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Patch 5 of 168澳洲幸运5开奖网:Baldur's Gate 3 has come with a ton of changes, from epilogues to Honour Mode, but not every change is so well known. With change lists as long as the ones for Baldur's Gate, it comes as no surprise that some changes don't always get included in the patch notes. Thanks to community efforts, however, these secret changes have been found and investigated.

Baldur's Gate 3: All Honour Mode Boss Fight Changes
Honour Mode makes some brutal changes to the boss fights yo♕u'll take on in Baldur's Gate 3. Here's every change - let's hope you can prepare for them.
Some will affect everyone, while others will affect the lucky few playing in Honour Mode. No matter which category they fit in, however, they all have a significant enough impact on gameplay to be worth mentioning - especially for those crafty players who've gotten a little too used to cheesing bosses with that Blood Money exploit. We see you, and unfortunately, so did Larian.
All Undocumented Patch 5 General Changes
The important general changes from this patch mostly affect spells and general status effects. There are also minor ability and item fixes, but many of the general changes🌳 for these categories are fixing bugs that made it eওasier to cheese bosses or create damage stacks.
For those hoping for boons, you'll find positive changes in the spell category for Heal, the most powerful healing spell in the game, which increases its overall range and fixes for Ice Wall. On the other hand, Invisibility and Greater Invisibility have two important nerfs to standard gameplay you'll want to pay attention to.
Spell Changes |
||
Name |
Type of Effect |
Description |
---|---|---|
Heal |
Spell Range Change |
Heal's range has increased from 1.5m to 18m. |
Arcane Ward and Shield |
Spell and Feat Synergy |
Arcane Ward gains no longer stack fro🅷m the cast𝓰ing of Shield. Permanent change of a pre-existing bug. Shield has not do🦩ne this since Patch 2, though it was meant to. |
Invisibility and Greater Invisibility |
Spell Change |
Invisibility is now broken by Lockpicking and Disarming Traps. Greater Invisi🧔bility must now succeed at Stealth checks to prevent being broken by Lockpicking and Disarming Traps. |
Find Familiar |
Spell Change |
Find Familiar🌃 can only be cast ✱once per short rest. |
Wall of Ice |
Spell Fix |
Wall ෴of Ice correctly deals damage when broken instead of when characters are exposed to lingering ice particles when traversing or when starting their next turn. |
Otiluke's Resilient Sphere |
Spell Change |
Otiluke's Resilient Sphere can only be cast now on large or smaller targets. |
Ability and Feat Changes |
||
Name |
Type of Effect |
Description |
---|---|---|
Aspect of the Beast |
Buff |
Chimpanzee aspect can avoid Blind condition with 🦩a Constitution savꦆing throw (DC = 8+ proficiency bonus + Dex modifier). |
Primal Stampede |
Buff |
Can avoid the Prone condition with a Constitution saving throw (DC = 10 + Strength modifi𒁃er). |
Knowledge of the Ages |
Feat Fix |
Knowledge of the Ages: Wisdom is fixed to now give proficiency in only Wisdom-based skills. History, Investigation, Nature, and Religion (all Inteꦏlligence skills) have been replaced with Wisdom-based ski⛦lls: Insight, Perception, Medicine, and Survival. |
Status Effect Changes |
||
Name |
Type of Effect |
Description |
---|---|---|
Arcane Charge |
Significant Overhaul |
Instead of a proficiency bonus added to all damage against all Threatened targets and a 50% movement speed penalty while active, this condition now only gives a +2 bonus damage boost ag♐ainst Threatened targets with no movement penalty. |
Arcane Acuity |
Significant Overhaul |
Instead of 7 charges, you can stack this condition up to 10 times but now can lose charges when ta𝔉king any type of damage - even self-inflicted or condition-based (causing a loss of 2 stacks). |
Momentum |
Buff |
Momentum's stacks have increased from 4 to 5. |
Mental Fatigue |
Significant Overhaul |
