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No armor set in 168澳洲幸运5开奖网:Baldur's Gate 3 could hopeꦡ to compare to🎉 the legendary Helldusk set, but getting your hands on this gear requires you to set foot in places most would not dare venture to. From the depths of Avernus to the most secure fortress on the Sword Coast, you'll need to bring your very best.
There are four pieces to this set. Three are within the House of Hope itseꦆlf, the process of entering a diffic🙈ult one and the process of finding each piece even harder. The final piece lies within arm's reach of Enver Gortash. How far are you willing to go for this one-of-a-kind armor?
Updated September 19, 2023: We've given this article a once-over and added some information regarding the Flawed version of the Helldusk set that you can acquire from Dammon the tiefling blacksmith.
How To Get The Helldusk Helmet
Helldusk Helmet |
Very rare helmet. Grants immunity to Critical Hits. |
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Infernal Sight: See in magical and ordinary darkness up to 12m. Immune to Bl💎inded condition. |
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Magical Durability: +2 bonus to Saving Throws against spells. |
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Immolating Gaze: Allows the caster to cast Immolating Gaze as a Class Action. Deals an additional 2d8 Fire damage on creatures that are Burning. On a failed Intelligence save, the🍷 creature takes an additional 2d6 Fire damage while burning and becomes Frightened for 3 turns. |
The is found in a secret vault within the House of Hope, directly across from the magical barrier protecting the Boudoir. It is a purple, dia🌺mond-looking contౠraption on the wall.
To enter the secret vault, walk up the stairs to interact with the Inert Infernal Gem. When it turns purple, send someone with a high Intelligence or Arcana Proficiency to use it (Arcana Check, DC20).
On a failure, the gem will blow you backward. On a success, the wall will open to reveal a secret Treasure Vault.
The Helldusk Helmet (in the treasure pile), Mol's Contract, and the caℱn all be located in this room. Ta🍸ke whatever you like and leave.
How To Get The Helldusk Gloves
Helldusk Gloves |
Very rare gloves. Gives +1 to Strength Saving Throws. |
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Infernal Acuity: Gain +1 to Spell Attack Rolls and Spell Save DC. |
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Infernal Touch: Deal an additional 1d6 Fire damage whꦿen making a weapon attack or 1d6 Necrotic damage when making an unarmed attack. Possibly inflicts Bleeding on target. |
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Rays of Fire: Allows📖 the wea꧋rer to cast Rays of Fire, dealing 1d6 Fire damage for each of 3 rays of fire (up to 3d6 damage total). |
The can only be obtained after entering the Boudoir. Continue through the House of Hope, completing the Archives section and obtaining the Boudoir invitation by deceiving or pickpocketing the Archivist.
After stopping the magical barrier leading into the room, you can enter the Boudoir and find an incubus named Harleep.
Refuse all of Harleep's advances and fight them. This isn't a difficult fight, but it is an annoying one. After striking Harleep once, Harleep will become immune to any damage dealt until their next turn. They also can char🅺m your allies and turn them against yℱou.
Therefore, you must defeat Harleep with your highest-damage character while the rest of your party fights Harleep's imps. After Harleep is defeated, you can loot the Helldusk Gloves off of their corpse.
How To Get The Helldusk Armor
Helldusk Armor |
Legendary Heavy Armor. 21 AC, no dexterity bonus. |
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Helldusk Armor: Any wearer is Proficient with this armor. |
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Infernal Retribution: On a successful Saving Throw against a spell, the caster receives th🀅e Burning condition for 3 turns. |
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Prime Aegis of Fire: Gain Resistance to Fire damage and Immunity to the Burning conditi💧on. Additionally, 🙈negate 3 damage from all damage types. |
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Fly: The wearer of this arm﷽or can cast as a Bonus Action for 10 turns✨. |
The is the hardest piece of the armor to obtain, but it is the easiest to locate. Located on Raphael himself after completing the House of Hope, you'll need to defeat one of Act Three's hardest battle challenges to obtain this armor.
We have a full guide on how to best defeat Raphael, but a few tips for the road on defeating him include:
- Free Hope to make use of her Banishment spell.
- Speak to Raphael with a high Charisma character with Persuasion Proficiency to convince Yurgir to help.
- Unequip any Radiant damage equipment and avoid using Radiant damage spells.
- Keep your party spread out where possible.
- Focus on the cambions first, the pillars second, and Raphael last.
How To Get The Helldusk Boots
Helldusk Boots |
Very rare boots. |
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Steadfast: Cannot be forcibly movedಞ by spells or actions. Ignore the effects of Difficult Terrain. |
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Infernal Evasion: When you fail a Saving Throw, use your reaction to 💦succeed instead. |
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Hellcrawler: Teleport to an area within sig𝓡ht. Deal 2d6 Fire damage where you land in a 3m radius. |
While all other pieces of the armor can be found in the House of Hope, this particular pair of boots can only be found in Wyrm's Rock Fortress in Gortash's quarters.
In order to reach it, you'll need to sneakily break into the uppermost part of the fortress (or walk in, if you're friends with Gortash) or climb up the side of the fortress to the topmost floor.
If you must sneak into the fortress and are not allied with Gortash, we do recommend sending only a maximum of two people in. We managed this grab with ease by pairing a wizard with Invisibility and a rogue (for lockpicking).
Otherwise, you can gain the boots witꦐhout snไeaking by fighting and defeating Gortash. With him gone, you can steal anything in the keep without issue.
If you're not friends with Gortash or have angered the Steel Watch, we recommend going around the fortress and scaling the outer wall. For this, you'll need to jump from the bridge closest to Wyrm's Crossing toward the west.
Follow the jagged cliffs around the fortress until you spy a ladder. Climb it and then climb the vines shortly after to reach the outer balcony.
Enter the fortress and then take the wooden door to the left with caution. Again, sneak to the left to open a door to a passageway.
If you're friends with Gortash or have disabled the Steel Watch, you can enter the fortress through the main gates and into the Audience Chamber.
Both those approaching from the outside and those from inside must take the door to the passageway on the north side.
You can take the south side passageway alternatively, but all pictures moving forward will be from t🎃he opposite💯 perspective.
As you enter the upper area of the fortress, you'll need to beware of two things:
- Stun traps in the center of the paths.
- Three Steel Watch guards patrolling.
Avoid them both, and make your way to the large doors into the central chamber.
Sneak in and prioritize heading for the Gilded Chest in the far back right corner of the room. It is positioned beside Gortash's bed. The Helldusk Boots will be inside, but you must lockpick it open (DC25).
With the boots in hand, you'll be able to flee the fortress as quickly a🤪s you wish. Theoretically,🌌 this is your final piece. Congratulations on completing the legendary Helldusk set!
How To Get The Flawed Helldusk Armor Pieces From Dammon
While the regular Helldusk Armor set can be acquired in Act 3, there is another version of the set that you can get in Act 2 from Dammon, the tiefling blacksmith. If he survived Act 1, you'll find Dammon at the Inn of Last Light, where he can sell you items and also help out🦩 Karlach with her infernal engine problems.
Dammon can offer to make you some armor pieces 168澳洲幸运5开奖网:if you have any Infer꧙nal Iron going spare, either after helping Karlach or ☂ignorinꦐg Karlach's questline entirely.
You may have to 168澳洲幸运5开奖网:improve your relationship with Dammon before he offers to make the armor for you.
The armor Dammon makes for you is Flawed Helldusk armor, and each piece will cost a piece of Infernal Iron. As the name implies, this armor isn't as good as the regular Helldusk armor pieces, but they're a goo🌞d stopgap for heavy armor users until Act ♛3.