Summary
- Gale's need to consume magic items is well-explained, but it's unclear how he sustained himself while trapped or in stasis.
- Astarion's relationship with the Tadpole is arbitrary, granting him abilities that go against vampire lore.
- Companions like Shadowheart can renounce their devotion to a god and still retain their powers, which goes against expectations.
There’s no such thing as the perfect game, although 168澳洲幸运5开奖网:Baldur’s Gate 3 comes pretty close to it. Depending on what you’re into, there’s always something that just rubs you the wrong way, even if doing said thing perfectly was never a reasonable ꧋th♏ing to achieve.
In reality, the things we nitpick the most are the ones we truly ca♋re about, so it’s only natural to notice them; play a game for hundreds of hours, and you’re bound to find some cracks. These are usually not game breaking, ending up in a simple good laugh to point out. Still, it remains good practice to point them out, at the very least to know that you’re not alone in noticing them.
5 Gale’s Hunger For Items𝔍
Gale’s need to 168澳洲幸运5开奖网:feed on magic items is actually very we🀅ll explained, and in a lot of detail by the Wizard himself. As you play the first act of the game (depending somewhat on how many times you take a long rest), Gale will want to talk to you in camp asking to consume one of these items, and if you refuse enough times he could end up leaving altogether.
It happens often enough that it becomes clear it’s a daily problem for him. That begs the question though, how did he sustain himself while trapped on the wall? Or while in stasis on the Nautiloid, for that matter? The Netherese Orb in his chest should’ve blown to bits by now, unless his Illithid capt🔴ors were throwing their unneeded Boots Of +1 Walking to their prisoners.
4 ඣ As💧tarion And The Tadpole
Astarion has an interesting 168澳洲幸运5开奖网:relationship with the Tadpole, mostly due to the fact that it removes most of his Vampire weaknesses. Yet how it works seems completely arbitrary, especially considering that Vampires are undead, magical beings, and thꦏe Tadpole revolves around🌊 a purely biological transformation.
The little worms don’t give any special resistance to anyone else, but Astarion can walk under the sun with no problem thanks to them - something that not even his master Cazador has achieved. Speaking of his master, Astarion doesn’t seem to be⛦ longer bound to him, or to any supernatural vampire rules like needing an invitation to enter a home.
With all that said, it seems that the Tadpole simply cured his vampirism, but that’s not the case: he still hungers for blood. Why the Tadpole didn’t rewire that as well is unclear. It seems like it just wan♛ted to remove whatever made Astarion less cool.
3 ཧ Keeping Your Power𒁃s After Renouncing Your God
While this seems highly specific, it can actually happen to a couple of companions d𒅌uring your adventure. A lot of them have very close ties to their deities, for example, Gale. In his story, he was actually the Goddess of Magic’s lover for a time, but after a dire mistake, he lost her favor.
Now, no one actually expects a Wizard to lose his abilities due to a Go﷽d, that’s just not how Wizards work in D&D. But there are other chara༺cters where the expectations are somewhat different.
Shadowhe▨art is one such character, where, depending on how you decide to solve her plot, she can end up renouncing her devotion to Shar. Now, as a Priestess of Shar, you’d expect her powers to be lost, even if for a little while. But no, she’s immediately welcomed by Selune, all paperwork seemingly done between loading screens.
You’d only know this if you read every single quest log, otherwise, you’d be understandably confused as to how Shadowheart, the godless priest, is casting on you.
2 E𒁃veryone Falls F🅘or You
While this is highly dependent on how you play the game, most people go about their first playthrough by being a relatively nice adventurer that slays hordes of evil cultists. Apparently, that makes it the perfect recipe to have everyone168澳洲幸运5开奖网: fall to your feet; half your party 🥀members like it when you save peopl🐲e, and the other half like it when you kill them.
That’s perfectly fine, at least at first, as it makes your companions feel like they ha🏅ve more agency, since they’re not just waiting for you to pick one as if it was a dating show. But it reaches a point where it’s a bit ridiculous that you’re absolutely everyone’s type. We’re not only talking about party members here, it’s everyone that can stay in your camp,✤ from Devils to temporary Illithid allies.
1 Surviving The Nautil🍃oid Crash
After some tutorials, the beginning of Baldur’s Gate 3 has you survive the crash of a massive Nautiloid ship; an airborne vessel capable of interdimensional travel. It went from soaring the skies to plummeܫting to the groundꦜ, and hard, with very few creatures surviving that fall.
Onꦐe of those creatures is you, aided by a mysterious artifact that suspended you in midair moments before you touched the ground. What about everyone else?
Gale is the only one who mentions how he survived (since it’s why♐ he’s stuck on a wall), and you can maybe assume that the artifact also protect🍸ed Shadowheart, although that’s never established. Everyone else? No idea. In fact, they don’t seem to be even bruised at all. Wyll has even set up a school for little swordsmen on the Druid’s cove, even though he was on the same ship that just crashed.