctic at level 5.

At Level 6, you gain Land's Stride: Difficult Terrain, making you immune to penalties from Difficult Terrain.

At level 10, you gain "Nature's Ward." You cannot be Charmed or Frightened by elementals and fey. Disease and poison no longer affect you.

Circle Of Land Spells

Subclass: Circle Of Spores

Myconid Colony Dances To Celebrate Nere's Death

"Druids of the Circle of Spores find beauty in decay. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn't the end of life, but instead a change of state that sees life shift into a new form."

The Circle of Spores Druid is a complicated subclass that has an excess of feats compared to its companions and a list of unique spells.

This class specializes in poisons and disease-like effects to deal damage, as well as the zombie-like control of their deceased enemies and the unaware.

Unlock Level

Class Feature

Effect(s)

2

Halo of Spores

Unleash cloud of spores as a Reaction. I🦩t deals 1d4 Necrotic damage on a failed Constitution save.

2

Symbiotic Entity

Gain 8 temporary HP an💖d deal an additional 1d6 Necrotic damage so long as they are active. While active, Halo of Spores deals double damage.

6

Fungal Infestation

Raise a zom꧟bie from a corpse of a beast or humanoid.

10

Spreading Spores

W𒈔hile Symbiotic Entity is active, create a cloud of Spreading Spores that deal 2d8 Necrotic damage to all enemies that 🙈inhale them for 10 turns.

Circle Of Spores Spell List

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