Once you've spent many hours in the world of 168澳洲幸运5开奖网:Baldur's Gate 3, the beauti🙈ful groves, mysterious caverns, and even gloomy shadow-cursed lands can start to feel like home. It can come as a nasty shock, then, when you find yourself locked permanently out of them after you exceed certain points of no return in the storyline.
Unfortunately, that's just the way it is, and you won't be able to revisit certain places after you progress, exceptဣ through old save files. That said, we can help you figure out exactly where each of these points of no return are, so that you're not caught off guard by them.
Updated on December 28, 2024 by Alfredo Robelo: We've updated this guide for readability while also adding some information on the third act when you encounter a point of no return yet again.
Act One Point Of No Return
This first one isn't exactly a "point of no return", since you'll still freely be able to return to previous areas prior to this point. However, it's still a point worth noting, because progressing past this point will lock you out of the following content if you haven't completed it by this point:
- If you haven't rescued the trapped man and Counselor Florrick from Waukeen's Rest, they will burn to death.
- Most side quests will become unavailable, or complete with a failure.
- The tiefling refugees will leave the Grove. Their state of survival depends on 168澳洲幸运5开奖网:whether you 168澳洲幸运5开奖网:found Halsin in the goblin camp and 168澳洲幸运5开奖网:killed the goblin leaders.
This point of no return occurs when you progress into the shadow-cursed lands. 168澳洲幸运5开奖网:You can do so in two ways: thro𒐪ugh the Mountain Pass, or through the elevator in Grymforge.
Note that any unrescued NPCs in Waukeen's Rest will die if you go into the Mountain Pass at all, even if you don🌄't progress past it into the shadow-cursed la🎃nds.
Mountain Pass
In order to get to the Mountain Pass, you'll need to travel to the far west of the map, past Waukeen's Rest (X:-79, Y:572). You'll eventually come across a cutscene of a githyanki patrol terrorizing and m♐assacring a group of Flam🦋ing Fist soldiers.
You'll have to 168澳洲幸运5开奖网:deal with the githyanki patrol by fighting or talking them down; after which you'll be able to ꧃progress further east into the Mountain Pa💜ss.
In the Mountain Pass, you can either progress Lae'zel's personal quest by finding Crech Y'llek, or progress into the shadow-cursed lands.
Grymforge
Grymforge is a duergar outpost in the Underdark.
You can access it by reaching the Decrepit Village in the Underdark, which is by the Underdark Beach (X:19, Y:208) waypoint, and commandeering a duergar boat from the shore.
On your first time traveling to Grymfor༺ge, you'll face off some 🐠hostile duergar on your way there.
Once at Grymforge, you'll find yourself sucked into a crisis wherein Nere, a True Soul, has been trapped by a cave-in. You'll be able to choose to 168澳洲幸运5开奖网:help him massacre the outpo🅠st in🌌 retaliation, or rescue several deep gnome slaves from his ire—the latter of which will grant you the loyalty of Barcus Wroot (168澳洲幸运5开奖网:and his excellent gloves).
Regardless, after this, you'll be able to take th🎃e🐠 elevator in the outpost into the shadow-cursed lands.
Grymforge is a huge area full of secrets, such as the 168澳洲幸运5开奖网:Adamantine Forge and the 168澳洲幸运5开奖网:Sentient Amulet. Make sure to take your time and explore before🎉 progrꦜessing!
Act Two Point Of No Return
This one, on the other hand, is definitely a point of no return, and will lock you out of all Act One locations, including that of the Mountain Pass and Underdark once you progress past it.
In addition, it will also lock you out of or automatically fail certain side quests, such as saving Wulbren and the tieflings. Make sure you've done everything you want to do before progressing past this point𝐆.
This point lies in the Gauntlet of Shar, deep 168澳洲幸运5开奖网:under the 168澳洲幸运5开奖网:Grand Mausoleum (X:-174, Y:79) in the shadow-cursed lands of Act Two.
After passing all the trials in Shar's Gauntlet, you'll be faced with a pool of water that teleports you to the Shadowfell and has you facing off Balthazar and the Nightsong. Going through this portal will mark the second p🥂oint of ✤no return.
Act Three Point Of No Return
This point of no return is the transition between Act Two and Three, and occurs after you choose to progress to the city of Baldur's Gate. This point will lock you out of all areas prior to Act Three—this means any𓆉thing in Act Two, Acꦰt One, the Underdark, or the Mountain Pass.
If you haven't 168澳洲幸运5开奖网:lifted the shadow curse yet, you will also lose Halsin as a ꦇcompanion permanently.
You can do so by traveling to the far west of the shadow-cursed lands of Act Two—northwest of the Moonris🦩e Towers (X:-151, Y:-96) and southwest of the Grand Mausoleum (X:-174, Y:79) .
If you angered Vlaakith at the Githyanki Creche, you'll face off an Avatar of Vlaakith along this path, just before the waypoint. B🔜e prepared for a tough fight before you embark.
Be warned: trying to progress to this point before dealing with Ketheric Thorm and the Nightsong will find you facing off the armies ෴of the Absolute.
Your companions will warn you against brute-forcing your way through them, and if you disregard their warnings, you'll quickly find yourself thrown into a cell under Moonrise Towers. Baldur's Gate 3 offers remarkable freedom in♐ most areas, but you'll nඣeed to follow the main storyline on this one.
Taking The Skiff In The Sewers Of Baldur's Gate
The final point of no return happens when you take the skiff to challenge the Netherbrain, with said skiff being hidden in the labyrin🍬thian depths of Baldur's ꦦGate's sewers. Once you have collected all three Netherstones, you'll be able to journey to your final challenge, but it isn't just a single fight.
You won't be able to change you🍌r pa𓆏rty once you board the skiff.
Boa𝕴rding the skiff will make you leave Baldur's Gate behind, abandoning any ongoing quests you were doing there. As such, you should finish any business you have in the city since all those quests can turn into added hel💖p for the final battle, either against the forces of the Absolute or against the terrifying Brain itself.

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