Mental Fatigue can now stack (up to 7 times). These stacks, if reaching 5 or higher, can discharge fo𒉰r 1d4 Psychic damage if the effected creature fails their saving throw (Intelligence or Wisdom). |
Radiating Orb |
Minor Overhaul |
Radiating Orb's stacks have increased from 7 to 10. These stacks can now be dismissed by 2 if the affected target makes an attacking roll. |
Weapon and Item Changes |
||
Name |
Type of Effect |
Description |
---|---|---|
Rhapsody |
Ability Stack Fix |
Rhapsody's unique Scarlet Remittance ability is fixed to now only stack when hitting living creatures instead of inanimate objects. |
Twist of Fortune |
Ability Cheese Patch |
Twist of Fortune's special ability, Blood Money, is now reworded and patched to consume all gold on a target when used. Prior cheesing to pickpocket excessive amounts of gold on bosses for one-shots still works at the cost of losing that gold. |
Diadem of Arcane Synergy |
Ability Effect Fix |
Similar to Rhapsody, the Arcane Synergy Diadem's ability is no longer applied to inanimate objects. You may only gain stacks of Arcane Synergy when inflicting effects (except Threatened) on enemies. |
Eternal Carafe of Wine/Acid |
Action Economy Fix |
You must now consume🎶 a Bonus Action to drink ♏from this instead of a Free Action. |
Summon Golem Bell |
Action Economy Fix |
You must now consume a💧 f💦ull Action to use this item. |
All Undocumented Patch 5 Honour Mode Only Changes
Honour Mode changes have the most comprehensive changes to base feature gameplay. Most importantly, they have game-changing nerfs to the Hastened Condition, weapon damage scaling, and applicable bonuses to damaging abilities. The biggest change will be the exceptional nerf to the Pact of Blade Warlock.
Several weapons and items have seen significant price changes to make your journey more difficult and your wallet tighter. We highly recommend studying the list below before taking your next leap into Honour Mode.
Ability and Feat Changes |
||
Name |
Type of Effect |
Description |
---|---|---|
Pact of the Blade |
Action Economy Changes |
Pact of the Bl✱ade can no longer stack with Extra Attack. |
Tavern Brawler |
Damage Calculation Changes |
Tavern Brawler no longer allows damage instances to be calc🍰ulated sepa💞rately on throws. |
Various Abilities |
Damage Calculation Changes |
Several abilities now cannot be modif♕ied by effects to add extra bonus damage. Bonus damage will now be calculated to the base attack damage instead of the damage inflicted by these abiꦜlities:
|
Status Effect Changes |
||
Name |
Type of Effect |
Description |
---|---|---|
Perilous Stakes |
Ability Target Changes |
Perilous Stakes' debuff can now only be applied to allies instead of enemies (prevents placing Vulnerability). |
Hastened |
Feat Synergy Changes |
Haste effects no longer stack wit👍h Extra Attack. Therefore, Fighters with 2 Extra Attacks can attack three times with their first action but only once more with the second action. |
Weapon and Item Changes |
||
Name |
Type of Effect |
Description |
---|---|---|
Various Items |
Item Rarity Changes |
All items included have increased their rarity by one (excpet the Caustic Band who has increased from Uncommon to Very Rare). ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚThese items include:
|
Various Weapons |
Weapon Damage Calculation Changes |
Several weapons h🐻ave had Separate Damage Instances removed entirely and have been replaced with a flat damage boost:
|
Evasive Shoes |
Price Change |
Now costs 1050gp instead of 95gp. |
Fistbreaker Helm |
Price Change |
Now costs 420gp instead of 60gp. |
The Whispering Promise |
Price Change |
Now costs 85gp instead of 40gp. |
Bloodlust / Speed Potions |
Feat Synergy Changes |
Drinking these 𓆉po♛tions, extra actions granted no longer benefit from Extra Attack. |
Over 100 other items have seen significant price changes (mostly increases) and cannot succinctly be reflected in this l🌄ist.

168澳洲幸运5开奖网: Baldur's Gate 3: Class Tier List
Wondering how the various classes and subclasses of Baldur's Gate 3 👍stack up? We've got you covered.