A legendary hero on a quest to prevent the Illithid's Grand Design — or a legendary villain wishing to take it over — needs a similar weapon to wield as they vanquish their enemies. Luckily, 168澳洲幸运5开奖网:Baldur's Gate 3 has several legendary items, and 13 of those🅘 items are weaꦇpons.

Baldur's Gate 3: Where To Find All Legendary Items
Div🧸e into Baldur's Gate 3's treasure tro💎ve of gear.
We'll look at them and rank their versatility and raw power in the right hands. Keep in mind that the number one pick may still not be the best weapon for your character or build, whilꦗe lower entries ♛might be the perfect fit for you.
You can always handᩚᩚᩚᩚᩚᩚᩚᩚ✱ᩚ𒀱ᩚᩚᩚ the other options to your companions so they can be as powerful as you.
12 Orphic Hammer 🌺
Essentially, this is just a warhammer — which is not a bad weapon, but it doesn't have much more going for it. It's a +3 warhammer, causing an average da🧜mage of eight to nine, depending on whether you use one hand or both.
It gives you an advantage on Saving Throws against spells, and it has attacks that can knock proꦛne, daze, or give the enemy a weak grip. This weapon is only worth getting due to plot reasons, however.
11 Devotee's Mace
Do you n♈eed healing? This +3 mace has an additional d8 radiant damage on its attacks, which is a nice boost to your damage. But it also has a feature that can be used once per long rest, called Healing Incense Aura.
When activated, you and nearby allies w﷽ill heal a d4 hit points at the start of your turn, and that effect will stay for ten turns.
10 Shar's Spear Of Evening And Selûne's Spear Of Night
Technically, it's the same weapon; it will change dep🍎ending on how ꩲyou handle the Nightsong. They are both a +3 spear. The differences are the features.
Selûne's Spear is the weaker one, but it's still good. It gives you Darkvision in case you don't have it, an advantage on Wisdom Saving Throws and Perception rolls, and two features, Moonbeam and a unique one called Moo🎃nmote, which will debuff enemies and give you extra radiant damage.
Shar's Spear is the stronger one. It'll give you an advantage on Saving Throws while in a dark area, make you immune to being Blinded, and let you cast Darkness, whichℱ makes all these features combo well with one another.
9 The Blood Of Lathander꧋
While technically a weak weapon, The Blood of Lathander can save you in tight situations, being worthy of a weapon plus shield character or leaving it to your support 168澳洲幸运5开奖网:character like Shadowheart. It's ജa +3 mace that lets you cast Sunbeam once per long rest.
It also illuminates the area around💮 you, and this light may blind undead or fiend enemies, making hitting them a lot easier. Lastly, if your health drops to zero, you'll heal yourself for 2d6 and nearby allies for 1d6 hi🎀t points. That can only happen once per long rest.
8 Duellist's Prerogative
A +3 rapier with an additional d4 of necrotic damage, decreases the number you need to roll on critical hits by one if your off-hand is empty. It also gives you an additional reaction per tu♓rn, useful for Riposte, Sentinel, or opportunity attac♐ks in general.
Still, you ca🌊n use your reaction to cause additional damage on your strikes. This damage will be equal to your proficiency bonus, and it'll be necrotic damage. Lastly, it gives you a feature called Challenge to Duel, which inflicts the Bleeding condition.
7 Crimson Mischi൩ef 🎉
has many effects, and some only trigger when the weapon is on your main hand, while others only on your off-hand. First, this ⛎+2 Shortsword also has an extra d4 necrotic damage and deals an additional d4 piercing damage when the target is at 50 percent health or less. That happens regardless of what hand you're using.
For your main hand, you cause extra piercing damage when hittin🦄g someone at an advantage. For the off-hand, you get your ability score modifier on the damage, in case you don't have a Fighting Style that gives you that already.
6 🐟 Bloo🐷dthirst
Just like Crimson Mischief, Bloodthirst's effects chaไnge on whether it's on your main hand or off-hand. This +2 dagger decreases the number you need to roll for a critical strike by one, and you make enemies vulnerable to piercing damage when you hit them with th𓆉e dagger. Rogues are going to have a wonderful time here.
On your off-hand, it allows you to attack with your reac🌊tion when someone misses you on melee and activates True Strike, meaning your next attack against the opponent will be at an advantage. Lastly, wielding the weapon this way increases your armor class by one.
5 Nyrulna
Though it doesn't hurt enemies as well as other options here, gives range to melee characters, as well as an area of effect damage. It's a +3 trident that causes additional d6 168澳洲幸运5开奖网:thunder damage and illuminates the surrounding area.
When thrown, it causes a 6m area explosion that causes 3d4 Thunder damage, and it magically returns to your hand after being thrown. Enemies can't disarm you, eಞither.
4 🧸 Silver Sword Of The Astral Plane
Though this +3 greatsword is powerful, it comes with a warning. If you're not a Githyanki, it won't be very useful — 168澳洲幸运5开奖网:give it to Lae'zel if you're not a Gith. In the hands of a Githyanki, it causes an extra d🐬4 p🧸sychic damage.
The Gith will also have an advantage on Wisdom, Intelligence, Charisma Saving Throws, and resistance to psychic damaꦛge, and they can't be charmed. All those effec𒉰ts are a game changer.
3 Gontr Mael 🍌 🌄
Unless you're counting the trident, is the only legendary ranged weapon. It's a +3 Longbow that let🅘s you cast Haste once per long rest, allowing you to attack more often or letting your melee companions do that for you.
It illuminates the area around you, and every time you hit someone, whoever attacks the same target next will haꦡve an advantage, causing the same effect as a Guiding Bolt.