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One of the more difficult areas in Act 1 of 168澳洲幸运5开奖网:Baldur's Gate 3 is the swamp that harbors a nice old lady. When you enter thꦐis area, it can either be called the Su𝐆ntlit Wetlands or the Putrid Bog, depending on your succession with a Perception check.
The reality is that the sweet old lady who owns the nearby teahouse is quite literally a wicked hag who has cast a spell on the swamp to make it look pretty and inviting to outsiders. You must tread carefully when traversing through this area, or you may prick your finger on an ordinary plant and end💟 up in eternal slumber.
Update on August 23, 2023 by Sharnelle Earle: This article was previously written for the Early Access version of Baldur's Gate 3. Now that the game is fully released, we can experience the full scope of Auntie Ethel and what she has planned for the player and their party of interesting characters. No stone can be left unturned when it comes to a game as big as Baldur's Gate 3.
Where Should You Walk In The Sunlit Wetlands?
You may or may not have noticed that there are traps riddling the grounds of the wetlands. You have to pass a Perception check successfully in order to notice them and disarm them.
These traps are usually spikes hidden in the water that will give you the debuff Bleeding.
To be safe, you should be following the main pathways only. If you have to walk through water, make sure it is in line with a natural path to ensure there are no traps. You'll find the traps usually off the beaten path in the water.
Some other dangers in the swamp include any type of plant or food you may find. The entrance to the wetlands has a wicker basket full of apples and a note on top of it. The apples inside this basket are lethal and will kill anyone who eats them. If you find any food in the wetlands, do not eat it. ꦫThese lands belong to the hag, and you can be sure it is all monitored or has an illusion.
The last thing to be mindful of in the environment is the tall bramble bush plants. Just interacting with these plants will give you Bleeding. It's better not to touch anything.
How To Deal With The Redcaps
The first enemy you may encounter are Redcaps. These are little guys that will be wandering around the small hill in the middle of the wetlands. Whether you pass the initial Perception check or not, the Redcaps will assume you are under the hag's illusion.
The Redcaps believe you still see them as sheep and not their real form. This means that you do not have to aggro them unless you want to.
When speaking to them, you have the choice to keep pretending that they are sheep or to attack them. If you start asking them questions, they will find out you see through the illusion and suggest you leave. You can either aggro them by saying you're not going anywhere or remain peaceful and say that you will leave them alone.
The Redcaps are strong. Two of them have 45 Health, and two will have 25 Health. They all have high Strength and Constitution.
If you do want to take the Redcaps on, you are better off letting one of your tank characters take and dish out the blows.
How To Defeat The Mud Mephits
There is an island off the water to the northeast that you need to use Jump to access. This area is a potential part of Kagha and the D🎃ruid Grove questline.
Behind the tree are some Mephits and Wood Woads waiting for you to be visible. They will instantly aggro once yo♉u walk onto the island.
This is a tough fight if you are low-level because the Ancient Mud Mephits spawn more Mephits every turn, effectively outnumbering you. The Mephits also have high Constitution and Dexterity.
To succeed here, you should focus on the main Mephits that spawn kin. The origꦰinal Mephits🔯 will be paler in color, whereas the offspring spawned from mud will be darker.
When you kill the Mephits that have summoned others, their spawn will die with them.
The Wood Woad creatures are vulnerable to Fire damage, so you should make that your priority w🐟hen dealing with them.
Should You Kill The Gur?
There is a strange trader just outside the entrance to Auntie Ethel's Teahouse named Gandrel. Gandrel claims he is hunting a vampire spawn and Astarion becomes very wary of the man if he is in your party at the time.
During this conversation, you can do a few things. You can give up Astaꦍrion, kill Gandrel, or be vague about what you know and leave 🌸Gandrel to his own devices.
If you let Gandrel The Gur take Astarion, you will never see him again and his personal quest w♔ill disappear from your Journal. This is🎶 effectively choosing to kill Astarion.
There are no negative consequences for killing Gandrel.
Pretending as if you do not know who he is talking a💮bout and keeping Astarion in check during the conversation will allow all parties to walk away peacefully with no side effects.
How To Help The Addled Frog
There is a pink frog to the east of Auntie Ethel's Teahouse. If you bother her too much, she will become hostile and can be quite strong if you are not prepared and Level 3 already.
You can use a Speak With Animal potion to talk to the 💯Addled Frog. She will not be pleased to speak with you unless the Hag is dead, tough.
What Happens If You Drink From The Well?
Your final stop in the swamp should be the well outside of the Teahouse. While everything in the swamp is dangerous, this happens to be the one thing that isn't. You are able to interact with the well and have the option to drink from it.
Drinking from the well will give you the Refreshed buff, which increases your maximum Hit Points by 10 until the next Long Rest. However, if you end up fighting the Hag, you'll be under some debuffs that make her attacks hit harder.
You should drink from the well before entering the Teahouse if you don't plan on defeating the Hag. Once you enter, you will have to face Auntie Ethel and make some tough deciಞsions involvi✃ng Mayrina and your curious tadpole.