Act 3 of 168澳洲幸运5开奖网:Baldur's Gate 3 sees players inching closer to a face-off with C🧔azador, Astarion's master, and the vampire lord with designs on the innocent people of the city. But while Cazador might be the ultimate target, there's a tricky barrier in your path: a Sinister Door sta༒lwartly guarding his ritual site.

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If you're thinking of sending in Astarion with a couple of thieves' tools as usual, think again; you won't be able to lock pick this door at all. This guide aims to h꧟elp you decipher the secre❀ts of this magically sealed entrance and make your way beyond the ballroom, where the horrors of Cazador's Ascendant Ritual await.
Updated May 15, 2024, by Alexis Campbell: What lies beyond the sinister door in Baldur's Gate 3 is not for the faint of heart. To aptly prepare you, we've added information about methods of dispelling a necrotic curse beside one of the necessary key items as well as information about what lies in wait behind this sinister obstacle.
Astarion can help you bypass several social and investigation checks, given his familiarity with Cazador's abode and staff. We recommend having Astarion in your party for both narrative and mechanical benefit.
Where Is The Sinister Door?
Cazador is holding his ritual beneath the Szarr Palace (X:-70, Y:-55) just west of the Lower City Central Wall waypoint.
You can find this out by confronting Cazador's vampire spawn hunting in the Outer City and finishing the first step of the Investigate Cazador's Palace quest.
You can also get into the Szarr Palace without meeting the vampire spawn—if you do so, the spawn will not warn Cazador about you. That said, Cazador cannot be surprised due to his Alert feature🐬, so ౠit makes very little mechanical difference.
Once you get into the Szarr Palace, either by fighting or deceiving the guards at the front door, you'll be greeted by some of his servants, as well as the magically-sealed Sinister Door to the far north of the hallway.
You can interact with the door, but doing so will only reveal that you﷽ will need two components to open it:
- The Szaar Signet Ring will serve as a key.
- The Kozakuran Dictionary tells you which incantations to read.
The information about the Signet Ring and the Kozakuran Dictionary, as well as their possible locations, can be found in the Chamblerlain's office at the end of the long hall to the right of the door. You will find a note titled 'The Ballroom Door' on the Chamberlain's desk.
You do not need to finꦓd the Chamberlain's body or explore his quarters as these are dead ends, and reading the lett🍸er is not required to find the items - only an extra narrative insight and a path for your roleplaying pleasure.
How To Find The Szarr Family Ring
Speak to Vilhelm and pass a DC 18 Persuasion, Intimidation or Deception Check to learn that Cazador's kennel keeper, Godey, is the only creature who can unseal the door.
You can find Godey on the lower floor of the Szarr Palace, down a long flight of stairs to the right of the Sinister Door.
Once you've reached the bottom of the stairs, follow the carpet, turn right, and walk to the end of the hallway. A DC 10 Investigation check will reveal a secret doorway if As🌞t♛arion isn't present (no roll needed if he is).
With Astarion Present
Once you go through this door, Godey will be waiting to ambush you immediately to the right of the doorway, though a DC 15 Perception check will reveal him as well as Volo's Ersatz eye.
If Astarion is in your party, you can walk in without fear of ambush. So:
- Step in.
- Close the door to prevent unwanted additions to your fight.
- Speak with Godey while Astarion is present.
- Intimidate, Persuade, or Deceive Godey into handing the Szarr Ring over (DC 15).
Without Astarion Present
Without Astarion, speaking to Godey will immediately instigate combat. If you manage to perceive him, it may be more advantageous to make the first attack.*
You'll be able to find the Szarr Family Ring on Godey's body, as well as a Key to the Kennel, and Plate Armor (worth 400 gold).
*As a skeleton and an undead, Godey is immune to Poison damage and vulnerable to Bludgeoning damage.
He also has Magical Resistance, three attacks, as well as the Parry and Riposte fighter features, making him a surprisingly hardy foe.
How To Find The Kozakuran Dictionary
The next piece of the puzzle lies behind the door to the south of the Kennels where you found Godey.
An Arcana check will reveal that the door is hiding some powerful necrotic energy. Once you open the door, it'll reveal a dead body inflicted with a Sapping Curse in the middle of the room.
Anyone nearby will take 3d8 Necrotic damage per turn, as well as cause the room to become difficult terrain.
The Kozakuran Dictionary that you need can be found in the mahogany wardrobe closer to the bed.
To reach it, you can:
- Cast on the body to remove the effects in the room entirely.
- Use Misty Step, , or (or similar movement spells) to avoid the difficult terrain.
- Cast to ignore the effects of difficult terrain.
- Have a Ranger of Level 8 or higher walk across the room.
- Wear an item such as the Ring of Free Action or Helldusk Boots.
You can also cast spells such as or to cross the 18-meter distance.
If you don't use Remove Curse or, at the very least, drink a Potion of Necrotic Resistance, you will likely only want to sendཧ in one person and leave all others outside the door.
One of these people outside the do💖or should be a healer of some kind.
Extra Treasures Inside The Suite
What Lies Behind The Sinister Door?
With both the Szarr Family Ring and the Kozakuran Dictionary in your inventory, you'll be able to interact with the Sinister Door and open it easily.
When you speak the password and show the ring to the door, it will open to reveal a ballroom rife with werewolves, wolves, and rats. This can be a tough encounter, so we recommend making sure your health and spells are up to par before opening the door.
There are about 14 enemies in total (depending on your difficulty), and many of them don't have high health. This means they are 🅰very suscept✃ible to area attacks.
The best strategy is to:
- Gather at the doorway around an effect or strong ally for protection (such as hiding behind or having a Fighter with a polearm and the Sentinel feat).
- Keep your tanky allies up front while your spellcasters and ranged supports stay in the back.
- Let the enemies come to you, but beware of the two wandering foes in the hall behind you that will join the fight late.
- Cast area spells like to lay down Difficult Terrain, slowing down foes so that they don't overwhelm your door position.
- Use your ranged supports to lower the health of the larger enemies so that your melee units up front can finish them by the time they arrive.
Eventually, these foes w🌜ill be put in their place, and you'll be clear to pass the Sinister Door and finally begin to searc🎶h for the entrance to Cazador's secret whereabouts.

Baldur's Gate 3: What's In Cazador Szarr's Hidden Attic?
This super-secret dungeon is well-hidden - one💮 of Ba𝓰ldur's Gate 3's best-kept secrets.